# AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven Editing

arXiv: https://arxiv.org/abs/2512.07247 · HTML: https://mlsanity.com/paper/2512.07247/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 74 references that are in the map.
- First posted on arXiv 8 Dec 2025.

## Builds on (most cited first, 30 of 67)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Explaining and Harnessing Adversarial Examples](https://mlsanity.com/paper/1412.6572/) (2014)
- [Towards Deep Learning Models Resistant to Adversarial Attacks](https://mlsanity.com/paper/1706.06083/) (2017)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Adversarial Examples Are Not Bugs, They Are Features](https://mlsanity.com/paper/1905.02175/) (2019)
- [MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editing](https://mlsanity.com/paper/2306.10012/) (2023)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions](https://mlsanity.com/paper/2303.12789/) (2023)
- [Diffusion Models for Adversarial Purification](https://mlsanity.com/paper/2205.07460/) (2022)
- [Assessing Generative Models via Precision and Recall](https://mlsanity.com/paper/1806.00035/) (2018)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Feature Denoising for Improving Adversarial Robustness](https://mlsanity.com/paper/1812.03411/) (2018)
- [Differentiable Surface Splatting for Point-based Geometry Processing](https://mlsanity.com/paper/1906.04173/) (2019)
- [Glaze: Protecting Artists from Style Mimicry by Text-to-Image Models](https://mlsanity.com/paper/2302.04222/) (2023)
- [CLIP2Scene: Towards Label-efficient 3D Scene Understanding by CLIP](https://mlsanity.com/paper/2301.04926/) (2023)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [Adversarial Example Does Good: Preventing Painting Imitation from Diffusion Models via Adversarial Examples](https://mlsanity.com/paper/2302.04578/) (2023)
- [Raising the Cost of Malicious AI-Powered Image Editing](https://mlsanity.com/paper/2302.06588/) (2023)
- [NeRF-Art: Text-Driven Neural Radiance Fields Stylization](https://mlsanity.com/paper/2212.08070/) (2022)
- [GaussCtrl: Multi-View Consistent Text-Driven 3D Gaussian Splatting Editing](https://mlsanity.com/paper/2403.08733/) (2024)
- [Mist: Towards Improved Adversarial Examples for Diffusion Models](https://mlsanity.com/paper/2305.12683/) (2023)
- [DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing](https://mlsanity.com/paper/2404.18929/) (2024)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [View-Consistent 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2403.11868/) (2024)
- [Toward effective protection against diffusion based mimicry through score distillation](https://mlsanity.com/paper/2311.12832/) (2023)
- [Domain Watermark: Effective and Harmless Dataset Copyright Protection is Closed at Hand](https://mlsanity.com/paper/2310.14942/) (2023)

## Built on by (most cited first, 10 of 10)

- [VII: Visual Instruction Injection for Jailbreaking Image-to-Video Generation Models](https://mlsanity.com/paper/2602.20999/) (2026)
- [Delving into the Temporal Challenges of Unified Video Protection Against Image-to-Video and Fine-Tuning-based Customization](https://mlsanity.com/paper/2607.13336/) (2026)
- [SubFlow: Sub-mode Conditioned Flow Matching for Diverse One-Step Generation](https://mlsanity.com/paper/2604.12273/) (2026)
- [When Agents Learn to Be You: Benchmarking Privacy Leakage, Impersonation Risk, and Defenses in Persona Skills](https://mlsanity.com/paper/2608.03700/) (2026)
- [Intellectual Property Protection for 3D Gaussian Splatting Assets: A Survey](https://mlsanity.com/paper/2602.03878/) (2026)
- [Mobile-VTON: High-Fidelity On-Device Virtual Try-On](https://mlsanity.com/paper/2603.00947/) (2026)
- [Immunizing 3D Gaussian Generative Models Against Unauthorized Fine-Tuning via Attribute-Space Traps](https://mlsanity.com/paper/2604.09688/) (2026)
- [3DEditSafe: Defending 3D Editing Pipelines from Unsafe Generation](https://mlsanity.com/paper/2605.15398/) (2026)
- [A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities](https://mlsanity.com/paper/2609.05503/) (2026)
- [Scalable Minimal-Change Learning for Controllable Image Editing](https://mlsanity.com/paper/2610.06021/) (2026)

## Abstract (arXiv)

Recent studies have extended diffusion-based instruction-driven 2D image editing pipelines to 3D Gaussian Splatting (3DGS), enabling faithful manipulation of 3DGS assets and greatly advancing 3DGS content creation. However, it also exposes these assets to serious risks of unauthorized editing and malicious tampering. Although imperceptible adversarial perturbations against diffusion models have proven effective for protecting 2D images, applying them to 3DGS encounters two major challenges: view-generalizable protection and balancing invisibility with protection capability. In this work, we propose the first editing safeguard for 3DGS, termed AdLift, which prevents instruction-driven editing across arbitrary views and dimensions by lifting strictly bounded 2D adversarial perturbations into 3D Gaussian-represented safeguard. To ensure both adversarial perturbations effectiveness and invisibility, these safeguard Gaussians are progressively optimized across training views using a tailored Lifted PGD, which first conducts gradient truncation during back-propagation from the editing model at the rendered image and applies projected gradients to strictly constrain the image-level perturbation. Then, the resulting perturbation is backpropagated to the safeguard Gaussian parameters via an image-to-Gaussian fitting operation. We alternate between gradient truncation and image-to-Gaussian fitting, yielding consistent adversarial-based protection performance across different viewpoints and generalizes to novel views. Empirically, qualitative and quantitative results demonstrate that AdLift effectively protects against state-of-the-art instruction-driven 2D image and 3DGS editing.
