# SimWorld: An Open-ended Realistic Simulator for Autonomous Agents in Physical and Social Worlds

arXiv: https://arxiv.org/abs/2512.01078 · HTML: https://mlsanity.com/paper/2512.01078/

## Key facts

- Cited by 12 papers in the map (data through 14 Oct 2026).
- Placed in Reinforcement learning for LLM agents, one of 16 directions in LLM agents and tool use.
- Builds on 36 of its 45 references that are in the map.
- First posted on arXiv 30 Nov 2025.

## Placed in

- LLM agents and tool use / [Reinforcement learning for LLM agents](https://mlsanity.com/agents/reinforcement-learning-for-llm-agents/)

## Builds on (most cited first, 30 of 36)

- [ReAct: Synergizing Reasoning and Acting in Language Models](https://mlsanity.com/paper/2210.03629/) (2022)
- [DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning](https://mlsanity.com/paper/2501.12948/) (2025)
- [Generative Agents: Interactive Simulacra of Human Behavior](https://mlsanity.com/paper/2304.03442/) (2023)
- [Do As I Can, Not As I Say: Grounding Language in Robotic Affordances](https://mlsanity.com/paper/2204.01691/) (2022)
- [Voyager: An Open-Ended Embodied Agent with Large Language Models](https://mlsanity.com/paper/2305.16291/) (2023)
- [PaLM-E: An Embodied Multimodal Language Model](https://mlsanity.com/paper/2303.03378/) (2023)
- [AI2-THOR: An Interactive 3D Environment for Visual AI](https://mlsanity.com/paper/1712.05474/) (2017)
- [Reasoning with Language Model is Planning with World Model](https://mlsanity.com/paper/2305.14992/) (2023)
- [AirSim: High-Fidelity Visual and Physical Simulation for Autonomous Vehicles](https://mlsanity.com/paper/1705.05065/) (2017)
- [MineDojo: Building Open-Ended Embodied Agents with Internet-Scale Knowledge](https://mlsanity.com/paper/2206.08853/) (2022)
- [On the Utility of Learning about Humans for Human-AI Coordination](https://mlsanity.com/paper/1910.05789/) (2019)
- [MetaDrive: Composing Diverse Driving Scenarios for Generalizable Reinforcement Learning](https://mlsanity.com/paper/2109.12674/) (2021)
- [Habitat 3.0: A Co-Habitat for Humans, Avatars and Robots](https://mlsanity.com/paper/2310.13724/) (2023)
- [iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household Tasks](https://mlsanity.com/paper/2108.03272/) (2021)
- [AgentSociety: Large-Scale Simulation of LLM-Driven Generative Agents Advances Understanding of Human Behaviors and Society](https://mlsanity.com/paper/2502.08691/) (2025)
- [BEHAVIOR-1K: A Human-Centered, Embodied AI Benchmark with 1,000 Everyday Activities and Realistic Simulation](https://mlsanity.com/paper/2403.09227/) (2024)
- [OASIS: Open Agent Social Interaction Simulations with One Million Agents](https://mlsanity.com/paper/2411.11581/) (2024)
- [MEMORYLLM: Towards Self-Updatable Large Language Models](https://mlsanity.com/paper/2402.04624/) (2024)
- [Pandora: Towards General World Model with Natural Language Actions and Video States](https://mlsanity.com/paper/2406.09455/) (2024)
- [Language Models, Agent Models, and World Models: The LAW for Machine Reasoning and Planning](https://mlsanity.com/paper/2312.05230/) (2023)
- [GRUtopia: Dream General Robots in a City at Scale](https://mlsanity.com/paper/2407.10943/) (2024)
- [EmbodiedCity: A Benchmark Platform for Embodied Agent in Real-world City Environment](https://mlsanity.com/paper/2410.09604/) (2024)
- [PAN: A World Model for General, Actionable, and Long-Horizon World Simulation](https://mlsanity.com/paper/2511.09057/) (2025)
- [Odyssey: Empowering Minecraft Agents with Open-World Skills](https://mlsanity.com/paper/2407.15325/) (2024)
- [UnrealZoo: Enriching Photo-realistic Virtual Worlds for Embodied AI](https://mlsanity.com/paper/2412.20977/) (2024)
- [Optimus-2: Multimodal Minecraft Agent with Goal-Observation-Action Conditioned Policy](https://mlsanity.com/paper/2502.19902/) (2025)
- [Critique of World Model](https://mlsanity.com/paper/2507.05169/) (2025)
- [ArcMemo: Abstract Reasoning Composition with Lifelong LLM Memory](https://mlsanity.com/paper/2509.04439/) (2025)
- [MetaUrban: An Embodied AI Simulation Platform for Urban Micromobility](https://mlsanity.com/paper/2407.08725/) (2024)
- [TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft](https://mlsanity.com/paper/2412.05255/) (2024)

