# RELIC: Interactive Video World Model with Long-Horizon Memory

arXiv: https://arxiv.org/abs/2512.04040 · HTML: https://mlsanity.com/paper/2512.04040/

## Key facts

- Cited by 96 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 81 of its 88 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 30 of 81)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [Qwen Technical Report](https://mlsanity.com/paper/2309.16609/) (2023)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [InternVL: Scaling up Vision Foundation Models and Aligning for Generic Visual-Linguistic Tasks](https://mlsanity.com/paper/2312.14238/) (2023)
- [Megatron-LM: Training Multi-Billion Parameter Language Models Using Model Parallelism](https://mlsanity.com/paper/1909.08053/) (2019)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments](https://mlsanity.com/paper/1711.07280/) (2017)
- [One-step Diffusion with Distribution Matching Distillation](https://mlsanity.com/paper/2311.18828/) (2023)
- [Improved Distribution Matching Distillation for Fast Image Synthesis](https://mlsanity.com/paper/2405.14867/) (2024)
- [Diffusion Forcing: Next-token Prediction Meets Full-Sequence Diffusion](https://mlsanity.com/paper/2407.01392/) (2024)
- [PyTorch FSDP: Experiences on Scaling Fully Sharded Data Parallel](https://mlsanity.com/paper/2304.11277/) (2023)
- [Movie Gen: A Cast of Media Foundation Models](https://mlsanity.com/paper/2410.13720/) (2024)
- [GAIA-1: A Generative World Model for Autonomous Driving](https://mlsanity.com/paper/2309.17080/) (2023)
- [Self Forcing: Bridging the Train-Test Gap in Autoregressive Video Diffusion](https://mlsanity.com/paper/2506.08009/) (2025)
- [YaRN: Efficient Context Window Extension of Large Language Models](https://mlsanity.com/paper/2309.00071/) (2023)
- [Mean Flows for One-step Generative Modeling](https://mlsanity.com/paper/2505.13447/) (2025)
- [FlashAttention-3: Fast and Accurate Attention with Asynchrony and Low-precision](https://mlsanity.com/paper/2407.08608/) (2024)
- [From Slow Bidirectional to Fast Autoregressive Video Diffusion Models](https://mlsanity.com/paper/2412.07772/) (2024)
- [Pyramidal Flow Matching for Efficient Video Generative Modeling](https://mlsanity.com/paper/2410.05954/) (2024)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [A Recurrent Vision-and-Language BERT for Navigation](https://mlsanity.com/paper/2011.13922/) (2020)
- [Diffusion for World Modeling: Visual Details Matter in Atari](https://mlsanity.com/paper/2405.12399/) (2024)
- [Diffusion Models Are Real-Time Game Engines](https://mlsanity.com/paper/2408.14837/) (2024)
- [MAGI-1: Autoregressive Video Generation at Scale](https://mlsanity.com/paper/2505.13211/) (2025)
- [LongLive: Real-time Interactive Long Video Generation](https://mlsanity.com/paper/2509.22622/) (2025)
- [Seedance 1.0: Exploring the Boundaries of Video Generation Models](https://mlsanity.com/paper/2506.09113/) (2025)
- [StreamingT2V: Consistent, Dynamic, and Extendable Long Video Generation from Text](https://mlsanity.com/paper/2403.14773/) (2024)

