# Fast-BEV++: Fast by Algorithm, Deployable by Design

arXiv: https://arxiv.org/abs/2512.08237 · HTML: https://mlsanity.com/paper/2512.08237/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Builds on 26 of its 29 references that are in the map.
- First posted on arXiv 9 Dec 2025.

## Builds on (most cited first, 26 of 26)

- [Deep Residual Learning for Image Recognition](https://mlsanity.com/paper/1512.03385/) (2015)
- [Swin Transformer: Hierarchical Vision Transformer using Shifted Windows](https://mlsanity.com/paper/2103.14030/) (2021)
- [Aggregated Residual Transformations for Deep Neural Networks](https://mlsanity.com/paper/1611.05431/) (2016)
- [PointPillars: Fast Encoders for Object Detection from Point Clouds](https://mlsanity.com/paper/1812.05784/) (2018)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [BEVFormer: Learning Bird's-Eye-View Representation from Multi-Camera Images via Spatiotemporal Transformers](https://mlsanity.com/paper/2203.17270/) (2022)
- [Center-based 3D Object Detection and Tracking](https://mlsanity.com/paper/2006.11275/) (2020)
- [Planning-oriented Autonomous Driving](https://mlsanity.com/paper/2212.10156/) (2022)
- [Lift, Splat, Shoot: Encoding Images From Arbitrary Camera Rigs by Implicitly Unprojecting to 3D](https://mlsanity.com/paper/2008.05711/) (2020)
- [PointRCNN: 3D Object Proposal Generation and Detection from Point Cloud](https://mlsanity.com/paper/1812.04244/) (2018)
- [BEVFusion: Multi-Task Multi-Sensor Fusion with Unified Bird's-Eye View Representation](https://mlsanity.com/paper/2205.13542/) (2022)
- [BEVDet: High-performance Multi-camera 3D Object Detection in Bird-Eye-View](https://mlsanity.com/paper/2112.11790/) (2021)
- [DETR3D: 3D Object Detection from Multi-view Images via 3D-to-2D Queries](https://mlsanity.com/paper/2110.06922/) (2021)
- [BEVDepth: Acquisition of Reliable Depth for Multi-view 3D Object Detection](https://mlsanity.com/paper/2206.10092/) (2022)
- [PETR: Position Embedding Transformation for Multi-View 3D Object Detection](https://mlsanity.com/paper/2203.05625/) (2022)
- [FCOS3D: Fully Convolutional One-Stage Monocular 3D Object Detection](https://mlsanity.com/paper/2104.10956/) (2021)
- [PETRv2: A Unified Framework for 3D Perception from Multi-Camera Images](https://mlsanity.com/paper/2206.01256/) (2022)
- [Class-balanced Grouping and Sampling for Point Cloud 3D Object Detection](https://mlsanity.com/paper/1908.09492/) (2019)
- [BEVDet4D: Exploit Temporal Cues in Multi-camera 3D Object Detection](https://mlsanity.com/paper/2203.17054/) (2022)
- [BEVFormer v2: Adapting Modern Image Backbones to Bird's-Eye-View Recognition via Perspective Supervision](https://mlsanity.com/paper/2211.10439/) (2022)
- [M2BEV: Multi-Camera Joint 3D Detection and Segmentation with Unified Birds-Eye View Representation](https://mlsanity.com/paper/2204.05088/) (2022)
- [FB-BEV: BEV Representation from Forward-Backward View Transformations](https://mlsanity.com/paper/2308.02236/) (2023)
- [Fast-BEV: A Fast and Strong Bird's-Eye View Perception Baseline](https://mlsanity.com/paper/2301.12511/) (2023)
- [EA-LSS: Edge-aware Lift-splat-shot Framework for 3D BEV Object Detection](https://mlsanity.com/paper/2303.17895/) (2023)
- [MatrixVT: Efficient Multi-Camera to BEV Transformation for 3D Perception](https://mlsanity.com/paper/2211.10593/) (2022)
- [Fast-BEV: Towards Real-time On-vehicle Bird's-Eye View Perception](https://mlsanity.com/paper/2301.07870/) (2023)

## Built on by (most cited first, 2 of 2)

- [Still Camouflage, Moving Illusion: View-Induced Trajectory Manipulation in Autonomous Driving](https://mlsanity.com/paper/2605.12743/) (2026)
- [FlashBEV: Fast and Memory-Efficient Exact BEV Transformation with IO-Awareness](https://mlsanity.com/paper/2607.10071/) (2026)

## Abstract (arXiv)

The advancement of vision-only BEV (Bird's-Eye-View) perception is hindered by the fundamental trade-off between perception accuracy and deployment efficiency. We introduce Fast-BEV++, resolving this tension through two principles: Fast by Algorithm and Deployable by Design. By decomposing view transformation into a hardware-oriented Index-Gather-Reshape pipeline, Fast-BEV++ eliminates custom kernels while achieving no less than 3 times speedup over baseline methods. Empirically, Fast-BEV++ establishes a new state-of-the-art accuracy-speed trade-off on nuScenes, achieving 0.488 NDS while sustaining real-time inference at over 134 FPS. In particular, depth supervision yields consistent and tangible performance gains, maintaining the highest accuracy among comparable methods. The decomposed architecture enables seamless real-time deployment on production-level platforms, eliminating hardware constraints without loss of efficiency. Code and models are released on the linked project page.
