# Synthetic Cognitive Walkthrough: Aligning Large Language Model Performance with Human Cognitive Walkthrough

arXiv: https://arxiv.org/abs/2512.03568 · HTML: https://mlsanity.com/paper/2512.03568/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Human values and AI feedback alignment, one of 10 directions in LLM alignment / RLHF / preference optimisation.
- Builds on 22 of its 41 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Placed in

- LLM alignment / RLHF / preference optimisation / [Human values and AI feedback alignment](https://mlsanity.com/alignment/human-values-and-ai-feedback-alignment/)

## Builds on (most cited first, 22 of 22)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities](https://mlsanity.com/paper/2507.06261/) (2025)
- [AppAgent: Multimodal Agents as Smartphone Users](https://mlsanity.com/paper/2312.13771/) (2023)
- [Mobile-Agent-v3: Fundamental Agents for GUI Automation](https://mlsanity.com/paper/2508.15144/) (2025)
- [AutoDroid: LLM-powered Task Automation in Android](https://mlsanity.com/paper/2308.15272/) (2023)
- [Mapping Natural Language Instructions to Mobile UI Action Sequences](https://mlsanity.com/paper/2005.03776/) (2020)
- [Ferret-UI: Grounded Mobile UI Understanding with Multimodal LLMs](https://mlsanity.com/paper/2404.05719/) (2024)
- [Screen2Words: Automatic Mobile UI Summarization with Multimodal Learning](https://mlsanity.com/paper/2108.03353/) (2021)
- [Enabling Conversational Interaction with Mobile UI using Large Language Models](https://mlsanity.com/paper/2209.08655/) (2022)
- [Spotlight: Mobile UI Understanding using Vision-Language Models with a Focus](https://mlsanity.com/paper/2209.14927/) (2022)
- [Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels](https://mlsanity.com/paper/2101.04893/) (2021)
- [How to Prompt? Opportunities and Challenges of Zero- and Few-Shot Learning for Human-AI Interaction in Creative Applications of Generative Models](https://mlsanity.com/paper/2209.01390/) (2022)
- [Make LLM a Testing Expert: Bringing Human-like Interaction to Mobile GUI Testing via Functionality-aware Decisions](https://mlsanity.com/paper/2310.15780/) (2023)
- [UXAgent: An LLM Agent-Based Usability Testing Framework for Web Design](https://mlsanity.com/paper/2502.12561/) (2025)
- [VINS: Visual Search for Mobile User Interface Design](https://mlsanity.com/paper/2102.05216/) (2021)
- [Learning to Denoise Raw Mobile UI Layouts for Improving Datasets at Scale](https://mlsanity.com/paper/2201.04100/) (2022)
- [Towards Better Semantic Understanding of Mobile Interfaces](https://mlsanity.com/paper/2210.02663/) (2022)
- [Mapping Natural Language Commands to Web Elements](https://mlsanity.com/paper/1808.09132/) (2018)
- [Modeling Mobile Interface Tappability Using Crowdsourcing and Deep Learning](https://mlsanity.com/paper/1902.11247/) (2019)
- [ILuvUI: Instruction-tuned LangUage-Vision modeling of UIs from Machine Conversations](https://mlsanity.com/paper/2310.04869/) (2023)
- [Responsible Task Automation: Empowering Large Language Models as Responsible Task Automators](https://mlsanity.com/paper/2306.01242/) (2023)
- [Can GPT-4o Evaluate Usability Like Human Experts? A Comparative Study on Issue Identification in Heuristic Evaluation](https://mlsanity.com/paper/2506.16345/) (2025)

## Built on by (most cited first, 1 of 1)

- [PerceptUI: LLM Agents as Human-Aligned Synthetic Users for UI/UX Evaluation](https://mlsanity.com/paper/2606.05697/) (2026)

## Abstract (arXiv)

Conducting usability testing like cognitive walkthrough (CW) can be costly. Recent developments in large language models (LLMs), with visual reasoning and UI navigation capabilities, present opportunities to automate CW. We explored whether LLMs (GPT-4 and Gemini-2.5-pro) can simulate human behavior in CW by comparing their walkthroughs with human participants. While LLMs could navigate interfaces and provide reasonable rationales, their behavior differed from humans. LLM-prompted CW achieved higher task completion rates than humans and followed more optimal navigation paths, while identifying fewer potential failure points. However, follow-up studies demonstrated that with additional prompting, LLMs can predict human-identified failure points, aligning their performance with human participants. Our work highlights that while LLMs may not replicate human behaviors exactly, they can be leveraged for scaling usability walkthroughs and providing UI insights, offering a valuable complement to traditional usability testing.
