# SimWorld-Robotics: Synthesizing Photorealistic and Dynamic Urban Environments for Multimodal Robot Navigation and Collaboration

arXiv: https://arxiv.org/abs/2512.10046 · HTML: https://mlsanity.com/paper/2512.10046/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 5 of its 23 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Builds on (most cited first, 5 of 5)

- [DeBERTaV3: Improving DeBERTa using ELECTRA-Style Pre-Training with Gradient-Disentangled Embedding Sharing](https://mlsanity.com/paper/2111.09543/) (2021)
- [Robot Navigation in Constrained Pedestrian Environments using Reinforcement Learning](https://mlsanity.com/paper/2010.08600/) (2020)
- [SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social Navigation](https://mlsanity.com/paper/2103.00047/) (2021)
- [MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility](https://mlsanity.com/paper/2407.08725/) (2024)
- [PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation](https://mlsanity.com/paper/2505.21652/) (2025)

## Built on by (most cited first, 6 of 6)

- [Safe and Interpretable Multimodal Path Planning for Multi-Agent Cooperation](https://mlsanity.com/paper/2602.19304/) (2026)
- [AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents](https://mlsanity.com/paper/2606.24893/) (2026)
- [DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum](https://mlsanity.com/paper/2609.19801/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [Code4Scene: Benchmarking Coding Agents for Constructing and Editing 3D Scenes](https://mlsanity.com/paper/2609.36777/) (2026)
- [SmoothAgent: Efficient Long-Horizon LLM-Based Agent Serving with Lookahead Context Engineering](https://mlsanity.com/paper/2607.00151/) (2026)

## Abstract (arXiv)

Recent advances in foundation models have shown promising results in developing generalist robotics that can perform diverse tasks in open-ended scenarios given multimodal inputs. However, current work has been mainly focused on indoor, household scenarios. In this work, we present SimWorld-Robotics~(SWR), a simulation platform for embodied AI in large-scale, photorealistic urban environments. Built on Unreal Engine 5, SWR procedurally generates unlimited photorealistic urban scenes populated with dynamic elements such as pedestrians and traffic systems, surpassing prior urban simulations in realism, complexity, and scalability. It also supports multi-robot control and communication. With these key features, we build two challenging robot benchmarks: (1) a multimodal instruction-following task, where a robot must follow vision-language navigation instructions to reach a destination in the presence of pedestrians and traffic; and (2) a multi-agent search task, where two robots must communicate to cooperatively locate and meet each other. Unlike existing benchmarks, these two new benchmarks comprehensively evaluate a wide range of critical robot capacities in realistic scenarios, including (1) multimodal instructions grounding, (2) 3D spatial reasoning in large environments, (3) safe, long-range navigation with people and traffic, (4) multi-robot collaboration, and (5) grounded communication. Our experimental results demonstrate that state-of-the-art models, including vision-language models (VLMs), struggle with our tasks, lacking robust perception, reasoning, and planning abilities necessary for urban environments.
