# AudioScene: Integrating Object-Event Audio into 3D Scenes

arXiv: https://arxiv.org/abs/2512.07845 · HTML: https://mlsanity.com/paper/2512.07845/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 42 of its 53 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Builds on (most cited first, 30 of 42)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [LLaMA: Open and Efficient Foundation Language Models](https://mlsanity.com/paper/2302.13971/) (2023)
- [End-to-End Object Detection with Transformers](https://mlsanity.com/paper/2005.12872/) (2020)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [WaveNet: A Generative Model for Raw Audio](https://mlsanity.com/paper/1609.03499/) (2016)
- [MDETR -- Modulated Detection for End-to-End Multi-Modal Understanding](https://mlsanity.com/paper/2104.12763/) (2021)
- [Deep Hough Voting for 3D Object Detection in Point Clouds](https://mlsanity.com/paper/1904.09664/) (2019)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Transformer Interpretability Beyond Attention Visualization](https://mlsanity.com/paper/2012.09838/) (2020)
- [FSD50K: An Open Dataset of Human-Labeled Sound Events](https://mlsanity.com/paper/2010.00475/) (2020)
- [Simple Open-Vocabulary Object Detection with Vision Transformers](https://mlsanity.com/paper/2205.06230/) (2022)
- [Pose-Controllable Talking Face Generation by Implicitly Modularized Audio-Visual Representation](https://mlsanity.com/paper/2104.11116/) (2021)
- [WavCaps: A ChatGPT-Assisted Weakly-Labelled Audio Captioning Dataset for Audio-Language Multimodal Research](https://mlsanity.com/paper/2303.17395/) (2023)
- [Adversarial Audio Synthesis](https://mlsanity.com/paper/1802.04208/) (2018)
- [Wav2CLIP: Learning Robust Audio Representations From CLIP](https://mlsanity.com/paper/2110.11499/) (2021)
- [CoWs on Pasture: Baselines and Benchmarks for Language-Driven Zero-Shot Object Navigation](https://mlsanity.com/paper/2203.10421/) (2022)
- [RoboTHOR: An Open Simulation-to-Real Embodied AI Platform](https://mlsanity.com/paper/2004.06799/) (2020)
- [Self-Supervised Learning of Audio-Visual Objects from Video](https://mlsanity.com/paper/2008.04237/) (2020)
- [Listen to Look: Action Recognition by Previewing Audio](https://mlsanity.com/paper/1912.04487/) (2019)
- [Looking to Listen at the Cocktail Party: A Speaker-Independent Audio-Visual Model for Speech Separation](https://mlsanity.com/paper/1804.03619/) (2018)
- [The Sound of Motions](https://mlsanity.com/paper/1904.05979/) (2019)
- [Unified Multisensory Perception: Weakly-Supervised Audio-Visual Video Parsing](https://mlsanity.com/paper/2007.10558/) (2020)
- [Multi-View Transformer for 3D Visual Grounding](https://mlsanity.com/paper/2204.02174/) (2022)
- [ESC: Exploration with Soft Commonsense Constraints for Zero-shot Object Navigation](https://mlsanity.com/paper/2301.13166/) (2023)
- [Multiple Sound Sources Localization from Coarse to Fine](https://mlsanity.com/paper/2007.06355/) (2020)
- [GANSynth: Adversarial Neural Audio Synthesis](https://mlsanity.com/paper/1902.08710/) (2019)
- [Music Gesture for Visual Sound Separation](https://mlsanity.com/paper/2004.09476/) (2020)
- [Co-Separating Sounds of Visual Objects](https://mlsanity.com/paper/1904.07750/) (2019)
- [3D-SPS: Single-Stage 3D Visual Grounding via Referred Point Progressive Selection](https://mlsanity.com/paper/2204.06272/) (2022)
- [Discriminative Sounding Objects Localization via Self-supervised Audiovisual Matching](https://mlsanity.com/paper/2010.05466/) (2020)

## Abstract (arXiv)

The rapid advances in audio analysis underscore its vast potential for humancomputer interaction, environmental monitoring, and public safety; yet, existing audioonly datasets often lack spatial context. To address this gap, we present two novel audiospatial scene datasets, AudioScanNet and AudioRoboTHOR, designed to explore audioconditioned tasks within 3D environments. By integrating audio clips with spatially aligned 3D scenes, our datasets enable research on how audio signals interact with spatial context. To associate audio events with corresponding spatial information, we leverage the common sense reasoning ability of large language models and supplement them with rigorous human verification, This approach offers greater scalability compared to purely manual annotation while maintaining high standards of accuracy, completeness, and diversity, quantified through inter annotator agreement and performance on two benchmark tasks audio based 3D visual grounding and audio based robotic zeroshot navigation. The results highlight the limitations of current audiocentric methods and underscore the practical challenges and significance of our datasets in advancing audio guided spatial learning.
