# Diffusion Fine-Tuning via Reparameterized Policy Gradient of the Soft Q-Function

arXiv: https://arxiv.org/abs/2512.04559 · HTML: https://mlsanity.com/paper/2512.04559/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Diffusion and flow policies for robotics, one of 14 directions in Diffusion models.
- Builds on 44 of its 52 references that are in the map.
- First posted on arXiv 4 Dec 2025.

## Placed in

- Diffusion models / [Diffusion and flow policies for robotics](https://mlsanity.com/diffusion/diffusion-and-flow-policies-for-robotics/)
- Deep reinforcement learning methods / [RL with diffusion and flow models](https://mlsanity.com/deeprl/rl-with-diffusion-and-flow-models/)

## Builds on (most cited first, 30 of 44)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Denoising Diffusion Implicit Models](https://mlsanity.com/paper/2010.02502/) (2020)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [SDXL: Improving Latent Diffusion Models for High-Resolution Image Synthesis](https://mlsanity.com/paper/2307.01952/) (2023)
- [Continuous control with deep reinforcement learning](https://mlsanity.com/paper/1509.02971/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Video Diffusion Models](https://mlsanity.com/paper/2204.03458/) (2022)
- [Consistency Models](https://mlsanity.com/paper/2303.01469/) (2023)
- [Diffusion Posterior Sampling for General Noisy Inverse Problems](https://mlsanity.com/paper/2209.14687/) (2022)
- [Variational Diffusion Models](https://mlsanity.com/paper/2107.00630/) (2021)
- [Diffusion Models: A Comprehensive Survey of Methods and Applications](https://mlsanity.com/paper/2209.00796/) (2022)
- [Prioritized Experience Replay](https://mlsanity.com/paper/1511.05952/) (2015)
- [Scaling Laws for Reward Model Overoptimization](https://mlsanity.com/paper/2210.10760/) (2022)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [Training Diffusion Models with Reinforcement Learning](https://mlsanity.com/paper/2305.13301/) (2023)
- [Pick-a-Pic: An Open Dataset of User Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2305.01569/) (2023)
- [Human Preference Score v2: A Solid Benchmark for Evaluating Human Preferences of Text-to-Image Synthesis](https://mlsanity.com/paper/2306.09341/) (2023)
- [AWAC: Accelerating Online Reinforcement Learning with Offline Datasets](https://mlsanity.com/paper/2006.09359/) (2020)
- [Reinforcement Learning with Deep Energy-Based Policies](https://mlsanity.com/paper/1702.08165/) (2017)
- [Behavior Regularized Offline Reinforcement Learning](https://mlsanity.com/paper/1911.11361/) (2019)
- [DPOK: Reinforcement Learning for Fine-tuning Text-to-Image Diffusion Models](https://mlsanity.com/paper/2305.16381/) (2023)
- [Directly Fine-Tuning Diffusion Models on Differentiable Rewards](https://mlsanity.com/paper/2309.17400/) (2023)
- [Flow Network based Generative Models for Non-Iterative Diverse Candidate Generation](https://mlsanity.com/paper/2106.04399/) (2021)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [Aligning Text-to-Image Diffusion Models with Reward Backpropagation](https://mlsanity.com/paper/2310.03739/) (2023)

## Built on by (most cited first, 5 of 5)

- [Reward Score Matching: Unifying Reward-based Fine-tuning for Flow and Diffusion Models](https://mlsanity.com/paper/2604.17415/) (2026)
- [Aligning Few-Step Generative Models by Amortizing Sample-based Variational Inference](https://mlsanity.com/paper/2605.26552/) (2026)
- [Gradient-Free Noise Optimization for Reward Alignment in Generative Models](https://mlsanity.com/paper/2605.11347/) (2026)
- [LC-ERD: Mining Latent Logic for Self-Evolving Reasoning via Consistency-Regulated Reward Decomposition](https://mlsanity.com/paper/2605.24005/) (2026)
- [FestDPO: Few-step Generator Alignment with Direct Preference Optimization](https://mlsanity.com/paper/2609.34673/) (2026)

## Abstract (arXiv)

Diffusion models excel at generating high-likelihood samples but often require alignment with downstream objectives. Existing fine-tuning methods for diffusion models significantly suffer from reward over-optimization, resulting in high-reward but unnatural samples and degraded diversity. To mitigate over-optimization, we propose Soft Q-based Diffusion Finetuning (SQDF), a novel KL-regularized RL method for diffusion alignment that applies a reparameterized policy gradient of a training-free, differentiable estimation of the soft Q-function. SQDF is further enhanced with three innovations: a discount factor for proper credit assignment in the denoising process, the integration of consistency models to refine Q-function estimates, and the use of an off-policy replay buffer to improve mode coverage and manage the reward-diversity trade-off. Our experiments demonstrate that SQDF achieves superior target rewards while preserving diversity in text-to-image alignment. Furthermore, in online black-box optimization, SQDF attains high sample efficiency while maintaining naturalness and diversity. Our code is available at https://github.com/Shin-woocheol/SQDF.
