# A graph generation pipeline for critical infrastructures based on heuristics, images and depth data

arXiv: https://arxiv.org/abs/2512.07269 · HTML: https://mlsanity.com/paper/2512.07269/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 21 of its 54 references that are in the map.
- First posted on arXiv 8 Dec 2025.

## Builds on (most cited first, 21 of 21)

- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Microsoft COCO: Common Objects in Context](https://mlsanity.com/paper/1405.0312/) (2014)
- [Segment Anything](https://mlsanity.com/paper/2304.02643/) (2023)
- [Mask R-CNN](https://mlsanity.com/paper/1703.06870/) (2017)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [VoxelNet: End-to-End Learning for Point Cloud Based 3D Object Detection](https://mlsanity.com/paper/1711.06396/) (2017)
- [Tokens-to-Token ViT: Training Vision Transformers from Scratch on ImageNet](https://mlsanity.com/paper/2101.11986/) (2021)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [Graph R-CNN for Scene Graph Generation](https://mlsanity.com/paper/1808.00191/) (2018)
- [Learning 3D Semantic Scene Graphs from 3D Indoor Reconstructions](https://mlsanity.com/paper/2004.03967/) (2020)
- [RIO: 3D Object Instance Re-Localization in Changing Indoor Environments](https://mlsanity.com/paper/1908.06109/) (2019)
- [ProtGNN: Towards Self-Explaining Graph Neural Networks](https://mlsanity.com/paper/2112.00911/) (2021)
- [RelTR: Relation Transformer for Scene Graph Generation](https://mlsanity.com/paper/2201.11460/) (2022)
- [Analysis of Explainers of Black Box Deep Neural Networks for Computer Vision: A Survey](https://mlsanity.com/paper/1911.12116/) (2019)
- [Scene Graph Generation: A Comprehensive Survey](https://mlsanity.com/paper/2201.00443/) (2022)
- [Relationformer: A Unified Framework for Image-to-Graph Generation](https://mlsanity.com/paper/2203.10202/) (2022)
- [SGFormer: Semantic Graph Transformer for Point Cloud-based 3D Scene Graph Generation](https://mlsanity.com/paper/2303.11048/) (2023)
- [CherryPicker: Semantic Skeletonization and Topological Reconstruction of Cherry Trees](https://mlsanity.com/paper/2304.04708/) (2023)
- [Statistical Confidence Rescoring for Robust 3D Scene Graph Generation from Multi-View Images](https://mlsanity.com/paper/2508.06546/) (2025)
- [Towards Few-shot Self-explaining Graph Neural Networks](https://mlsanity.com/paper/2408.07340/) (2024)
- [Pipe Reconstruction from Point Cloud Data](https://mlsanity.com/paper/2506.22118/) (2025)

## Abstract (arXiv)

Virtual representations of physical critical infrastructures, such as water or energy plants, are used for simulations and digital twins to ensure resilience and continuity of their services. These models usually require 3D point clouds from laser scanners that are expensive to acquire and require specialist knowledge to use. In this article, we present a prototypical graph generation pipeline based on photogrammetry. The pipeline detects relevant objects and predicts their relation using RGB images and depth data generated by a stereo camera. This more cost-effective approach uses deep learning for object detection and instance segmentation of the objects, and employs user-defined heuristics or rules to infer their relations. Results of two hydraulic systems show that this strategy can produce graphs close to the ground truth. While this study focuses on hydraulic systems, the general process can be used to tailor the method to other types of infrastructures and applications. The user-defined rules create transparency qualifying the pipeline to be used in the high stakes decision-making that is required for critical infrastructures.
