# House of Dextra: Cross-embodied Co-design for Dexterous Hands

arXiv: https://arxiv.org/abs/2512.03743 · HTML: https://mlsanity.com/paper/2512.03743/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 49 of its 66 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Builds on (most cited first, 30 of 49)

- [Domain Randomization for Transferring Deep Neural Networks from Simulation to the Real World](https://mlsanity.com/paper/1703.06907/) (2017)
- [Open X-Embodiment: Robotic Learning Datasets and RT-X Models](https://mlsanity.com/paper/2310.08864/) (2023)
- [Sim-to-Real Transfer of Robotic Control with Dynamics Randomization](https://mlsanity.com/paper/1710.06537/) (2017)
- [Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey](https://mlsanity.com/paper/2009.13303/) (2020)
- [Learning to Adapt in Dynamic, Real-World Environments Through Meta-Reinforcement Learning](https://mlsanity.com/paper/1803.11347/) (2018)
- [Embodied Intelligence via Learning and Evolution](https://mlsanity.com/paper/2102.02202/) (2021)
- [TossingBot: Learning to Throw Arbitrary Objects with Residual Physics](https://mlsanity.com/paper/1903.11239/) (2019)
- [One Policy to Control Them All: Shared Modular Policies for Agent-Agnostic Control](https://mlsanity.com/paper/2007.04976/) (2020)
- [In-Hand Object Rotation via Rapid Motor Adaptation](https://mlsanity.com/paper/2210.04887/) (2022)
- [Scaling Cross-Embodied Learning: One Policy for Manipulation, Navigation, Locomotion and Aviation](https://mlsanity.com/paper/2408.11812/) (2024)
- [Accelerated Policy Learning with Parallel Differentiable Simulation](https://mlsanity.com/paper/2204.07137/) (2022)
- [More Than a Feeling: Learning to Grasp and Regrasp using Vision and Touch](https://mlsanity.com/paper/1805.11085/) (2018)
- [LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning](https://mlsanity.com/paper/2309.06440/) (2023)
- [Learning to Control Self-Assembling Morphologies: A Study of Generalization via Modularity](https://mlsanity.com/paper/1902.05546/) (2019)
- [Jointly Learning to Construct and Control Agents using Deep Reinforcement Learning](https://mlsanity.com/paper/1801.01432/) (2018)
- [An End-to-End Differentiable Framework for Contact-Aware Robot Design](https://mlsanity.com/paper/2107.07501/) (2021)
- [Transform2Act: Learning a Transform-and-Control Policy for Efficient Agent Design](https://mlsanity.com/paper/2110.03659/) (2021)
- [Data-efficient Co-Adaptation of Morphology and Behaviour with Deep Reinforcement Learning](https://mlsanity.com/paper/1911.06832/) (2019)
- [RoboPianist: Dexterous Piano Playing with Deep Reinforcement Learning](https://mlsanity.com/paper/2304.04150/) (2023)
- [What Went Wrong? Closing the Sim-to-Real Gap via Differentiable Causal Discovery](https://mlsanity.com/paper/2306.15864/) (2023)
- [Lessons from Learning to Spin "Pens"](https://mlsanity.com/paper/2407.18902/) (2024)
- [The Reality Gap in Robotics: Challenges, Solutions, and Best Practices](https://mlsanity.com/paper/2510.20808/) (2025)
- [Universal Morphology Control via Contextual Modulation](https://mlsanity.com/paper/2302.11070/) (2023)
- [Fit2Form: 3D Generative Model for Robot Gripper Form Design](https://mlsanity.com/paper/2011.06498/) (2020)
- [Multi-Objective Graph Heuristic Search for Terrestrial Robot Design](https://mlsanity.com/paper/2107.05858/) (2021)
- [SoftZoo: A Soft Robot Co-design Benchmark For Locomotion In Diverse Environments](https://mlsanity.com/paper/2303.09555/) (2023)
- [Efficient automatic design of robots](https://mlsanity.com/paper/2306.03263/) (2023)
- [Geometric Retargeting: A Principled, Ultrafast Neural Hand Retargeting Algorithm](https://mlsanity.com/paper/2503.07541/) (2025)
- [A System for Morphology-Task Generalization via Unified Representation and Behavior Distillation](https://mlsanity.com/paper/2211.14296/) (2022)
- [Symmetry-Aware Robot Design with Structured Subgroups](https://mlsanity.com/paper/2306.00036/) (2023)

## Built on by (most cited first, 5 of 5)

- [Latent Diffeomorphic Co-Design of End-Effectors for Deformable and Fragile Object Manipulation](https://mlsanity.com/paper/2602.17921/) (2026)
- [BRIDGE: An Open-Source Humanoid Platform via Morphology-Control Co-Design for Physical AI](https://mlsanity.com/paper/2609.03497/) (2026)
- [Bridging Body and Brain: Gene-Driven Morphology--Control Co-Design](https://mlsanity.com/paper/2609.31329/) (2026)
- [Evolving Dexterous Robots from Scratch](https://mlsanity.com/paper/2609.33101/) (2026)
- [Co-design Gym: A Unified Benchmark for Embodiment-Policy Co-optimization](https://mlsanity.com/paper/2610.02366/) (2026)

## Abstract (arXiv)

Dexterous manipulation is limited by both control and design, without consensus as to what makes manipulators best for performing dexterous tasks. This raises a fundamental challenge: how should we design and control robot manipulators that are optimized for dexterity? We present a co-design framework that learns task-specific hand morphology and complementary dexterous control policies. The framework supports 1) an expansive morphology search space including joint, finger, and palm generation, 2) scalable evaluation across the wide design space via morphology-conditioned cross-embodied control, and 3) real-world fabrication with accessible components. We evaluate the approach across multiple dexterous tasks, including in-hand rotation with simulation and real deployment. Our framework enables an end-to-end pipeline that can design, train, fabricate, and deploy a new robotic hand in under 24 hours. The full framework and generated robot hands are open-sourced and available on our website.
