# Astra: General Interactive World Model with Autoregressive Denoising

arXiv: https://arxiv.org/abs/2512.08931 · HTML: https://mlsanity.com/paper/2512.08931/

## Key facts

- Cited by 33 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 36 of its 38 references that are in the map.
- First posted on arXiv 9 Dec 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)
- Diffusion models / [Video generation](https://mlsanity.com/diffusion/video-generation/)

## Builds on (most cited first, 30 of 36)

- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [U-Net: Convolutional Networks for Biomedical Image Segmentation](https://mlsanity.com/paper/1505.04597/) (2015)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Diffusion Models Beat GANs on Image Synthesis](https://mlsanity.com/paper/2105.05233/) (2021)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [nuScenes: A multimodal dataset for autonomous driving](https://mlsanity.com/paper/1903.11027/) (2019)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [RT-1: Robotics Transformer for Real-World Control at Scale](https://mlsanity.com/paper/2212.06817/) (2022)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Latte: Latent Diffusion Transformer for Video Generation](https://mlsanity.com/paper/2401.03048/) (2024)
- [CameraCtrl: Enabling Camera Control for Text-to-Video Generation](https://mlsanity.com/paper/2404.02101/) (2024)
- [WorldVLA: Towards Autoregressive Action World Model](https://mlsanity.com/paper/2506.21539/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [Navigation World Models](https://mlsanity.com/paper/2412.03572/) (2024)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [World Model on Million-Length Video And Language With Blockwise RingAttention](https://mlsanity.com/paper/2402.08268/) (2024)
- [Matrix-game 2.0: An open-source real-time and streaming interactive world model](https://mlsanity.com/paper/2508.13009/) (2025)
- [History-Guided Video Diffusion](https://mlsanity.com/paper/2502.06764/) (2025)
- [iVideoGPT: Interactive VideoGPTs are Scalable World Models](https://mlsanity.com/paper/2405.15223/) (2024)

## Built on by (most cited first, 30 of 33)

- [Helios: Real Real-Time Long Video Generation Model](https://mlsanity.com/paper/2603.04379/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [WoVR: World Models as Reliable Simulators for Post-Training VLA Policies with RL](https://mlsanity.com/paper/2602.13977/) (2026)
- [WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation](https://mlsanity.com/paper/2605.25874/) (2026)
- [One-Forcing: Towards Stable One-Step Autoregressive Video Generation](https://mlsanity.com/paper/2605.23458/) (2026)
- [iWorld-Bench: A Benchmark for Interactive World Models with a Unified Action Generation Framework](https://mlsanity.com/paper/2605.03941/) (2026)
- [ActWorld: From Explorable to Interactive World Model via Action-Aware Memory](https://mlsanity.com/paper/2606.17730/) (2026)
- [Grounding World Simulation Models in a Real-World Metropolis](https://mlsanity.com/paper/2603.15583/) (2026)
- [Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends](https://mlsanity.com/paper/2606.01164/) (2026)
- [Directing the World: Fast Autoregressive Video Generation with Compositional Human-Camera Control](https://mlsanity.com/paper/2606.27964/) (2026)
- [Motion Attribution for Video Generation](https://mlsanity.com/paper/2601.08828/) (2026)
- [Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms](https://mlsanity.com/paper/2603.28489/) (2026)
- [Human Cognition in Machines: A Unified Perspective of World Models](https://mlsanity.com/paper/2604.16592/) (2026)
- [Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control](https://mlsanity.com/paper/2607.03964/) (2026)
- [PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives](https://mlsanity.com/paper/2608.13552/) (2026)
- [From Pixels to States: Rethinking Interactive World Models as Game Engines](https://mlsanity.com/paper/2607.14076/) (2026)
- [WorldExam: Benchmarking World Models from Apparent Appearance to Inherent Reactivity](https://mlsanity.com/paper/2608.02603/) (2026)
- [Research on World Models Is Not Merely Injecting World Knowledge into Specific Tasks](https://mlsanity.com/paper/2602.01630/) (2026)
- [PanoWorld: Geometry-Consistent Panoramic Video World Modeling](https://mlsanity.com/paper/2605.15391/) (2026)
- [AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization](https://mlsanity.com/paper/2606.07326/) (2026)
- [DisCo: World Models with Discrete Camera Motion Control](https://mlsanity.com/paper/2606.07967/) (2026)
- [PhiZero: A World Model Built Around Physical Language](https://mlsanity.com/paper/2607.28624/) (2026)
- [Uncertainty-Aware World Model for Aerial Image-Goal Navigation](https://mlsanity.com/paper/2608.05597/) (2026)
- [HelloWorld: Enabling Socially Interactive Characters in Video World Models](https://mlsanity.com/paper/2608.05070/) (2026)
- [Precise Editing and Flexible Referencing for Interactable Worlds](https://mlsanity.com/paper/2609.34470/) (2026)
- [Puffin-World: Scaling a Unified Multimodal Model with Native 3D World States](https://mlsanity.com/paper/2609.04196/) (2026)
- [Action Forcing: Training World Models on Unsupervised Video by Recovering Underlying Egomotion Bases](https://mlsanity.com/paper/2609.30595/) (2026)
- [Geometry as Address: Routing Attention to Visual Memory for Long-Horizon Camera-Controlled Video Generation](https://mlsanity.com/paper/2609.34722/) (2026)
- [BadAction: Backdoor Attacks on Interactive Video Generation via Action-Guided Triggers](https://mlsanity.com/paper/2609.39047/) (2026)
- [World Observer: Joint Actor-Observer Generation for Persistent World Modeling](https://mlsanity.com/paper/2610.02162/) (2026)

## Abstract (arXiv)

Recent advances in diffusion transformers have empowered video generation models to generate high-quality video clips from texts or images. However, world models with the ability to predict long-horizon futures from past observations and actions remain underexplored, especially for general-purpose scenarios and various forms of actions. To bridge this gap, we introduce Astra, an interactive general world model that generates real-world futures for diverse scenarios (e.g., autonomous driving, robot grasping) with precise action interactions (e.g., camera motion, robot action). We propose an autoregressive denoising architecture and use temporal causal attention to aggregate past observations and support streaming outputs. We use a noise-augmented history memory to avoid over-reliance on past frames to balance responsiveness with temporal coherence. For precise action control, we introduce an action-aware adapter that directly injects action signals into the denoising process. We further develop a mixture of action experts that dynamically route heterogeneous action modalities, enhancing versatility across diverse real-world tasks such as exploration, manipulation, and camera control. Astra achieves interactive, consistent, and general long-term video prediction and supports various forms of interactions. Experiments across multiple datasets demonstrate the improvements of Astra in fidelity, long-range prediction, and action alignment over existing state-of-the-art world models.
