# SeeU: Seeing the Unseen World via 4D Dynamics-aware Generation

arXiv: https://arxiv.org/abs/2512.03350 · HTML: https://mlsanity.com/paper/2512.03350/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Builds on 103 of its 130 references that are in the map.
- First posted on arXiv 3 Dec 2025.

## Builds on (most cited first, 30 of 103)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [An Image is Worth 16x16 Words: Transformers for Image Recognition at Scale](https://mlsanity.com/paper/2010.11929/) (2020)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [Scaling Laws for Neural Language Models](https://mlsanity.com/paper/2001.08361/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Scalable Diffusion Models with Transformers](https://mlsanity.com/paper/2212.09748/) (2022)
- [Mamba: Linear-Time Sequence Modeling with Selective State Spaces](https://mlsanity.com/paper/2312.00752/) (2023)
- [Zero-Shot Text-to-Image Generation](https://mlsanity.com/paper/2102.12092/) (2021)
- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [MLP-Mixer: An all-MLP Architecture for Vision](https://mlsanity.com/paper/2105.01601/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [CogVideo: Large-scale Pretraining for Text-to-Video Generation via Transformers](https://mlsanity.com/paper/2205.15868/) (2022)
- [WorldSimBench: Towards Video Generation Models as World Simulators](https://mlsanity.com/paper/2410.18072/) (2024)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction](https://mlsanity.com/paper/2309.13101/) (2023)
- [Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes](https://mlsanity.com/paper/2011.13084/) (2020)
- [Hamiltonian Neural Networks](https://mlsanity.com/paper/1906.01563/) (2019)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [Revisiting Feature Prediction for Learning Visual Representations from Video](https://mlsanity.com/paper/2404.08471/) (2024)
- [VACE: All-in-One Video Creation and Editing](https://mlsanity.com/paper/2503.07598/) (2025)
- [Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting](https://mlsanity.com/paper/2310.10642/) (2023)
- [Space-time Neural Irradiance Fields for Free-Viewpoint Video](https://mlsanity.com/paper/2011.12950/) (2020)
- [DINO-WM: World Models on Pre-trained Visual Features enable Zero-shot Planning](https://mlsanity.com/paper/2411.04983/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [PhysDiff: Physics-Guided Human Motion Diffusion Model](https://mlsanity.com/paper/2212.02500/) (2022)

## Built on by (most cited first, 5 of 5)

- [FreeOrbit4D: Training-Free Arbitrary Camera Redirection for Monocular Videos via Foreground-Complete 4D Reconstruction](https://mlsanity.com/paper/2601.18993/) (2026)
- [PhysAlign: Physics-Coherent Image-to-Video Generation through Feature and 3D Representation Alignment](https://mlsanity.com/paper/2603.13770/) (2026)
- [OptiWorld: Optimal Control for Video World Generation under Physical Constraints](https://mlsanity.com/paper/2606.00499/) (2026)
- [Marrying Optimal Transport and ODEs for Unified Continuous-Time 4D Reconstruction and Tracking](https://mlsanity.com/paper/2608.09613/) (2026)
- [Kepler4D: Controllable Future Video Generation via 4D Scene State Evolution](https://mlsanity.com/paper/2610.04152/) (2026)

## Abstract (arXiv)

Images and videos are discrete 2D projections of the 4D world (3D space + time). Most visual understanding, prediction, and generation operate directly on 2D observations, leading to suboptimal performance. We propose SeeU, a novel approach that learns the continuous 4D dynamics and generate the unseen visual contents. The principle behind SeeU is a new 2D→4D→2D learning framework. SeeU first reconstructs the 4D world from sparse and monocular 2D frames (2D→4D). It then learns the continuous 4D dynamics on a low-rank representation and physical constraints (discrete 4D→continuous 4D). Finally, SeeU rolls the world forward in time, re-projects it back to 2D at sampled times and viewpoints, and generates unseen regions based on spatial-temporal context awareness (4D→2D). By modeling dynamics in 4D, SeeU achieves continuous and physically-consistent novel visual generation, demonstrating strong potentials in multiple tasks including unseen temporal generation, unseen spatial generation, and video editing. All data and code will be public at https://yuyuanspace.com/SeeU/
