# When Robots Should Say "I Don't Know": Benchmarking Abstention in Embodied Question Answering

arXiv: https://arxiv.org/abs/2512.04597 · HTML: https://mlsanity.com/paper/2512.04597/

## Key facts

- Cited by 10 papers in the map (data through 14 Oct 2026).
- Builds on 42 of its 53 references that are in the map.
- First posted on arXiv 4 Dec 2025.

## Builds on (most cited first, 30 of 42)

- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Survey of Hallucination in Natural Language Generation](https://mlsanity.com/paper/2202.03629/) (2022)
- [VizWiz Grand Challenge: Answering Visual Questions from Blind People](https://mlsanity.com/paper/1802.08218/) (2018)
- [Habitat-Matterport 3D Dataset (HM3D): 1000 Large-scale 3D Environments for Embodied AI](https://mlsanity.com/paper/2109.08238/) (2021)
- [AmbigQA: Answering Ambiguous Open-domain Questions](https://mlsanity.com/paper/2004.10645/) (2020)
- [Embodied Question Answering](https://mlsanity.com/paper/1711.11543/) (2017)
- [ASQA: Factoid Questions Meet Long-Form Answers](https://mlsanity.com/paper/2204.06092/) (2022)
- [Aligning Cyber Space with Physical World: A Comprehensive Survey on Embodied AI](https://mlsanity.com/paper/2407.06886/) (2024)
- [HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World](https://mlsanity.com/paper/2309.17024/) (2023)
- [ManipLLM: Embodied Multimodal Large Language Model for Object-Centric Robotic Manipulation](https://mlsanity.com/paper/2312.16217/) (2023)
- [InstructNav: Zero-shot System for Generic Instruction Navigation in Unexplored Environment](https://mlsanity.com/paper/2406.04882/) (2024)
- [IQA: Visual Question Answering in Interactive Environments](https://mlsanity.com/paper/1712.03316/) (2017)
- [EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI](https://mlsanity.com/paper/2312.16170/) (2023)
- [AbstentionBench: Reasoning LLMs Fail on Unanswerable Questions](https://mlsanity.com/paper/2506.09038/) (2025)
- [Towards Learning a Generalist Model for Embodied Navigation](https://mlsanity.com/paper/2312.02010/) (2023)
- [Hallucinated but Factual! Inspecting the Factuality of Hallucinations in Abstractive Summarization](https://mlsanity.com/paper/2109.09784/) (2021)
- [Embodied Question Answering in Photorealistic Environments with Point Cloud Perception](https://mlsanity.com/paper/1904.03461/) (2019)
- [Reliable Visual Question Answering: Abstain Rather Than Answer Incorrectly](https://mlsanity.com/paper/2204.13631/) (2022)
- [3D-Mem: 3D Scene Memory for Embodied Exploration and Reasoning](https://mlsanity.com/paper/2411.17735/) (2024)
- [Multi-Target Embodied Question Answering](https://mlsanity.com/paper/1904.04686/) (2019)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [Neural Modular Control for Embodied Question Answering](https://mlsanity.com/paper/1810.11181/) (2018)
- [ImagineNav: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination](https://mlsanity.com/paper/2410.09874/) (2024)
- [Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering](https://mlsanity.com/paper/2503.11117/) (2025)
- [Knowledge-based Embodied Question Answering](https://mlsanity.com/paper/2109.07872/) (2021)
- [The RobotSlang Benchmark: Dialog-guided Robot Localization and Navigation](https://mlsanity.com/paper/2010.12639/) (2020)
- [Improving Selective Visual Question Answering by Learning from Your Peers](https://mlsanity.com/paper/2306.08751/) (2023)

## Built on by (most cited first, 10 of 10)

- [AgentAbstain: Do LLM Agents Know When Not to Act?](https://mlsanity.com/paper/2607.10059/) (2026)
- [Data Pyramid for Embodied Manipulation: A Survey](https://mlsanity.com/paper/2607.24744/) (2026)
- [I-CALM: Incentivizing Confidence-Aware Abstention for LLM Selective Answering](https://mlsanity.com/paper/2604.03904/) (2026)
- [The Yes-Man Syndrome: Benchmarking Abstention in Embodied Robotic Agents](https://mlsanity.com/paper/2605.20544/) (2026)
- [VLN-NF: Feasibility-Aware Vision-and-Language Navigation with False-Premise Instructions](https://mlsanity.com/paper/2604.10533/) (2026)
- [Semantic Flip: Synthetic OOD Generation for Robust Refusal in Embodied Question Answering and Spatial Localization](https://mlsanity.com/paper/2606.16898/) (2026)
- [Uncertainty-Aware Decision Making in Multimodal Large Language Models](https://mlsanity.com/paper/2608.17084/) (2026)
- [When Should a Failing Robot Ask? Initiating Corrective Human-Robot Dialogue from Audited Sensor Evidence](https://mlsanity.com/paper/2609.21942/) (2026)
- [STORM-Bench: Evaluating Online Video QA under Evolving and Incomplete Evidence](https://mlsanity.com/paper/2609.30981/) (2026)
- [SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions](https://mlsanity.com/paper/2609.36906/) (2026)

## Abstract (arXiv)

Embodied Question Answering (EQA) requires an agent to interpret language, perceive its environment, and navigate within 3D scenes to produce responses. Existing EQA benchmarks assume that every question must be answered, but embodied agents should know when they do not have sufficient information to answer. In this work, we focus on a minimal requirement for EQA agents, abstention: knowing when to withhold an answer. From an initial study of 500 human queries, we find that 32.4% contain missing or underspecified context. Drawing on this initial study and cognitive theories of human communication errors, we derive five representative categories requiring abstention: actionability limitation, referential underspecification, preference dependence, information unavailability, and false presupposition. We augment OpenEQA by having annotators transform well-posed questions into ambiguous variants outlined by these categories. The resulting dataset, AbstainEQA, comprises 1,636 annotated abstention cases paired with 1,636 original OpenEQA instances for balanced evaluation. Evaluating on AbstainEQA, we find that even the best frontier model only attains 42.79% abstention recall, while humans achieve 91.17%. We also find that scaling, prompting, and reasoning only yield marginal gains, and that fine-tuned models overfit to textual cues. Together, these results position abstention as a fundamental prerequisite for reliable interaction in embodied settings and as a necessary basis for effective clarification.
