# YOPO-Nav: Visual Navigation using 3DGS Graphs from One-Pass Videos

arXiv: https://arxiv.org/abs/2512.09903 · HTML: https://mlsanity.com/paper/2512.09903/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 67 of its 82 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Builds on (most cited first, 30 of 67)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Deep reinforcement learning from human preferences](https://mlsanity.com/paper/1706.03741/) (2017)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [DINOv3](https://mlsanity.com/paper/2508.10104/) (2025)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [NetVLAD: CNN architecture for weakly supervised place recognition](https://mlsanity.com/paper/1511.07247/) (2015)
- [LightGlue: Local Feature Matching at Light Speed](https://mlsanity.com/paper/2306.13643/) (2023)
- [Gibson Env: Real-World Perception for Embodied Agents](https://mlsanity.com/paper/1808.10654/) (2018)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [The Faiss library](https://mlsanity.com/paper/2401.08281/) (2024)
- [Target-driven Visual Navigation in Indoor Scenes using Deep Reinforcement Learning](https://mlsanity.com/paper/1609.05143/) (2016)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [PEBBLE: Feedback-Efficient Interactive Reinforcement Learning via Relabeling Experience and Unsupervised Pre-training](https://mlsanity.com/paper/2106.05091/) (2021)
- [GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting](https://mlsanity.com/paper/2311.11700/) (2023)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [NoMaD: Goal Masked Diffusion Policies for Navigation and Exploration](https://mlsanity.com/paper/2310.07896/) (2023)
- [AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views](https://mlsanity.com/paper/2505.23716/) (2025)
- [ViNT: A Foundation Model for Visual Navigation](https://mlsanity.com/paper/2306.14846/) (2023)
- [Cognitive Mapping and Planning for Visual Navigation](https://mlsanity.com/paper/1702.03920/) (2017)
- [Project Aria: A New Tool for Egocentric Multi-Modal AI Research](https://mlsanity.com/paper/2308.13561/) (2023)
- [Hierarchical Open-Vocabulary 3D Scene Graphs for Language-Grounded Robot Navigation](https://mlsanity.com/paper/2403.17846/) (2024)
- [Neural Topological SLAM for Visual Navigation](https://mlsanity.com/paper/2005.12256/) (2020)
- [FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views](https://mlsanity.com/paper/2502.12138/) (2025)
- [GNM: A General Navigation Model to Drive Any Robot](https://mlsanity.com/paper/2210.03370/) (2022)
- [AnyLoc: Towards Universal Visual Place Recognition](https://mlsanity.com/paper/2308.00688/) (2023)
- [MixVPR: Feature Mixing for Visual Place Recognition](https://mlsanity.com/paper/2303.02190/) (2023)
- [Optimal Transport Aggregation for Visual Place Recognition](https://mlsanity.com/paper/2311.15937/) (2023)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation](https://mlsanity.com/paper/2203.15041/) (2022)
- [Pathdreamer: A World Model for Indoor Navigation](https://mlsanity.com/paper/2105.08756/) (2021)

## Abstract (arXiv)

Visual navigation has emerged as a practical alternative to traditional robotic navigation pipelines that rely on detailed mapping and path planning. However, constructing and maintaining 3D maps is often computationally expensive and memory-intensive. We address the problem of visual navigation when exploration videos of a large environment are available. The videos serve as a visual reference, allowing a robot to retrace the explored trajectories without relying on metric maps. Our proposed method, YOPO-Nav (You Only Pass Once), encodes an environment into a compact spatial representation composed of interconnected local 3D Gaussian Splatting (3DGS) models. During navigation, the framework aligns the robot's current visual observation with this representation and predicts actions that guide it back toward the demonstrated trajectory. YOPO-Nav employs a hierarchical design: a visual place recognition (VPR) module provides coarse localization, while the local 3DGS models refine the goal and intermediate poses to generate control actions. To evaluate our approach, we introduce the YOPO-Campus dataset, comprising 4 hours of egocentric video and robot controller inputs from over 6 km of human-teleoperated robot trajectories. We benchmark recent visual navigation methods on trajectories from YOPO-Campus using a Clearpath Jackal robot. Experimental results show YOPO-Nav provides excellent performance in image-goal navigation for real-world scenes on a physical robot. The dataset and code will be made publicly available for visual navigation and scene representation research.