## Built on by (most cited first, 30 of 96)

- [Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation](https://mlsanity.com/paper/2602.02214/) (2026)
- [WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling](https://mlsanity.com/paper/2512.14614/) (2025)
- [Advancing Open-source World Models](https://mlsanity.com/paper/2601.20540/) (2026)
- [DreamDojo: A Generalist Robot World Model from Large-Scale Human Videos](https://mlsanity.com/paper/2602.06949/) (2026)
- [Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory](https://mlsanity.com/paper/2604.08995/) (2026)
- [Context Forcing: Consistent Autoregressive Video Generation with Long Context](https://mlsanity.com/paper/2602.06028/) (2026)
- [SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer](https://mlsanity.com/paper/2605.15178/) (2026)
- [Solaris: Building a Multiplayer Video World Model in Minecraft](https://mlsanity.com/paper/2602.22208/) (2026)
- [Lyra 2.0: Explorable Generative 3D Worlds](https://mlsanity.com/paper/2604.13036/) (2026)
- [Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory](https://mlsanity.com/paper/2602.02393/) (2026)
- [DreamX-World 1.0: A General-Purpose Interactive World Model](https://mlsanity.com/paper/2606.16993/) (2026)
- [MIND: Benchmarking Memory Consistency and Action Control in World Models](https://mlsanity.com/paper/2602.08025/) (2026)
- [LoL: Longer than Longer, Scaling Video Generation to Hour](https://mlsanity.com/paper/2601.16914/) (2026)
- [LiveWorld: Simulating Out-of-Sight Dynamics in Generative Video World Models](https://mlsanity.com/paper/2603.07145/) (2026)
- [MemRoPE: Training-Free Infinite Video Generation via Evolving Memory Tokens](https://mlsanity.com/paper/2603.12513/) (2026)
- [MosaicMem: Hybrid Spatial Memory for Controllable Video World Models](https://mlsanity.com/paper/2603.17117/) (2026)
- [Out of Sight but Not Out of Mind: Hybrid Memory for Dynamic Video World Models](https://mlsanity.com/paper/2603.25716/) (2026)
- [Causal-rCM: A Unified Teacher-Forcing and Self-Forcing Open Recipe for Autoregressive Diffusion Distillation in Streaming Video Generation and Interactive World Models](https://mlsanity.com/paper/2606.25473/) (2026)
- [Relax Forcing: Relaxed KV-Memory for Consistent Long Video Generation](https://mlsanity.com/paper/2603.21366/) (2026)
- [minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models](https://mlsanity.com/paper/2605.30263/) (2026)
- [SimWorld Studio: Automatic Environment Generation with Evolving Coding Agent for Embodied Agent Learning](https://mlsanity.com/paper/2605.09423/) (2026)
- [TeleWorld: Towards Dynamic Multimodal Synthesis with a 4D World Model](https://mlsanity.com/paper/2601.00051/) (2025)
- [MultiGen: Level-Design for Editable Multiplayer Worlds in Diffusion Game Engines](https://mlsanity.com/paper/2603.06679/) (2026)
- [LongLive-RAG: A General Retrieval-Augmented Framework for Long Video Generation](https://mlsanity.com/paper/2606.02553/) (2026)
- [ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU](https://mlsanity.com/paper/2607.19191/) (2026)
- [AnchorWeave: World-Consistent Video Generation with Retrieved Local Spatial Memories](https://mlsanity.com/paper/2602.14941/) (2026)
- [WorldKV: Efficient World Memory with World Retrieval and Compression](https://mlsanity.com/paper/2605.22718/) (2026)
- [Wonder: Video World Model Done Better](https://mlsanity.com/paper/2607.26037/) (2026)
- [Addressable Memory for Video World Models](https://mlsanity.com/paper/2608.07408/) (2026)
- [Alaya-EVOKE: From Linear-Scaling Supervision to Endless World](https://mlsanity.com/paper/2608.13546/) (2026)

## Abstract (arXiv)

A truly interactive world model requires three key ingredients: real-time long-horizon streaming, consistent spatial memory, and precise user control. However, most existing approaches address only one of these aspects in isolation, as achieving all three simultaneously is highly challenging-for example, long-term memory mechanisms often degrade real-time performance. In this work, we present RELIC, a unified framework that tackles these three challenges altogether. Given a single image and a text description, RELIC enables memory-aware, long-duration exploration of arbitrary scenes in real time. Built upon recent autoregressive video-diffusion distillation techniques, our model represents long-horizon memory using highly compressed historical latent tokens encoded with both relative actions and absolute camera poses within the KV cache. This compact, camera-aware memory structure supports implicit 3D-consistent content retrieval and enforces long-term coherence with minimal computational overhead. In parallel, we fine-tune a bidirectional teacher video model to generate sequences beyond its original 5-second training horizon, and transform it into a causal student generator using a new memory-efficient self-forcing paradigm that enables full-context distillation over long-duration teacher as well as long student self-rollouts. Implemented as a 14B-parameter model and trained on a curated Unreal Engine-rendered dataset, RELIC achieves real-time generation at 16 FPS while demonstrating more accurate action following, more stable long-horizon streaming, and more robust spatial-memory retrieval compared with prior work. These capabilities establish RELIC as a strong foundation for the next generation of interactive world modeling.
