# Autonomous Reinforcement Learning Robot Control with Intel's Loihi 2 Neuromorphic Hardware

arXiv: https://arxiv.org/abs/2512.03911 · HTML: https://mlsanity.com/paper/2512.03911/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Spiking and neuromorphic RL, one of 15 directions in Deep reinforcement learning methods.
- Builds on 10 of its 24 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [Spiking and neuromorphic RL](https://mlsanity.com/deeprl/spiking-and-neuromorphic-rl/)

## Builds on (most cited first, 10 of 10)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [High-Dimensional Continuous Control Using Generalized Advantage Estimation](https://mlsanity.com/paper/1506.02438/) (2015)
- [Dota 2 with Large Scale Deep Reinforcement Learning](https://mlsanity.com/paper/1912.06680/) (2019)
- [Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments](https://mlsanity.com/paper/2301.04195/) (2023)
- [Training Deep Spiking Neural Networks using Backpropagation](https://mlsanity.com/paper/1608.08782/) (2016)
- [Efficient Neuromorphic Signal Processing with Loihi 2](https://mlsanity.com/paper/2111.03746/) (2021)
- [Efficient Video and Audio processing with Loihi 2](https://mlsanity.com/paper/2310.03251/) (2023)
- [Sigma Delta Quantized Networks](https://mlsanity.com/paper/1611.02024/) (2016)
- [Sigma-Delta Neural Network Conversion on Loihi 2](https://mlsanity.com/paper/2505.06417/) (2025)
- [Region Masking to Accelerate Video Processing on Neuromorphic Hardware](https://mlsanity.com/paper/2503.16775/) (2025)

## Abstract (arXiv)

We present an end-to-end pipeline for deploying reinforcement learning (RL) trained Artificial Neural Networks (ANNs) on neuromorphic hardware by converting them into spiking Sigma-Delta Neural Networks (SDNNs). We demonstrate that an ANN policy trained entirely in simulation can be transformed into an SDNN compatible with Intel's Loihi 2 architecture, enabling low-latency and energy-efficient inference. As a test case, we use an RL policy for controlling the Astrobee free-flying robot, similar to a previously hardware in space-validated controller. The policy, trained with Rectified Linear Units (ReLUs), is converted to an SDNN and deployed on Intel's Loihi 2, then evaluated in NVIDIA's Omniverse Isaac Lab simulation environment for closed-loop control of Astrobee's motion. We compare execution performance between GPU and Loihi 2. The results highlight the feasibility of using neuromorphic platforms for robotic control and establish a pathway toward energy-efficient, real-time neuromorphic computation in future space and terrestrial robotics applications.
