# An exploration for higher efficiency in multi objective optimisation with reinforcement learning

arXiv: https://arxiv.org/abs/2512.10208 · HTML: https://mlsanity.com/paper/2512.10208/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for games and combinatorial optimization, one of 15 directions in Deep reinforcement learning methods.
- Builds on 3 of its 27 references that are in the map.
- First posted on arXiv 11 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [RL for games and combinatorial optimization](https://mlsanity.com/deeprl/rl-for-games-and-combinatorial-optimization/)

## Builds on (most cited first, 3 of 3)

- [A Generalized Algorithm for Multi-Objective Reinforcement Learning and Policy Adaptation](https://mlsanity.com/paper/1908.08342/) (2019)
- [Reinforcement learning based adaptive metaheuristics](https://mlsanity.com/paper/2206.12233/) (2022)
- [Adaptive operator selection utilising generalised experience](https://mlsanity.com/paper/2401.05350/) (2023)

## Abstract (arXiv)

Efficiency in optimisation and search processes persists to be one of the challenges, which affects the performance and use of optimisation algorithms. Utilising a pool of operators instead of a single operator to handle move operations within a neighbourhood remains promising, but an optimum or near optimum sequence of operators necessitates further investigation. One of the promising ideas is to generalise experiences and seek how to utilise it. Although numerous works are done around this issue for single objective optimisation, multi-objective cases have not much been touched in this regard. A generalised approach based on multi-objective reinforcement learning approach seems to create remedy for this issue and offer good solutions. This paper overviews a generalisation approach proposed with certain stages completed and phases outstanding that is aimed to help demonstrate the efficiency of using multi-objective reinforcement learning.
