# StreamGaze: Gaze-Guided Temporal Reasoning and Proactive Understanding in Streaming Videos

arXiv: https://arxiv.org/abs/2512.01707 · HTML: https://mlsanity.com/paper/2512.01707/

## Key facts

- Cited by 8 papers in the map (data through 14 Oct 2026).
- Placed in Multimodal reasoning, one of 17 directions in LLM reasoning.
- Builds on 19 of its 37 references that are in the map.
- First posted on arXiv 1 Dec 2025.

## Placed in

- LLM reasoning / [Multimodal reasoning](https://mlsanity.com/lr/multimodal-reasoning/)

## Builds on (most cited first, 19 of 19)

- [GPT-4 Technical Report](https://mlsanity.com/paper/2303.08774/) (2023)
- [Qwen3 Technical Report](https://mlsanity.com/paper/2505.09388/) (2025)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [Qwen2-VL: Enhancing Vision-Language Model's Perception of the World at Any Resolution](https://mlsanity.com/paper/2409.12191/) (2024)
- [InternVL3.5: Advancing Open-Source Multimodal Models in Versatility, Reasoning, and Efficiency](https://mlsanity.com/paper/2508.18265/) (2025)
- [Video-LLaMA: An Instruction-tuned Audio-Visual Language Model for Video Understanding](https://mlsanity.com/paper/2306.02858/) (2023)
- [Video-LLaVA: Learning United Visual Representation by Alignment Before Projection](https://mlsanity.com/paper/2311.10122/) (2023)
- [MiniCPM-V: A GPT-4V Level MLLM on Your Phone](https://mlsanity.com/paper/2408.01800/) (2024)
- [VITA-1.5: Towards GPT-4o Level Real-Time Vision and Speech Interaction](https://mlsanity.com/paper/2501.01957/) (2025)
- [Flash-VStream: Memory-Based Real-Time Understanding for Long Video Streams](https://mlsanity.com/paper/2406.08085/) (2024)
- [StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding](https://mlsanity.com/paper/2411.03628/) (2024)
- [Kangaroo: A Powerful Video-Language Model Supporting Long-context Video Input](https://mlsanity.com/paper/2408.15542/) (2024)
- [Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge](https://mlsanity.com/paper/2501.13468/) (2025)
- [SVBench: A Benchmark with Temporal Multi-Turn Dialogues for Streaming Video Understanding](https://mlsanity.com/paper/2502.10810/) (2025)
- [ViSpeak: Visual Instruction Feedback in Streaming Videos](https://mlsanity.com/paper/2503.12769/) (2025)
- [Proactive Assistant Dialogue Generation from Streaming Egocentric Videos](https://mlsanity.com/paper/2506.05904/) (2025)
- [In the Eye of MLLM: Benchmarking Egocentric Video Intent Understanding with Gaze-Guided Prompting](https://mlsanity.com/paper/2509.07447/) (2025)
- [GazeLLM: Multimodal LLMs incorporating Human Visual Attention](https://mlsanity.com/paper/2504.00221/) (2025)
- [A Gaze-grounded Visual Question Answering Dataset for Clarifying Ambiguous Japanese Questions](https://mlsanity.com/paper/2403.17545/) (2024)

## Built on by (most cited first, 8 of 8)

- [Think While Watching: Online Streaming Segment-Level Memory for Multi-Turn Video Reasoning in Multimodal Large Language Models](https://mlsanity.com/paper/2603.11896/) (2026)
- [Neglected Free Lunch from Post-training: Progress Advantage for LLM Agents](https://mlsanity.com/paper/2606.26080/) (2026)
- [Ego2Web: A Web Agent Benchmark Grounded in Egocentric Videos](https://mlsanity.com/paper/2603.22529/) (2026)
- [EgoPro-Bench: Benchmarking Personalized Proactive Interaction in Egocentric Video Streams](https://mlsanity.com/paper/2605.07299/) (2026)
- [GazeQwen: Lightweight Gaze-Conditioned LLM Modulation for Streaming Video Understanding](https://mlsanity.com/paper/2603.25841/) (2026)
- [EgoEverything: A Benchmark for Human Behavior Inspired Long Context Egocentric Video Understanding in AR Environment](https://mlsanity.com/paper/2604.08342/) (2026)
- [Object Referring-Guided Scanpath Prediction with Perception-Enhanced Vision-Language Models](https://mlsanity.com/paper/2604.20361/) (2026)
- [ProactiveLLM: Learning Active Interaction for Streaming Large Language Models](https://mlsanity.com/paper/2606.00523/) (2026)

## Abstract (arXiv)

Streaming video understanding requires models not only to process temporally incoming frames, but also to anticipate user intention for realistic applications such as Augmented Reality (AR) glasses. While prior streaming benchmarks evaluate temporal reasoning, none measure whether Multimodal Large Language Models (MLLMs) can interpret or leverage human gaze signals within a streaming setting. To fill this gap, we introduce StreamGaze, the first benchmark designed to evaluate how effectively MLLMs utilize gaze for temporal and proactive reasoning in streaming videos. StreamGaze introduces gaze-guided past, present, and proactive tasks that comprehensively assess streaming video understanding. These tasks evaluate whether models can use real-time gaze signals to follow shifting attention and infer user intentions based only on past and currently observed frames. To build StreamGaze, we develop a gaze-video Question Answering (QA) generation pipeline that aligns egocentric videos with raw gaze trajectories through fixation extraction, region-specific visual prompting, and scanpath construction. This pipeline produces spatio-temporally grounded QA pairs that reflect human perceptual dynamics. Across all StreamGaze tasks, we observe substantial performance gaps between state-of-the-art MLLMs and human performance, highlighting key limitations in gaze-based temporal reasoning, intention modeling, and proactive prediction. We further provide detailed analyses of gaze prompting strategies, reasoning behaviors, and task-specific failure modes, offering insights into current limitations and directions for future research. All data and code are publicly available to support continued research in gaze-guided streaming video understanding.
