# Toward Efficient and Robust Behavior Models for Multi-Agent Driving Simulation

arXiv: https://arxiv.org/abs/2512.05812 · HTML: https://mlsanity.com/paper/2512.05812/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Imitation-learning end-to-end planners, one of 9 directions in End-to-end autonomous driving.
- Builds on 29 of its 39 references that are in the map.
- First posted on arXiv 5 Dec 2025.

## Placed in

- End-to-end autonomous driving / [Imitation-learning end-to-end planners](https://mlsanity.com/driving/imitation-learning-end-to-end-planners/)

## Builds on (most cited first, 29 of 29)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Perceiver: General Perception with Iterative Attention](https://mlsanity.com/paper/2103.03206/) (2021)
- [VectorNet: Encoding HD Maps and Agent Dynamics from Vectorized Representation](https://mlsanity.com/paper/2005.04259/) (2020)
- [ChauffeurNet: Learning to Drive by Imitating the Best and Synthesizing the Worst](https://mlsanity.com/paper/1812.03079/) (2018)
- [Driving with LLMs: Fusing Object-Level Vector Modality for Explainable Autonomous Driving](https://mlsanity.com/paper/2310.01957/) (2023)
- [INTERACTION Dataset: An INTERnational, Adversarial and Cooperative moTION Dataset in Interactive Driving Scenarios with Semantic Maps](https://mlsanity.com/paper/1910.03088/) (2019)
- [TrafficSim: Learning to Simulate Realistic Multi-Agent Behaviors](https://mlsanity.com/paper/2101.06557/) (2021)
- [Scene Transformer: A unified architecture for predicting multiple agent trajectories](https://mlsanity.com/paper/2106.08417/) (2021)
- [Waymax: An Accelerated, Data-Driven Simulator for Large-Scale Autonomous Driving Research](https://mlsanity.com/paper/2310.08710/) (2023)
- [MTR++: Multi-Agent Motion Prediction with Symmetric Scene Modeling and Guided Intention Querying](https://mlsanity.com/paper/2306.17770/) (2023)
- [Imitation Is Not Enough: Robustifying Imitation with Reinforcement Learning for Challenging Driving Scenarios](https://mlsanity.com/paper/2212.11419/) (2022)
- [Model-free Deep Reinforcement Learning for Urban Autonomous Driving](https://mlsanity.com/paper/1904.09503/) (2019)
- [SimNet: Learning Reactive Self-driving Simulations from Real-world Observations](https://mlsanity.com/paper/2105.12332/) (2021)
- [Feedback in Imitation Learning: The Three Regimes of Covariate Shift](https://mlsanity.com/paper/2102.02872/) (2021)
- [Robust Autonomy Emerges from Self-Play](https://mlsanity.com/paper/2502.03349/) (2025)
- [TrafficBots: Towards World Models for Autonomous Driving Simulation and Motion Prediction](https://mlsanity.com/paper/2303.04116/) (2023)
- [Modeling Human Driving Behavior through Generative Adversarial Imitation Learning](https://mlsanity.com/paper/2006.06412/) (2020)
- [GPUDrive: Data-driven, multi-agent driving simulation at 1 million FPS](https://mlsanity.com/paper/2408.01584/) (2024)
- [Real-Time Motion Prediction via Heterogeneous Polyline Transformer with Relative Pose Encoding](https://mlsanity.com/paper/2310.12970/) (2023)
- [Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulation](https://mlsanity.com/paper/2104.11212/) (2021)
- [SIMPL: A Simple and Efficient Multi-agent Motion Prediction Baseline for Autonomous Driving](https://mlsanity.com/paper/2402.02519/) (2024)
- [SLEDGE: Synthesizing Driving Environments with Generative Models and Rule-Based Traffic](https://mlsanity.com/paper/2403.17933/) (2024)
- [Building reliable sim driving agents by scaling self-play](https://mlsanity.com/paper/2502.14706/) (2025)
- [Narrowing the Coordinate-frame Gap in Behavior Prediction Models: Distillation for Efficient and Accurate Scene-centric Motion Forecasting](https://mlsanity.com/paper/2206.03970/) (2022)
- [Highly Accurate and Diverse Traffic Data: The DeepScenario Open 3D Dataset](https://mlsanity.com/paper/2504.17371/) (2025)
- [BeTAIL: Behavior Transformer Adversarial Imitation Learning from Human Racing Gameplay](https://mlsanity.com/paper/2402.14194/) (2024)
- [Importance Sampling-Guided Meta-Training for Intelligent Agents in Highly Interactive Environments](https://mlsanity.com/paper/2407.15839/) (2024)

## Built on by (most cited first, 1 of 1)

- [TerraTransfer: Learning End-to-End Driving Policies Without Expert Demonstrations](https://mlsanity.com/paper/2606.17386/) (2026)

## Abstract (arXiv)

Scalable multi-agent driving simulation requires behavior models that are both realistic and computationally efficient. We address this by optimizing the behavior model that controls individual traffic participants. To improve efficiency, we adopt an instance-centric scene representation, where each traffic participant and map element is modeled in its own local coordinate frame. This design enables efficient, viewpoint-invariant scene encoding and allows static map tokens to be reused across simulation steps. To model interactions, we employ a query-centric symmetric context encoder with relative positional encodings between local frames. We use Adversarial Inverse Reinforcement Learning to learn the behavior model and propose an adaptive reward transformation that automatically balances robustness and realism during training. Experiments demonstrate that our approach scales efficiently with the number of tokens, significantly reducing training and inference times, while outperforming several agent-centric baselines in terms of positional accuracy and robustness.
