# SpatialReasoner: Active Perception for Large-Scale 3D Scene Understanding

arXiv: https://arxiv.org/abs/2512.03284 · HTML: https://mlsanity.com/paper/2512.03284/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Spatial and embodied reasoning, one of 17 directions in LLM reasoning.
- Builds on 23 of its 33 references that are in the map.
- First posted on arXiv 2 Dec 2025.

## Placed in

- LLM reasoning / [Spatial and embodied reasoning](https://mlsanity.com/lr/spatial-and-embodied-reasoning/)
- Multimodal LLMs / vision-language models / [Embodied and 3D vision-language models](https://mlsanity.com/mllm/embodied-and-3d-vision-language-models/)

## Builds on (most cited first, 23 of 23)

- [DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models](https://mlsanity.com/paper/2402.03300/) (2024)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen3-VL Technical Report](https://mlsanity.com/paper/2511.21631/) (2025)
- [Decoupled Weight Decay Regularization](https://mlsanity.com/paper/1711.05101/) (2017)
- [Habitat: A Platform for Embodied AI Research](https://mlsanity.com/paper/1904.01201/) (2019)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [ARKitScenes: A Diverse Real-World Dataset For 3D Indoor Scene Understanding Using Mobile RGB-D Data](https://mlsanity.com/paper/2111.08897/) (2021)
- [ScanQA: 3D Question Answering for Spatial Scene Understanding](https://mlsanity.com/paper/2112.10482/) (2021)
- [SQA3D: Situated Question Answering in 3D Scenes](https://mlsanity.com/paper/2210.07474/) (2022)
- [gsplat: An Open-Source Library for Gaussian Splatting](https://mlsanity.com/paper/2409.06765/) (2024)
- [Pixel Reasoner: Incentivizing Pixel-Space Reasoning with Curiosity-Driven Reinforcement Learning](https://mlsanity.com/paper/2505.15966/) (2025)
- [LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness](https://mlsanity.com/paper/2409.18125/) (2024)
- [Video-3D LLM: Learning Position-Aware Video Representation for 3D Scene Understanding](https://mlsanity.com/paper/2412.00493/) (2024)
- [Learning from Videos for 3D World: Enhancing MLLMs with 3D Vision Geometry Priors](https://mlsanity.com/paper/2505.24625/) (2025)
- [GPT4Scene: Understand 3D Scenes from Videos with Vision-Language Models](https://mlsanity.com/paper/2501.01428/) (2025)
- [Explore until Confident: Efficient Exploration for Embodied Question Answering](https://mlsanity.com/paper/2403.15941/) (2024)
- [OpenRLHF: An Easy-to-use, Scalable and High-performance RLHF Framework](https://mlsanity.com/paper/2405.11143/) (2024)
- [3D-LLaVA: Towards Generalist 3D LMMs with Omni Superpoint Transformer](https://mlsanity.com/paper/2501.01163/) (2025)
- [Ross3D: Reconstructive Visual Instruction Tuning with 3D-Awareness](https://mlsanity.com/paper/2504.01901/) (2025)
- [GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering](https://mlsanity.com/paper/2412.14480/) (2024)
- [Beyond the Destination: A Novel Benchmark for Exploration-Aware Embodied Question Answering](https://mlsanity.com/paper/2503.11117/) (2025)
- [Memory-Centric Embodied Question Answering](https://mlsanity.com/paper/2505.13948/) (2025)
- [Struct2D: A Perception-Guided Framework for Spatial Reasoning in MLLMs](https://mlsanity.com/paper/2506.04220/) (2025)

## Built on by (most cited first, 1 of 1)

- [3D-RFT: Reinforcement Fine-Tuning for Video-based 3D Scene Understanding](https://mlsanity.com/paper/2603.04976/) (2026)

## Abstract (arXiv)

Spatial reasoning in large-scale 3D environments remains challenging for current vision--language models, which are typically constrained to room-scale scenarios. We formalize Active House-Scale Spatial Reasoning (AHSR), a new paradigm in which a model reasons over a pre-built house-scale 3D map via virtual spatial tool invocations to answer spatial questions, without exhaustive scene-wide processing. To support AHSR research, we introduce H2U3D (Holistic House Understanding in 3D), the first benchmark targeting house-scale 3D scene understanding, featuring environments with an average aggregate floor area of 250.8 m2 and up to three floors, together with hierarchical coarse-to-fine visual representations. Building on H2U3D, we propose SpatialReasoner, an AHSR framework trained via supervised fine-tuning with self-correction, followed by reinforcement learning with a task-aware adaptive exploration reward. SpatialReasoner achieves state-of-the-art performance on H2U3D with 64.9% overall accuracy, outperforming strong baselines including GPT-5.4 and Gemini-3.5-Flash, and generalizes effectively to MT-HM3D and HM-EQA. These results demonstrate the clear advantage of active map-directed exploration over passive scene-wide processing in house-scale 3D understanding.
