# Discovering Self-Protective Falling Policy for Humanoid Robot via Deep Reinforcement Learning

arXiv: https://arxiv.org/abs/2512.01336 · HTML: https://mlsanity.com/paper/2512.01336/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 17 of its 26 references that are in the map.
- First posted on arXiv 1 Dec 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 17 of 17)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Soft Actor-Critic: Off-Policy Maximum Entropy Deep Reinforcement Learning with a Stochastic Actor](https://mlsanity.com/paper/1801.01290/) (2018)
- [Deep Reinforcement Learning with Double Q-learning](https://mlsanity.com/paper/1509.06461/) (2015)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Rainbow: Combining Improvements in Deep Reinforcement Learning](https://mlsanity.com/paper/1710.02298/) (2017)
- [RMA: Rapid Motor Adaptation for Legged Robots](https://mlsanity.com/paper/2107.04034/) (2021)
- [Learning Human-to-Humanoid Real-Time Whole-Body Teleoperation](https://mlsanity.com/paper/2403.04436/) (2024)
- [Deep Whole-Body Control: Learning a Unified Policy for Manipulation and Locomotion](https://mlsanity.com/paper/2210.10044/) (2022)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [Learning Humanoid Standing-up Control across Diverse Postures](https://mlsanity.com/paper/2502.08378/) (2025)
- [FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation](https://mlsanity.com/paper/2505.06776/) (2025)
- [Learning Smooth Humanoid Locomotion through Lipschitz-Constrained Policies](https://mlsanity.com/paper/2410.11825/) (2024)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [LangWBC: Language-directed Humanoid Whole-Body Control via End-to-end Learning](https://mlsanity.com/paper/2504.21738/) (2025)
- [HiFAR: Multi-Stage Curriculum Learning for High-Dynamics Humanoid Fall Recovery](https://mlsanity.com/paper/2502.20061/) (2025)
- [Natural Humanoid Robot Locomotion with Generative Motion Prior](https://mlsanity.com/paper/2503.09015/) (2025)
- [Learning a Unified Control Policy for Safe Falling](https://mlsanity.com/paper/1703.02905/) (2017)

## Abstract (arXiv)

Humanoid robots have received significant research interests and advancements in recent years. Despite many successes, due to their morphology, dynamics and limitation of control policy, humanoid robots are prone to fall as compared to other embodiments like quadruped or wheeled robots. And its large weight, tall Center of Mass, high Degree-of-Freedom would cause serious hardware damages when falling uncontrolled, to both itself and surrounding objects. Existing researches in this field mostly focus on using control based methods that struggle to cater diverse falling scenarios and may introduce unsuitable human prior. On the other hand, large-scale Deep Reinforcement Learning and Curriculum Learning could be employed to incentivize humanoid agent discovering falling protection policy that fits its own nature and property. In this work, with carefully designed reward functions and domain diversification curriculum, we successfully train humanoid agent to explore falling protection behaviors and discover that by forming a `triangle' structure, the falling damages could be significantly reduced with its rigid-material body. With comprehensive metrics and experiments, we quantify its performance with comparison to other methods, visualize its falling behaviors and successfully transfer it to real world platform.
