# EgoX: Egocentric Video Generation from a Single Exocentric Video

arXiv: https://arxiv.org/abs/2512.08269 · HTML: https://mlsanity.com/paper/2512.08269/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 49 references that are in the map.
- First posted on arXiv 9 Dec 2025.

## Builds on (most cited first, 30 of 38)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Ego4D: Around the World in 3,000 Hours of Egocentric Video](https://mlsanity.com/paper/2110.07058/) (2021)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [LTX-Video: Realtime Video Latent Diffusion](https://mlsanity.com/paper/2501.00103/) (2024)
- [Ego-Exo4D: Understanding Skilled Human Activity from First- and Third-Person Perspectives](https://mlsanity.com/paper/2311.18259/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [ReCamMaster: Camera-Controlled Generative Rendering from A Single Video](https://mlsanity.com/paper/2503.11647/) (2025)
- [MoGe-2: Accurate Monocular Geometry with Metric Scale and Sharp Details](https://mlsanity.com/paper/2507.02546/) (2025)
- [Video Depth Anything: Consistent Depth Estimation for Super-Long Videos](https://mlsanity.com/paper/2501.12375/) (2025)
- [ViPE: Video Pose Engine for 3D Geometric Perception](https://mlsanity.com/paper/2508.10934/) (2025)
- [WorldMem: Long-term Consistent World Simulation with Memory](https://mlsanity.com/paper/2504.12369/) (2025)
- [In-Context LoRA for Diffusion Transformers](https://mlsanity.com/paper/2410.23775/) (2024)
- [AC3D: Analyzing and Improving 3D Camera Control in Video Diffusion Transformers](https://mlsanity.com/paper/2411.18673/) (2024)
- [Cameras as Relative Positional Encoding](https://mlsanity.com/paper/2507.10496/) (2025)
- [Voyager: Long-Range and World-Consistent Video Diffusion for Explorable 3D Scene Generation](https://mlsanity.com/paper/2506.04225/) (2025)
- [EscherNet: A Generative Model for Scalable View Synthesis](https://mlsanity.com/paper/2402.03908/) (2024)
- [SANA-Video: Efficient Video Generation with Block Linear Diffusion Transformer](https://mlsanity.com/paper/2509.24695/) (2025)
- [Yume: An Interactive World Generation Model](https://mlsanity.com/paper/2507.17744/) (2025)
- [Geo4D: Leveraging Video Generators for Geometric 4D Scene Reconstruction](https://mlsanity.com/paper/2504.07961/) (2025)
- [RealCam-I2V: Real-World Image-to-Video Generation with Interactive Complex Camera Control](https://mlsanity.com/paper/2502.10059/) (2025)
- [HuMo: Human-Centric Video Generation via Collaborative Multi-Modal Conditioning](https://mlsanity.com/paper/2509.08519/) (2025)
- [Evaluation Agent: Efficient and Promptable Evaluation Framework for Visual Generative Models](https://mlsanity.com/paper/2412.09645/) (2024)

## Built on by (most cited first, 8 of 8)

- [EgoForge: Goal-Directed Egocentric World Simulator](https://mlsanity.com/paper/2603.20169/) (2026)
- [EgoExo-WM: Unlocking Exo Video for Ego World Models](https://mlsanity.com/paper/2605.15477/) (2026)
- [E3C: Video Generation with 3D Environmental Memory and Ego-Exo Human Pose Control](https://mlsanity.com/paper/2605.26316/) (2026)
- [MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation](https://mlsanity.com/paper/2606.26087/) (2026)
- [Grounded-Exo2Ego: Structured Semantic Grounding for Robust Exocentric-to-Egocentric Video Generation](https://mlsanity.com/paper/2608.20534/) (2026)
- [Mirror Learning](https://mlsanity.com/paper/2607.28737/) (2026)
- [Ego-Forge: Text and Geometric-Attention Free Exo-to-Egocentric Video Generation](https://mlsanity.com/paper/2609.35368/) (2026)
- [Exo2EgoHOI: Hand-Object-Interaction Aware Exocentric-to-Egocentric Video Generation](https://mlsanity.com/paper/2609.38615/) (2026)

## Abstract (arXiv)

Egocentric perception enables humans to experience and understand the world directly from their own point of view. Translating exocentric (third-person) videos into egocentric (first-person) videos opens up new possibilities for immersive understanding but remains highly challenging due to extreme camera pose variations and minimal view overlap. This task requires faithfully preserving visible content while synthesizing unseen regions in a geometrically consistent manner. To achieve this, we present EgoX, a novel framework for generating egocentric videos from a single exocentric input. EgoX leverages the pretrained spatio temporal knowledge of large-scale video diffusion models through lightweight LoRA adaptation and introduces a unified conditioning strategy that combines exocentric and egocentric priors via width and channel wise concatenation. Additionally, a geometry-guided self-attention mechanism selectively attends to spatially relevant regions, ensuring geometric coherence and high visual fidelity. Our approach achieves coherent and realistic egocentric video generation while demonstrating strong scalability and robustness across unseen and in-the-wild videos.
