# EgoEdit: Dataset, Real-Time Streaming Model, and Benchmark for Egocentric Video Editing

arXiv: https://arxiv.org/abs/2512.06065 · HTML: https://mlsanity.com/paper/2512.06065/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Builds on 67 of its 76 references that are in the map.
- First posted on arXiv 5 Dec 2025.

## Builds on (most cited first, 30 of 67)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Exploring the Limits of Transfer Learning with a Unified Text-to-Text Transformer](https://mlsanity.com/paper/1910.10683/) (2019)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Flow Matching for Generative Modeling](https://mlsanity.com/paper/2210.02747/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Scaling Rectified Flow Transformers for High-Resolution Image Synthesis](https://mlsanity.com/paper/2403.03206/) (2024)
- [Flow Straight and Fast: Learning to Generate and Transfer Data with Rectified Flow](https://mlsanity.com/paper/2209.03003/) (2022)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [InstructPix2Pix: Learning to Follow Image Editing Instructions](https://mlsanity.com/paper/2211.09800/) (2022)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [Depth Anything: Unleashing the Power of Large-Scale Unlabeled Data](https://mlsanity.com/paper/2401.10891/) (2024)
- [Null-text Inversion for Editing Real Images using Guided Diffusion Models](https://mlsanity.com/paper/2211.09794/) (2022)
- [Qwen-Image Technical Report](https://mlsanity.com/paper/2508.02324/) (2025)
- [FLUX.1 Kontext: Flow Matching for In-Context Image Generation and Editing in Latent Space](https://mlsanity.com/paper/2506.15742/) (2025)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [Plug-and-Play Diffusion Features for Text-Driven Image-to-Image Translation](https://mlsanity.com/paper/2211.12572/) (2022)
- [Emerging Properties in Unified Multimodal Pretraining](https://mlsanity.com/paper/2505.14683/) (2025)
- [MasaCtrl: Tuning-Free Mutual Self-Attention Control for Consistent Image Synthesis and Editing](https://mlsanity.com/paper/2304.08465/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [MagicBrush: A Manually Annotated Dataset for Instruction-Guided Image Editing](https://mlsanity.com/paper/2306.10012/) (2023)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [FateZero: Fusing Attentions for Zero-shot Text-based Video Editing](https://mlsanity.com/paper/2303.09535/) (2023)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Step1X-Edit: A Practical Framework for General Image Editing](https://mlsanity.com/paper/2504.17761/) (2025)

## Built on by (most cited first, 8 of 8)

- [LiveEdit: Towards Real-Time Diffusion-Based Streaming Video Editing](https://mlsanity.com/paper/2606.26740/) (2026)
- [Aurora: Unified Video Editing with a Tool-Using Agent](https://mlsanity.com/paper/2605.18748/) (2026)
- [HandEdit: A Unified Benchmark for Egocentric Human-to-Robot Dexterous Hand Image Editing](https://mlsanity.com/paper/2608.12122/) (2026)
- [RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control](https://mlsanity.com/paper/2605.06051/) (2026)
- [EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing](https://mlsanity.com/paper/2608.21424/) (2026)
- [RFDM: Residual Flow Diffusion Model for Efficient Causal Video Editing](https://mlsanity.com/paper/2602.06871/) (2026)
- [EgoPlay: Event-Triggered Video Editing for Egocentric Streams](https://mlsanity.com/paper/2607.24560/) (2026)
- [DexSIM: Real-time Dexterous Simulation with Unified Causal Video Diffusion](https://mlsanity.com/paper/2605.24630/) (2026)

## Abstract (arXiv)

We study instruction-guided editing of egocentric videos for interactive AR applications. While recent AI video editors perform well on third-person footage, egocentric views present unique challenges - including rapid egomotion and frequent hand-object interactions - that create a significant domain gap. Moreover, existing offline editing pipelines suffer from high latency, limiting real-time interaction. To address these issues, we present a complete ecosystem for egocentric video editing. First, we construct EgoEditData, a carefully designed and manually curated dataset specifically designed for egocentric editing scenarios, featuring rich hand-object interactions, while explicitly preserving hands. Second, we develop EgoEdit, an instruction-following egocentric video editor that supports real-time streaming inference on a single GPU. Finally, we introduce EgoEditBench, an evaluation suite targeting instruction faithfulness, hand and interaction preservation, and temporal stability under egomotion. Across both egocentric and general editing tasks, EgoEdit produces temporally stable, instruction-faithful results with interactive latency. It achieves clear gains on egocentric editing benchmarks-where existing methods struggle-while maintaining performance comparable to the strongest baselines on general editing tasks. EgoEditData and EgoEditBench will be made public for the research community. See our website at https://snap-research.github.io/EgoEdit
