# Multilingual Agent-Based World Modeling for Social Science

arXiv: https://arxiv.org/abs/2512.07195 · HTML: https://mlsanity.com/paper/2512.07195/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in World models for language agents, one of 11 directions in World models.
- Builds on 21 of its 87 references that are in the map.
- First posted on arXiv 8 Dec 2025.

## Placed in

- World models / [World models for language agents](https://mlsanity.com/wm/world-models-for-language-agents/)

## Builds on (most cited first, 21 of 21)

- [Multilingual E5 Text Embeddings: A Technical Report](https://mlsanity.com/paper/2402.05672/) (2024)
- [LLM Agents Grounded in Self-Reports Enable General-Purpose Simulation of Individuals](https://mlsanity.com/paper/2411.10109/) (2024)
- [From Persona to Personalization: A Survey on Role-Playing Language Agents](https://mlsanity.com/paper/2404.18231/) (2024)
- [Language Agents with Reinforcement Learning for Strategic Play in the Werewolf Game](https://mlsanity.com/paper/2310.18940/) (2023)
- [War and Peace (WarAgent): Large Language Model-based Multi-Agent Simulation of World Wars](https://mlsanity.com/paper/2311.17227/) (2023)
- [jina-embeddings-v3: Multilingual Embeddings With Task LoRA](https://mlsanity.com/paper/2409.10173/) (2024)
- [Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents](https://mlsanity.com/paper/2404.16698/) (2024)
- [LLM Social Simulations Are a Promising Research Method](https://mlsanity.com/paper/2504.02234/) (2025)
- [Ask-before-Plan: Proactive Language Agents for Real-World Planning](https://mlsanity.com/paper/2406.12639/) (2024)
- [SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users](https://mlsanity.com/paper/2504.10157/) (2025)
- [From Skepticism to Acceptance: Simulating the Attitude Dynamics Toward Fake News](https://mlsanity.com/paper/2403.09498/) (2024)
- [NormAd: A Framework for Measuring the Cultural Adaptability of Large Language Models](https://mlsanity.com/paper/2404.12464/) (2024)
- [A Survey on Large Language Models with Multilingualism: Recent Advances and New Frontiers](https://mlsanity.com/paper/2405.10936/) (2024)
- [OpenCity: A Scalable Platform to Simulate Urban Activities with Massive LLM Agents](https://mlsanity.com/paper/2410.21286/) (2024)
- [Enhancing Persona Consistency for LLMs' Role-Playing using Persona-Aware Contrastive Learning](https://mlsanity.com/paper/2503.17662/) (2025)
- [Simulating Public Administration Crisis: A Novel Generative Agent-Based Simulation System to Lower Technology Barriers in Social Science Research](https://mlsanity.com/paper/2311.06957/) (2023)
- [Cultural Commonsense Knowledge for Intercultural Dialogues](https://mlsanity.com/paper/2402.10689/) (2024)
- [LLMs and Cultural Values: the Impact of Prompt Language and Explicit Cultural Framing](https://mlsanity.com/paper/2511.03980/) (2025)
- [Artificial Leviathan: Exploring Social Evolution of LLM Agents Through the Lens of Hobbesian Social Contract Theory](https://mlsanity.com/paper/2406.14373/) (2024)
- [Social World Models](https://mlsanity.com/paper/2509.00559/) (2025)
- [Designing Synthetic Discussion Generation Systems: A Case Study for Online Facilitation](https://mlsanity.com/paper/2503.16505/) (2025)

## Built on by (most cited first, 2 of 2)

- [Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond](https://mlsanity.com/paper/2604.22748/) (2026)
- [Beyond Static Personas: Situational Personality Steering for Large Language Models](https://mlsanity.com/paper/2604.13846/) (2026)

## Abstract (arXiv)

Multi-agent role-playing has recently shown promise for studying social behavior with language agents, but existing simulations are mostly monolingual without cross-lingual interaction, an essential property of real societies. We introduce MAWM, the first Multilingual Agent-based World Modeling framework that supports multi-turn multilingual interactions among generative agents with diverse sociolinguistic profiles. MAWM enables two modes of analysis: (i) global public opinion modeling, which tracks how attitudes toward open-domain survey questions evolve across languages and cultures, and (ii) media influence and information diffusion, via autonomous news agents that dynamically generate content and shape user behavior. To ground the simulation in realistic population distributions, we construct the MAPS benchmark, which combines survey questions and demographic personas drawn from global population distributions. Experiments on simulation alignment, along with social science case studies on cultural assimilation and normative diffusion, show that native-language simulation better reflects real survey data than English-only simulation, and that the agent society in MAWM reproduces established sociocultural phenomena and highlights the value of multilingual simulation as an alternative interpretable tool for computational social science.
