# SpaceControl: Introducing Test-Time Spatial Control to 3D Generative Modeling

arXiv: https://arxiv.org/abs/2512.05343 · HTML: https://mlsanity.com/paper/2512.05343/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 39 of its 43 references that are in the map.
- First posted on arXiv 5 Dec 2025.

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [DINOv2: Learning Robust Visual Features without Supervision](https://mlsanity.com/paper/2304.07193/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [PointNet++: Deep Hierarchical Feature Learning on Point Sets in a Metric Space](https://mlsanity.com/paper/1706.02413/) (2017)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Prompt-to-Prompt Image Editing with Cross Attention Control](https://mlsanity.com/paper/2208.01626/) (2022)
- [SDEdit: Guided Image Synthesis and Editing with Stochastic Differential Equations](https://mlsanity.com/paper/2108.01073/) (2021)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Point-E: A System for Generating 3D Point Clouds from Complex Prompts](https://mlsanity.com/paper/2212.08751/) (2022)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [LION: Latent Point Diffusion Models for 3D Shape Generation](https://mlsanity.com/paper/2210.06978/) (2022)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [CLAY: A Controllable Large-scale Generative Model for Creating High-quality 3D Assets](https://mlsanity.com/paper/2406.13897/) (2024)
- [GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images](https://mlsanity.com/paper/2209.11163/) (2022)
- [Shap-E: Generating Conditional 3D Implicit Functions](https://mlsanity.com/paper/2305.02463/) (2023)
- [ABO: Dataset and Benchmarks for Real-World 3D Object Understanding](https://mlsanity.com/paper/2110.06199/) (2021)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [Text2Mesh: Text-Driven Neural Stylization for Meshes](https://mlsanity.com/paper/2112.03221/) (2021)
- [SAM 3D: 3Dfy Anything in Images](https://mlsanity.com/paper/2511.16624/) (2025)
- [Using Shape to Categorize: Low-Shot Learning with an Explicit Shape Bias](https://mlsanity.com/paper/2101.07296/) (2021)
- [3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive Diffusion](https://mlsanity.com/paper/2409.12957/) (2024)
- [Automated Creation of Digital Cousins for Robust Policy Learning](https://mlsanity.com/paper/2410.07408/) (2024)
- [LooseControl: Lifting ControlNet for Generalized Depth Conditioning](https://mlsanity.com/paper/2312.03079/) (2023)
- [Amodal3R: Amodal 3D Reconstruction from Occluded 2D Images](https://mlsanity.com/paper/2503.13439/) (2025)
- [Open-Vocabulary Functional 3D Scene Graphs for Real-World Indoor Spaces](https://mlsanity.com/paper/2503.19199/) (2025)
- [TokenVerse: Versatile Multi-concept Personalization in Token Modulation Space](https://mlsanity.com/paper/2501.12224/) (2025)
- [Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects](https://mlsanity.com/paper/2412.00518/) (2024)
- [GeoDiffuser: Geometry-Based Image Editing with Diffusion Models](https://mlsanity.com/paper/2404.14403/) (2024)

## Built on by (most cited first, 9 of 9)

- [SuperFlex: Deformable Superquadrics for Point Cloud Decomposition](https://mlsanity.com/paper/2607.01015/) (2026)
- [ShellMaker: Language-Guided Exterior Completion under Structural Constraints](https://mlsanity.com/paper/2606.31680/) (2026)
- [Raster2Seq: Polygon Sequence Generation for Floorplan Reconstruction](https://mlsanity.com/paper/2602.09016/) (2026)
- [aDSL: Agentic 3D Creation via Joint Agent-Program Design](https://mlsanity.com/paper/2608.17975/) (2026)
- [CompoSE: Compositional Synthesis and Editing of 3D Shapes via Part-Aware Control](https://mlsanity.com/paper/2605.19350/) (2026)
- [Fishbone: From One 3D Asset to a Million Controllable Edits](https://mlsanity.com/paper/2605.24805/) (2026)
- [JanusMesh: Fast and Zero-Shot 3D Visual Illusion Generation via Cross-Space Denoising](https://mlsanity.com/paper/2606.20563/) (2026)
- [Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation](https://mlsanity.com/paper/2606.23514/) (2026)
- [Guiding Image-to-3D Generation with Test-Time Partial Observations](https://mlsanity.com/paper/2609.10531/) (2026)

## Abstract (arXiv)

Generative methods for 3D assets have recently achieved remarkable progress, yet providing intuitive and precise control over the object geometry remains a key challenge. Existing approaches predominantly rely on text or image prompts, which often fall short in geometric specificity: language can be ambiguous, and images are difficult to manipulate. In this work, we introduce SpaceControl, a training-free test-time method for explicit spatial control of 3D asset generation. Our approach accepts a wide range of geometric inputs, from coarse primitives to detailed meshes, and integrates seamlessly with modern generative models without requiring any additional training. A control parameter lets users trade off between geometric fidelity and output realism. Extensive quantitative evaluation and user studies demonstrate that SpaceControl outperforms both training-based and optimization-based baselines in geometric faithfulness while preserving high visual quality. Finally, we present an interactive interface for real-time superquadric editing and direct 3D asset generation, enabling seamless use in creative workflows. Project page: https://spacecontrol3d.github.io/.
