# Enhancing Deep Deterministic Policy Gradients on Continuous Control Tasks with Decoupled Prioritized Experience Replay

arXiv: https://arxiv.org/abs/2512.05320 · HTML: https://mlsanity.com/paper/2512.05320/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Deep RL algorithms and representations, one of 15 directions in Deep reinforcement learning methods.
- Builds on 22 of its 36 references that are in the map.
- First posted on arXiv 4 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [Deep RL algorithms and representations](https://mlsanity.com/deeprl/deep-rl-algorithms-and-representations/)

## Builds on (most cited first, 22 of 22)

- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Addressing Function Approximation Error in Actor-Critic Methods](https://mlsanity.com/paper/1802.09477/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [OpenAI Gym](https://mlsanity.com/paper/1606.01540/) (2016)
- [Off-Policy Deep Reinforcement Learning without Exploration](https://mlsanity.com/paper/1812.02900/) (2018)
- [Hindsight Experience Replay](https://mlsanity.com/paper/1707.01495/) (2017)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Reward Machines: Exploiting Reward Function Structure in Reinforcement Learning](https://mlsanity.com/paper/2010.03950/) (2020)
- [Deep Reinforcement Learning and the Deadly Triad](https://mlsanity.com/paper/1812.02648/) (2018)
- [A Deeper Look at Experience Replay](https://mlsanity.com/paper/1712.01275/) (2017)
- [Learning Navigation Behaviors End-to-End with AutoRL](https://mlsanity.com/paper/1809.10124/) (2018)
- [Experience Replay Optimization](https://mlsanity.com/paper/1906.08387/) (2019)
- [High-speed Autonomous Drifting with Deep Reinforcement Learning](https://mlsanity.com/paper/2001.01377/) (2020)
- [Actor Prioritized Experience Replay](https://mlsanity.com/paper/2209.00532/) (2022)
- [Structure in Deep Reinforcement Learning: A Survey and Open Problems](https://mlsanity.com/paper/2306.16021/) (2023)
- [MADRaS : Multi Agent Driving Simulator](https://mlsanity.com/paper/2010.00993/) (2020)
- [On Efficient Reinforcement Learning for Full-length Game of StarCraft II](https://mlsanity.com/paper/2209.11553/) (2022)
- [Human-centered collaborative robots with deep reinforcement learning](https://mlsanity.com/paper/2007.01009/) (2020)
- [Proxy Experience Replay: Federated Distillation for Distributed Reinforcement Learning](https://mlsanity.com/paper/2005.06105/) (2020)
- [Learning to Sample with Local and Global Contexts in Experience Replay Buffer](https://mlsanity.com/paper/2007.07358/) (2020)
- [Reinforcement Learning for Generative AI: State of the Art, Opportunities and Open Research Challenges](https://mlsanity.com/paper/2308.00031/) (2023)
- [Off-Policy Correction for Deep Deterministic Policy Gradient Algorithms via Batch Prioritized Experience Replay](https://mlsanity.com/paper/2111.01865/) (2021)

## Abstract (arXiv)

Background: Deep Deterministic Policy Gradient-based reinforcement learning algorithms utilize Actor-Critic architectures, where both networks are typically trained using identical batches of replayed transitions. However, the learning objectives and update dynamics of the Actor and Critic differ, raising concerns about whether uniform transition usage is optimal. Objectives: We aim to improve the performance of deep deterministic policy gradient algorithms by decoupling the transition batches used to train the Actor and the Critic. Our goal is to design an experience replay mechanism that provides appropriate learning signals to each component by using separate, tailored batches. Methods: We introduce Decoupled Prioritized Experience Replay (DPER), a novel approach that allows independent sampling of transition batches for the Actor and the Critic. DPER can be integrated into any off-policy deep reinforcement learning algorithm that operates in continuous control domains. We combine DPER with the state-of-the-art Twin Delayed DDPG algorithm and evaluate its performance across standard continuous control benchmarks. Results: DPER outperforms conventional experience replay strategies such as vanilla experience replay and prioritized experience replay in multiple MuJoCo tasks from the OpenAI Gym suite. Conclusions: Our findings show that decoupling experience replay for Actor and Critic networks can enhance training dynamics and final policy quality. DPER offers a generalizable mechanism that enhances performance for a wide class of actor-critic off-policy reinforcement learning algorithms.
