# Objects in Generated Videos Are Slower Than They Appear: Models Suffer Sub-Earth Gravity and Don't Know Galileo's Principle...for now

arXiv: https://arxiv.org/abs/2512.02016 · HTML: https://mlsanity.com/paper/2512.02016/

## Key facts

- Cited by 5 papers in the map (data through 14 Oct 2026).
- Placed in Latent predictive world models, one of 11 directions in World models.
- Builds on 25 of its 48 references that are in the map.
- First posted on arXiv 1 Dec 2025.

## Placed in

- World models / [Latent predictive world models](https://mlsanity.com/wm/latent-predictive-world-models/)

## Builds on (most cited first, 25 of 25)

- [SAM 2: Segment Anything in Images and Videos](https://mlsanity.com/paper/2408.00714/) (2024)
- [Wan: Open and Advanced Large-Scale Video Generative Models](https://mlsanity.com/paper/2503.20314/) (2025)
- [CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer](https://mlsanity.com/paper/2408.06072/) (2024)
- [HunyuanVideo: A Systematic Framework For Large Video Generative Models](https://mlsanity.com/paper/2412.03603/) (2024)
- [World Models](https://mlsanity.com/paper/1803.10122/) (2018)
- [Mastering Diverse Domains through World Models](https://mlsanity.com/paper/2301.04104/) (2023)
- [Transformers are Sample-Efficient World Models](https://mlsanity.com/paper/2209.00588/) (2022)
- [VideoPhy: Evaluating Physical Commonsense for Video Generation](https://mlsanity.com/paper/2406.03520/) (2024)
- [Video models are zero-shot learners and reasoners](https://mlsanity.com/paper/2509.20328/) (2025)
- [Do generative video models understand physical principles?](https://mlsanity.com/paper/2501.09038/) (2025)
- [Physion: Evaluating Physical Prediction from Vision in Humans and Machines](https://mlsanity.com/paper/2106.08261/) (2021)
- [WorldModelBench: Judging Video Generation Models As World Models](https://mlsanity.com/paper/2502.20694/) (2025)
- [VideoREPA: Learning Physics for Video Generation through Relational Alignment with Foundation Models](https://mlsanity.com/paper/2505.23656/) (2025)
- [IntPhys: A Framework and Benchmark for Visual Intuitive Physics Reasoning](https://mlsanity.com/paper/1803.07616/) (2018)
- [Intuitive physics understanding emerges from self-supervised pretraining on natural videos](https://mlsanity.com/paper/2502.11831/) (2025)
- [Generative Models: What Do They Know? Do They Know Things? Let's Find Out!](https://mlsanity.com/paper/2311.17137/) (2023)
- [Evaluating Newtonian Mechanics in Video Generative Models with Real Physical Systems](https://mlsanity.com/paper/2504.02918/) (2025)
- [ATI: Any Trajectory Instruction for Controllable Video Generation](https://mlsanity.com/paper/2505.22944/) (2025)
- [PhysCtrl: Generative Physics for Controllable and Physics-Grounded Video Generation](https://mlsanity.com/paper/2509.20358/) (2025)
- [NewtonGen: Physics-Consistent and Controllable Text-to-Video Generation via Neural Newtonian Dynamics](https://mlsanity.com/paper/2509.21309/) (2025)
- [T2VPhysBench: A First-Principles Benchmark for Physical Consistency in Text-to-Video Generation](https://mlsanity.com/paper/2505.00337/) (2025)
- ["PhyWorldBench": A Comprehensive Evaluation of Physical Realism in Text-to-Video Models](https://mlsanity.com/paper/2507.13428/) (2025)
- [TRAVL: A Recipe for Making Video-Language Models Better Judges of Physics Implausibility](https://mlsanity.com/paper/2510.07550/) (2025)
- [Visual Jenga: Discovering Object Dependencies via Counterfactual Inpainting](https://mlsanity.com/paper/2503.21770/) (2025)
- [PhysVidBench: Language-Grounded Evaluation of Physical Commonsense in Text-to-Video Models](https://mlsanity.com/paper/2507.15824/) (2025)

## Built on by (most cited first, 5 of 5)

- [Principia: Relational Physics Tests for Video Models](https://mlsanity.com/paper/2609.04200/) (2026)
- [PhysWeep: Does a Video Generator Realize the Physics You Ask For?](https://mlsanity.com/paper/2609.06207/) (2026)
- [Gen2Balance: Generative Balancing for Long-Tailed Video Action Recognition](https://mlsanity.com/paper/2606.22416/) (2026)
- [Video Generation Models: A Survey of Post-Training and Alignment](https://mlsanity.com/paper/2610.00812/) (2026)
- [How Does Geometry Enter Generated Motion?](https://mlsanity.com/paper/2610.05135/) (2026)

## Abstract (arXiv)

Video generators are increasingly evaluated as potential world models, which requires them to encode and understand physical laws. We investigate their representation of a fundamental law: gravity. Out-of-the-box video generators consistently generate objects falling at an effectively slower acceleration. However, these physical tests are often confounded by ambiguous metric scale. We first investigate if observed physical errors are artifacts of these ambiguities (e.g., incorrect frame rate assumptions). We find that even temporal rescaling cannot correct the high-variance gravity artifacts. To rigorously isolate the underlying physical representation from these confounds, we introduce a unit-free, two-object protocol that tests the timing ratio t12/t22 = h1/h2, a relationship independent of g, focal length, and scale. This relative test reveals violations of Galileo's equivalence principle. We then demonstrate that this physical gap can be partially mitigated with targeted specialization. A lightweight low-rank adaptor fine-tuned on only 100 single-ball clips raises geff from 1.81,m/s2 to 6.43,m/s2 (reaching 65% of terrestrial gravity). This specialist adaptor also generalizes zero-shot to two-ball drops and inclined planes, offering initial evidence that specific physical laws can be corrected with minimal data.
