# GeoVideo: Introducing Geometric Regularization into Video Generation Model

arXiv: https://arxiv.org/abs/2512.03453 · HTML: https://mlsanity.com/paper/2512.03453/

## Key facts

- Cited by 19 papers in the map (data through 14 Oct 2026).
- Placed in 3D, point cloud and scene generation, one of 14 directions in Diffusion models.
- Builds on 64 of its 76 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Placed in

- Diffusion models / [3D, point cloud and scene generation](https://mlsanity.com/diffusion/3d-point-cloud-and-scene-generation/)

## Builds on (most cited first, 30 of 64)

- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [Hierarchical Text-Conditional Image Generation with CLIP Latents](https://mlsanity.com/paper/2204.06125/) (2022)
- [Photorealistic Text-to-Image Diffusion Models with Deep Language Understanding](https://mlsanity.com/paper/2205.11487/) (2022)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Adding Conditional Control to Text-to-Image Diffusion Models](https://mlsanity.com/paper/2302.05543/) (2023)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [VBench: Comprehensive Benchmark Suite for Video Generative Models](https://mlsanity.com/paper/2311.17982/) (2023)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [AnimateDiff: Animate Your Personalized Text-to-Image Diffusion Models without Specific Tuning](https://mlsanity.com/paper/2307.04725/) (2023)
- [Frozen in Time: A Joint Video and Image Encoder for End-to-End Retrieval](https://mlsanity.com/paper/2104.00650/) (2021)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [Tune-A-Video: One-Shot Tuning of Image Diffusion Models for Text-to-Video Generation](https://mlsanity.com/paper/2212.11565/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Genie: Generative Interactive Environments](https://mlsanity.com/paper/2402.15391/) (2024)
- [Text2Video-Zero: Text-to-Image Diffusion Models are Zero-Shot Video Generators](https://mlsanity.com/paper/2303.13439/) (2023)
- [Open-Sora: Democratizing Efficient Video Production for All](https://mlsanity.com/paper/2412.20404/) (2024)
- [Score-based Generative Modeling in Latent Space](https://mlsanity.com/paper/2106.05931/) (2021)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [InternVid: A Large-scale Video-Text Dataset for Multimodal Understanding and Generation](https://mlsanity.com/paper/2307.06942/) (2023)
- [DynamiCrafter: Animating Open-domain Images with Video Diffusion Priors](https://mlsanity.com/paper/2310.12190/) (2023)
- [ViewCrafter: Taming Video Diffusion Models for High-fidelity Novel View Synthesis](https://mlsanity.com/paper/2409.02048/) (2024)
- [Panda-70M: Captioning 70M Videos with Multiple Cross-Modality Teachers](https://mlsanity.com/paper/2402.19479/) (2024)
- [Unleashing Large-Scale Video Generative Pre-training for Visual Robot Manipulation](https://mlsanity.com/paper/2312.13139/) (2023)
- [GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control](https://mlsanity.com/paper/2503.03751/) (2025)
- [Repurposing Diffusion-Based Image Generators for Monocular Depth Estimation](https://mlsanity.com/paper/2312.02145/) (2023)
- [Video Prediction Policy: A Generalist Robot Policy with Predictive Visual Representations](https://mlsanity.com/paper/2412.14803/) (2024)
- [GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image](https://mlsanity.com/paper/2403.12013/) (2024)

## Built on by (most cited first, 19 of 19)

- [VGGRPO: Towards World-Consistent Video Generation with 4D Latent Reward](https://mlsanity.com/paper/2603.26599/) (2026)
- [VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation](https://mlsanity.com/paper/2601.23286/) (2026)
- [VGGT-World: Transforming VGGT into an Autoregressive Geometry World Model](https://mlsanity.com/paper/2603.12655/) (2026)
- [World-R1: Reinforcing 3D Constraints for Text-to-Video Generation](https://mlsanity.com/paper/2604.24764/) (2026)
- [World Reconstruction From Inconsistent Views](https://mlsanity.com/paper/2603.16736/) (2026)
- [UnityVideo: Unified Multi-Modal Multi-Task Learning for Enhancing World-Aware Video Generation](https://mlsanity.com/paper/2512.07831/) (2025)
- [VideoWeave: Unlocking Geometric Consistency in Video Generation via Joint Geometry-Video Modeling](https://mlsanity.com/paper/2606.14162/) (2026)
- [WorldReel: 4D Video Generation with Consistent Geometry and Motion Modeling](https://mlsanity.com/paper/2512.07821/) (2025)
- [MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling](https://mlsanity.com/paper/2604.02817/) (2026)
- [GeoFlow: Enforcing Implicit Geometric Consistency in Video Generation](https://mlsanity.com/paper/2605.18365/) (2026)
- [PointAction: 3D Points as Universal Action Representations for Robot Control](https://mlsanity.com/paper/2606.03943/) (2026)
- [Geometrically Consistent Multi-View Scene Generation from Freehand Sketches](https://mlsanity.com/paper/2604.14302/) (2026)
- [Enhancing In-context Panoramic Generation via Geometric-aware Pretraining](https://mlsanity.com/paper/2607.08765/) (2026)
- [Proxy2World: Learning to Generate Worlds From Lightweight Proxies without Seeing Them](https://mlsanity.com/paper/2609.35023/) (2026)
- [Video Generation Models: A Survey of Post-Training and Alignment](https://mlsanity.com/paper/2610.00812/) (2026)
- [LoGo: Local-Global Rewards for Consistent Long-Horizon Video Generation](https://mlsanity.com/paper/2610.03636/) (2026)
- [WorldAlign: Decoupled 4D Reward for World-Consistent Video Generation](https://mlsanity.com/paper/2610.12382/) (2026)
- [Graph3R: Unifying View Graph Initialization with Feed-Forward Reconstruction](https://mlsanity.com/paper/2610.16272/) (2026)
- [GAD: Geometry Attention Distillation for Consistent Video Generation](https://mlsanity.com/paper/2610.18779/) (2026)

## Abstract (arXiv)

Recent advances in video generation have enabled the synthesis of high-quality and visually realistic clips using diffusion transformer models. However, most existing approaches operate purely in the 2D pixel space and lack explicit mechanisms for modeling 3D structures, often resulting in temporally inconsistent geometries, implausible motions, and structural artifacts. In this work, we introduce geometric regularization losses into video generation by augmenting latent diffusion models with per-frame depth prediction. We adopted depth as the geometric representation because of the great progress in depth prediction and its compatibility with image-based latent encoders. Specifically, to enforce structural consistency over time, we propose a multi-view geometric loss that aligns the predicted depth maps across frames within a shared 3D coordinate system. Our method bridges the gap between appearance generation and 3D structure modeling, leading to improved spatio-temporal coherence, shape consistency, and physical plausibility. Experiments across multiple datasets show that our approach produces significantly more stable and geometrically consistent results than existing baselines.
