# SCOPE: Language Models as One-Time Teacher for Hierarchical Planning in Text Environments

arXiv: https://arxiv.org/abs/2512.09897 · HTML: https://mlsanity.com/paper/2512.09897/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 40 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Builds on (most cited first, 21 of 21)

- [Language Models are Few-Shot Learners](https://mlsanity.com/paper/2005.14165/) (2020)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Qwen2.5 Technical Report](https://mlsanity.com/paper/2412.15115/) (2024)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Data-Efficient Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1805.08296/) (2018)
- [Describe, Explain, Plan and Select: Interactive Planning with Large Language Models Enables Open-World Multi-Task Agents](https://mlsanity.com/paper/2302.01560/) (2023)
- [Relay Policy Learning: Solving Long-Horizon Tasks via Imitation and Reinforcement Learning](https://mlsanity.com/paper/1910.11956/) (2019)
- [FeUdal Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1703.01161/) (2017)
- [ADaPT: As-Needed Decomposition and Planning with Language Models](https://mlsanity.com/paper/2311.05772/) (2023)
- [Stochastic Neural Networks for Hierarchical Reinforcement Learning](https://mlsanity.com/paper/1704.03012/) (2017)
- [A Survey on Large Language Model-Based Game Agents](https://mlsanity.com/paper/2404.02039/) (2024)
- [Exploring Model-based Planning with Policy Networks](https://mlsanity.com/paper/1906.08649/) (2019)
- [Why Does Hierarchy (Sometimes) Work So Well in Reinforcement Learning?](https://mlsanity.com/paper/1909.10618/) (2019)
- [Data Efficient Reinforcement Learning for Legged Robots](https://mlsanity.com/paper/1907.03613/) (2019)
- [Plan-Seq-Learn: Language Model Guided RL for Solving Long Horizon Robotics Tasks](https://mlsanity.com/paper/2405.01534/) (2024)
- [Multi-Level Discovery of Deep Options](https://mlsanity.com/paper/1703.08294/) (2017)
- [SayTap: Language to Quadrupedal Locomotion](https://mlsanity.com/paper/2306.07580/) (2023)
- [Comprehensive Overview of Reward Engineering and Shaping in Advancing Reinforcement Learning Applications](https://mlsanity.com/paper/2408.10215/) (2024)
- [Large Language Model as a Policy Teacher for Training Reinforcement Learning Agents](https://mlsanity.com/paper/2311.13373/) (2023)
- [OmniJARVIS: Unified Vision-Language-Action Tokenization Enables Open-World Instruction Following Agents](https://mlsanity.com/paper/2407.00114/) (2024)
- [Hierarchical Reinforcement Learning with Hindsight](https://mlsanity.com/paper/1805.08180/) (2018)

## Abstract (arXiv)

Long-term planning in complex, text-based environments presents significant challenges due to open-ended action spaces, ambiguous observations, and sparse feedback. Recent research suggests that large language models (LLMs) encode rich semantic knowledge about the world, which can be valuable for guiding agents in high-level reasoning and planning across both embodied and purely textual settings. However, existing approaches often depend heavily on querying LLMs during training and inference, making them computationally expensive and difficult to deploy efficiently. In addition, these methods typically employ a pretrained, unaltered LLM whose parameters remain fixed throughout training, providing no opportunity for adaptation to the target task. To address these limitations, we introduce SCOPE (Subgoal-COnditioned Pretraining for Efficient planning), a one-shot hierarchical planner that leverages LLM-generated subgoals only at initialization to pretrain a lightweight student model. Unlike prior approaches that distill LLM knowledge by repeatedly prompting the model to adaptively generate subgoals during training, our method derives subgoals directly from example trajectories. This design removes the need for repeated LLM queries, significantly improving efficiency, though at the cost of reduced explainability and potentially suboptimal subgoals. Despite their suboptimality, our results on the TextCraft environment show that LLM-generated subgoals can still serve as a strong starting point for hierarchical goal decomposition in text-based planning tasks. Compared to the LLM-based hierarchical agent ADaPT (Prasad et al., 2024), which achieves a 0.52 success rate, our method reaches 0.56 and reduces inference time from 164.4 seconds to just 3.0 seconds.
