# Beyond Sequences: A Benchmark for Atomic Hand-Object Interaction Using a Static RNN Encoder

arXiv: https://arxiv.org/abs/2512.09626 · HTML: https://mlsanity.com/paper/2512.09626/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 8 of its 20 references that are in the map.
- First posted on arXiv 10 Dec 2025.

## Builds on (most cited first, 8 of 8)

- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [ViViT: A Video Vision Transformer](https://mlsanity.com/paper/2103.15691/) (2021)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [Long-term Recurrent Convolutional Networks for Visual Recognition and Description](https://mlsanity.com/paper/1411.4389/) (2014)
- [Human Action Recognition and Prediction: A Survey](https://mlsanity.com/paper/1806.11230/) (2018)
- [Learning Human-Object Interactions by Graph Parsing Neural Networks](https://mlsanity.com/paper/1808.07962/) (2018)
- [A Hierarchical Graph-based Approach for Recognition and Description Generation of Bimanual Actions in Videos](https://mlsanity.com/paper/2310.00670/) (2023)
- [Multi Sentence Description of Complex Manipulation Action Videos](https://mlsanity.com/paper/2311.07285/) (2023)

## Abstract (arXiv)

Reliably predicting human intent in hand-object interactions is an open challenge for computer vision. Our research concentrates on a fundamental sub-problem: the fine-grained classification of atomic interaction states, namely 'approaching', 'grabbing', and 'holding'. To this end, we introduce a structured data engineering process that converts raw videos from the MANIAC dataset into 27,476 statistical-kinematic feature vectors. Each vector encapsulates relational and dynamic properties from a short temporal window of motion. Our initial hypothesis posited that sequential modeling would be critical, leading us to compare static classifiers (MLPs) against temporal models (RNNs). Counter-intuitively, the key discovery occurred when we set the sequence length of a Bidirectional RNN to one (seq_length=1). This modification converted the network's function, compelling it to act as a high-capacity static feature encoder. This architectural change directly led to a significant accuracy improvement, culminating in a final score of 97.60%. Of particular note, our optimized model successfully overcame the most challenging transitional class, 'grabbing', by achieving a balanced F1-score of 0.90. These findings provide a new benchmark for low-level hand-object interaction recognition using structured, interpretable features and lightweight architectures.