## Built on by (most cited first, 12 of 12)

- [DeliveryBench: Can Agents Earn Profit in Real World?](https://mlsanity.com/paper/2512.19234/) (2025)
- [Imagine a City: CityGenAgent for Procedural 3D City Generation](https://mlsanity.com/paper/2602.05362/) (2026)
- [Interactive Evaluation Requires a Design Science](https://mlsanity.com/paper/2605.17829/) (2026)
- [AgentOdyssey: Open-Ended Long-Horizon Text Game Generation for Test-Time Continual Learning Agents](https://mlsanity.com/paper/2606.24893/) (2026)
- [ChronoAgentic: A Code-based Multi-Agent World Simulator for Physically Grounded Simulation Construction](https://mlsanity.com/paper/2605.14398/) (2026)
- [DeliveryGym: An RL Environment for Long-Horizon Embodied Agent Planning with Adaptive Curriculum](https://mlsanity.com/paper/2609.19801/) (2026)
- [UrbanGround: From Local Perception to Spatial Agency in a Real-Scale City](https://mlsanity.com/paper/2608.27456/) (2026)
- [GenPHRI: Agentic Generative Simulation for Physical Human-Robot Interaction](https://mlsanity.com/paper/2604.08664/) (2026)
- [ESG: Generating Physically Consistent Dynamic 3D Scenes from Text Descriptions](https://mlsanity.com/paper/2609.15392/) (2026)
- [WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents](https://mlsanity.com/paper/2609.40325/) (2026)
- [RT-Safe: Benchmarking Agent Safety in Real-Time Embodied Environment](https://mlsanity.com/paper/2610.09294/) (2026)
- [EmbodiedCLBench: Evaluating Continual Learning for Self-Evolving Embodied Agents](https://mlsanity.com/paper/2610.13021/) (2026)

## Abstract (arXiv)

While LLM/VLM-powered AI agents have advanced rapidly in math, coding, and computer use, their applications in complex physical and social environments remain challenging. Building agents that can survive and thrive in the real world (for example, by autonomously earning income or running a business) requires massive-scale interaction, reasoning, training, and evaluation across diverse embodied scenarios. However, existing world simulators for such development fall short: they often rely on limited hand-crafted environments, simulate simplified game-like physics and social rules, and lack native support for LLM/VLM agents. We introduce SimWorld, a new simulator built on Unreal Engine 5, designed for developing and evaluating LLM/VLM agents in rich, real-world-like settings. SimWorld offers three core capabilities: (1) realistic, open-ended world simulation, including accurate physical and social dynamics and language-driven procedural environment generation; (2) a rich interface for LLM/VLM agents, with multimodal world inputs and open-vocabulary actions at varying levels of abstraction; and (3) diverse and extensible physical and social reasoning scenarios that are easily customizable by users. We demonstrate SimWorld by deploying frontier LLM agents (e.g., GPT-4o, Gemini-2.5-Flash, Claude-3.5, and DeepSeek-Prover-V2) on long-horizon multi-agent delivery tasks involving strategic cooperation and competition. The results reveal distinct reasoning patterns and limitations across models. We open-source SimWorld and hope it becomes a foundational platform for advancing real-world agent intelligence across disciplines: https://simworld.org.
