# PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective Scenes

arXiv: https://arxiv.org/abs/2512.02664 · HTML: https://mlsanity.com/paper/2512.02664/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 23 of its 35 references that are in the map.
- First posted on arXiv 2 Dec 2025.

## Builds on (most cited first, 23 of 23)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DeepSDF: Learning Continuous Signed Distance Functions for Shape Representation](https://mlsanity.com/paper/1901.05103/) (2019)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction](https://mlsanity.com/paper/2106.10689/) (2021)
- [Volume Rendering of Neural Implicit Surfaces](https://mlsanity.com/paper/2106.12052/) (2021)
- [Ref-NeRF: Structured View-Dependent Appearance for Neural Radiance Fields](https://mlsanity.com/paper/2112.03907/) (2021)
- [Neural Fields in Visual Computing and Beyond](https://mlsanity.com/paper/2111.11426/) (2021)
- [Advances in Neural Rendering](https://mlsanity.com/paper/2111.05849/) (2021)
- [PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting](https://mlsanity.com/paper/2104.00674/) (2021)
- [GaussianShader: 3D Gaussian Splatting with Shading Functions for Reflective Surfaces](https://mlsanity.com/paper/2311.17977/) (2023)
- [Neural-PIL: Neural Pre-Integrated Lighting for Reflectance Decomposition](https://mlsanity.com/paper/2110.14373/) (2021)
- [NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images](https://mlsanity.com/paper/2305.17398/) (2023)
- [3D Gaussian Splatting with Deferred Reflection](https://mlsanity.com/paper/2404.18454/) (2024)
- [Shape from Polarization for Complex Scenes in the Wild](https://mlsanity.com/paper/2112.11377/) (2021)
- [PANDORA: Polarization-Aided Neural Decomposition Of Radiance](https://mlsanity.com/paper/2203.13458/) (2022)
- [Ref-GS: Directional Factorization for 2D Gaussian Splatting](https://mlsanity.com/paper/2412.00905/) (2024)
- [NeISF: Neural Incident Stokes Field for Geometry and Material Estimation](https://mlsanity.com/paper/2311.13187/) (2023)
- [NeRSP: Neural 3D Reconstruction for Reflective Objects with Sparse Polarized Images](https://mlsanity.com/paper/2406.07111/) (2024)
- [Multi-View Azimuth Stereo via Tangent Space Consistency](https://mlsanity.com/paper/2303.16447/) (2023)
- [3iGS: Factorised Tensorial Illumination for 3D Gaussian Splatting](https://mlsanity.com/paper/2408.03753/) (2024)
- [PISR: Polarimetric Neural Implicit Surface Reconstruction for Textureless and Specular Objects](https://mlsanity.com/paper/2409.14331/) (2024)
- [NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics](https://mlsanity.com/paper/2411.10189/) (2024)
- [GNeRP: Gaussian-guided Neural Reconstruction of Reflective Objects with Noisy Polarization Priors](https://mlsanity.com/paper/2403.11899/) (2024)

## Abstract (arXiv)

Polarization-aware Neural Radiance Fields (NeRF) enable novel view synthesis of specular-reflection scenes but face challenges in slow training, inefficient rendering, and strong dependencies on material/viewpoint assumptions. However, 3D Gaussian Splatting (3DGS) enables real-time rendering yet struggles with accurate reflection reconstruction from reflection-geometry entanglement, adding a deferred reflection module introduces environment map dependence. We address these limitations by proposing PolarGuide-GSDR, a polarization-forward-guided paradigm establishing a bidirectional coupling mechanism between polarization and 3DGS: first 3DGS's geometric priors are leveraged to resolve polarization ambiguity, and then the refined polarization information cues are used to guide 3DGS's normal and spherical harmonic representation. This process achieves high-fidelity reflection separation and full-scene reconstruction without requiring environment maps or restrictive material assumptions. We demonstrate on public and self-collected datasets that PolarGuide-GSDR achieves state-of-the-art performance in specular reconstruction, normal estimation, and novel view synthesis, all while maintaining real-time rendering capabilities. To our knowledge, this is the first framework embedding polarization priors directly into 3DGS optimization, yielding superior interpretability and real-time performance for modeling complex reflective scenes.
