# Heatmap Pooling Network for Action Recognition from RGB Videos

arXiv: https://arxiv.org/abs/2512.03837 · HTML: https://mlsanity.com/paper/2512.03837/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 81 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Builds on (most cited first, 30 of 56)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Quo Vadis, Action Recognition? A New Model and the Kinetics Dataset](https://mlsanity.com/paper/1705.07750/) (2017)
- [FiLM: Visual Reasoning with a General Conditioning Layer](https://mlsanity.com/paper/1709.07871/) (2017)
- [The Kinetics Human Action Video Dataset](https://mlsanity.com/paper/1705.06950/) (2017)
- [SlowFast Networks for Video Recognition](https://mlsanity.com/paper/1812.03982/) (2018)
- [Deep High-Resolution Representation Learning for Visual Recognition](https://mlsanity.com/paper/1908.07919/) (2019)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [Spatial Temporal Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/1801.07455/) (2018)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields](https://mlsanity.com/paper/1611.08050/) (2016)
- [NTU RGB+D: A Large Scale Dataset for 3D Human Activity Analysis](https://mlsanity.com/paper/1604.02808/) (2016)
- [NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding](https://mlsanity.com/paper/1905.04757/) (2019)
- [Simple Baselines for Human Pose Estimation and Tracking](https://mlsanity.com/paper/1804.06208/) (2018)
- [InternVideo: General Video Foundation Models via Generative and Discriminative Learning](https://mlsanity.com/paper/2212.03191/) (2022)
- [Channel-wise Topology Refinement Graph Convolution for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2107.12213/) (2021)
- [Expanding Language-Image Pretrained Models for General Video Recognition](https://mlsanity.com/paper/2208.02816/) (2022)
- [ActionCLIP: A New Paradigm for Video Action Recognition](https://mlsanity.com/paper/2109.08472/) (2021)
- [Revisiting Skeleton-based Action Recognition](https://mlsanity.com/paper/2104.13586/) (2021)
- [FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding](https://mlsanity.com/paper/2004.06704/) (2020)
- [AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time](https://mlsanity.com/paper/2211.03375/) (2022)
- [Cross-view Action Modeling, Learning and Recognition](https://mlsanity.com/paper/1405.2941/) (2014)
- [MMTM: Multimodal Transfer Module for CNN Fusion](https://mlsanity.com/paper/1911.08670/) (2019)
- [PKU-MMD: A Large Scale Benchmark for Continuous Multi-Modal Human Action Understanding](https://mlsanity.com/paper/1703.07475/) (2017)
- [UAV-Human: A Large Benchmark for Human Behavior Understanding with Unmanned Aerial Vehicles](https://mlsanity.com/paper/2104.00946/) (2021)
- [Constructing Stronger and Faster Baselines for Skeleton-based Action Recognition](https://mlsanity.com/paper/2106.15125/) (2021)
- [Hierarchically Decomposed Graph Convolutional Networks for Skeleton-Based Action Recognition](https://mlsanity.com/paper/2208.10741/) (2022)
- [SimCC: a Simple Coordinate Classification Perspective for Human Pose Estimation](https://mlsanity.com/paper/2107.03332/) (2021)
- [Learning Discriminative Representations for Skeleton Based Action Recognition](https://mlsanity.com/paper/2303.03729/) (2023)
- [VPN: Learning Video-Pose Embedding for Activities of Daily Living](https://mlsanity.com/paper/2007.03056/) (2020)

## Built on by (most cited first, 1 of 1)

- [DAP: Doppler-aware Point Network for Heterogeneous mmWave Action Recognition](https://mlsanity.com/paper/2605.09604/) (2026)

## Abstract (arXiv)

Human action recognition (HAR) in videos has garnered widespread attention due to the rich information in RGB videos. Nevertheless, existing methods for extracting deep features from RGB videos face challenges such as information redundancy, susceptibility to noise and high storage costs. To address these issues and fully harness the useful information in videos, we propose a novel heatmap pooling network (HP-Net) for action recognition from videos, which extracts information-rich, robust and concise pooled features of the human body in videos through a feedback pooling module. The extracted pooled features demonstrate obvious performance advantages over the previously obtained pose data and heatmap features from videos. In addition, we design a spatial-motion co-learning module and a text refinement modulation module to integrate the extracted pooled features with other multimodal data, enabling more robust action recognition. Extensive experiments on several benchmarks namely NTU RGB+D 60, NTU RGB+D 120, Toyota-Smarthome and UAV-Human consistently verify the effectiveness of our HP-Net, which outperforms the existing human action recognition methods. Our code is publicly available at: https://github.com/liujf69/HPNet-Action.
