# LISN: Language-Instructed Social Navigation with VLM-based Controller Modulating

arXiv: https://arxiv.org/abs/2512.09920 · HTML: https://mlsanity.com/paper/2512.09920/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 23 of its 31 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Builds on (most cited first, 23 of 23)

- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Social GAN: Socially Acceptable Trajectories with Generative Adversarial Networks](https://mlsanity.com/paper/1803.10892/) (2018)
- [LM-Nav: Robotic Navigation with Large Pre-Trained Models of Language, Vision, and Action](https://mlsanity.com/paper/2207.04429/) (2022)
- [RoboPoint: A Vision-Language Model for Spatial Affordance Prediction for Robotics](https://mlsanity.com/paper/2406.10721/) (2024)
- [NaVid: Video-based VLM Plans the Next Step for Vision-and-Language Navigation](https://mlsanity.com/paper/2402.15852/) (2024)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [NaVILA: Legged Robot Vision-Language-Action Model for Navigation](https://mlsanity.com/paper/2412.04453/) (2024)
- [Crowd-Robot Interaction: Crowd-aware Robot Navigation with Attention-based Deep Reinforcement Learning](https://mlsanity.com/paper/1809.08835/) (2018)
- [Towards Optimally Decentralized Multi-Robot Collision Avoidance via Deep Reinforcement Learning](https://mlsanity.com/paper/1709.10082/) (2017)
- [How To Not Train Your Dragon: Training-free Embodied Object Goal Navigation with Semantic Frontiers](https://mlsanity.com/paper/2305.16925/) (2023)
- [VLM-Social-Nav: Socially Aware Robot Navigation through Scoring using Vision-Language Models](https://mlsanity.com/paper/2404.00210/) (2024)
- [CoNVOI: Context-aware Navigation using Vision Language Models in Outdoor and Indoor Environments](https://mlsanity.com/paper/2403.15637/) (2024)
- [End-to-End Navigation with Vision Language Models: Transforming Spatial Reasoning into Question-Answering](https://mlsanity.com/paper/2411.05755/) (2024)
- [SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social Navigation](https://mlsanity.com/paper/2103.00047/) (2021)
- [Human-Aware Vision-and-Language Navigation: Bridging Simulation to Reality with Dynamic Human Interactions](https://mlsanity.com/paper/2406.19236/) (2024)
- [HuNavSim: A ROS 2 Human Navigation Simulator for Benchmarking Human-Aware Robot Navigation](https://mlsanity.com/paper/2305.01303/) (2023)
- [SoNIC: Safe Social Navigation with Adaptive Conformal Inference and Constrained Reinforcement Learning](https://mlsanity.com/paper/2407.17460/) (2024)
- [Arena 3.0: Advancing Social Navigation in Collaborative and Highly Dynamic Environments](https://mlsanity.com/paper/2406.00837/) (2024)
- [Arena 4.0: A Comprehensive ROS2 Development and Benchmarking Platform for Human-centric Navigation Using Generative-Model-based Environment Generation](https://mlsanity.com/paper/2409.12471/) (2024)
- [Adaptive Social Force Window Planner with Reinforcement Learning](https://mlsanity.com/paper/2404.13678/) (2024)

## Built on by (most cited first, 2 of 2)

- [Think When It Matters: Conditional VLM Reasoning for Social Navigation with RL Policies](https://mlsanity.com/paper/2607.10991/) (2026)
- [Commonsense-Grounded Path Planning from Abstract Instructions](https://mlsanity.com/paper/2609.22813/) (2026)

## Abstract (arXiv)

Towards human-robot coexistence, socially aware navigation is significant for mobile robots. Yet existing studies on this area focus mainly on path efficiency and pedestrian collision avoidance, which are essential but represent only a fraction of social navigation. Beyond these basics, robots must also comply with user instructions, aligning their actions to task goals and social norms expressed by humans. In this work, we present LISN-Bench, the first simulation-based benchmark for language-instructed social navigation. Built on Rosnav-Arena 3.0, it is the first standardized social navigation benchmark to incorporate instruction following and scene understanding across diverse contexts. To address this task, we further propose Social-Nav-Modulator, a fast-slow hierarchical system where a VLM agent modulates costmaps and controller parameters. Decoupling low-level action generation from the slower VLM loop reduces reliance on high-frequency VLM inference while improving dynamic avoidance and perception adaptability. Our method achieves an average success rate of 91.3%, which is greater than 63% than the most competitive baseline, with most of the improvements observed in challenging tasks such as following a person in a crowd and navigating while strictly avoiding instruction-forbidden regions. The project website is at: https://social-nav.github.io/LISN-project/
