# Latent Action World Models for Control with Unlabeled Trajectories

arXiv: https://arxiv.org/abs/2512.10016 · HTML: https://mlsanity.com/paper/2512.10016/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Embodied and robot world models, one of 11 directions in World models.
- Builds on 17 of its 24 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Placed in

- World models / [Embodied and robot world models](https://mlsanity.com/wm/embodied-and-robot-world-models/)
- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Builds on (most cited first, 17 of 17)

- [Layer Normalization](https://mlsanity.com/paper/1607.06450/) (2016)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Offline Reinforcement Learning: Tutorial, Review, and Perspectives on Open Problems](https://mlsanity.com/paper/2005.01643/) (2020)
- [Dream to Control: Learning Behaviors by Latent Imagination](https://mlsanity.com/paper/1912.01603/) (2019)
- [Learning Latent Dynamics for Planning from Pixels](https://mlsanity.com/paper/1811.04551/) (2018)
- [A Minimalist Approach to Offline Reinforcement Learning](https://mlsanity.com/paper/2106.06860/) (2021)
- [Planning to Explore via Self-Supervised World Models](https://mlsanity.com/paper/2005.05960/) (2020)
- [Video PreTraining (VPT): Learning to Act by Watching Unlabeled Online Videos](https://mlsanity.com/paper/2206.11795/) (2022)
- [Latent Action Pretraining from Videos](https://mlsanity.com/paper/2410.11758/) (2024)
- [Challenges of Real-World Reinforcement Learning](https://mlsanity.com/paper/1904.12901/) (2019)
- [PLAS: Latent Action Space for Offline Reinforcement Learning](https://mlsanity.com/paper/2011.07213/) (2020)
- [AdaWorld: Learning Adaptable World Models with Latent Actions](https://mlsanity.com/paper/2503.18938/) (2025)
- [DynaMo: In-Domain Dynamics Pretraining for Visuo-Motor Control](https://mlsanity.com/paper/2409.12192/) (2024)
- [Let Offline RL Flow: Training Conservative Agents in the Latent Space of Normalizing Flows](https://mlsanity.com/paper/2211.11096/) (2022)
- [Learning to Fly via Deep Model-Based Reinforcement Learning](https://mlsanity.com/paper/2003.08876/) (2020)
- [Constrained Latent Action Policies for Model-Based Offline Reinforcement Learning](https://mlsanity.com/paper/2411.04562/) (2024)
- [Overcoming Knowledge Barriers: Online Imitation Learning from Visual Observation with Pretrained World Models](https://mlsanity.com/paper/2404.18896/) (2024)

## Built on by (most cited first, 5 of 5)

- [Toward World Models for Epidemiology](https://mlsanity.com/paper/2604.09519/) (2026)
- [ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games](https://mlsanity.com/paper/2607.26712/) (2026)
- [PhiZero: A World Model Built Around Physical Language](https://mlsanity.com/paper/2607.28624/) (2026)
- [SyncWorld: Visual Calibration Enables World Models as Zero-Shot Simulators](https://mlsanity.com/paper/2609.09155/) (2026)
- [From Generation to Simulation: How Far Are World Models from Being True Simulators?](https://mlsanity.com/paper/2608.23070/) (2026)

## Abstract (arXiv)

Inspired by how humans combine direct interaction with action-free experience (e.g., videos), we study world models that learn from heterogeneous data. Standard world models typically rely on action-conditioned trajectories, which limits effectiveness when action labels are scarce. We introduce a family of latent-action world models that jointly use action-conditioned and action-free data by learning a shared latent action representation. This latent space aligns observed control signals with actions inferred from passive observations, enabling a single dynamics model to train on large-scale unlabeled trajectories while requiring only a small set of action-labeled ones. We use the latent-action world model to learn a latent-action policy through offline reinforcement learning (RL), thereby bridging two traditionally separate domains: offline RL, which typically relies on action-conditioned data, and action-free training, which is rarely used with subsequent RL. On the DeepMind Control Suite, our approach achieves strong performance while using about an order of magnitude fewer action-labeled samples than purely action-conditioned baselines. These results show that latent actions enable training on both passive and interactive data, which makes world models learn more efficiently.
