# Audio-Visual World Models: Learning Physically Grounded Multisensory Dynamics

arXiv: https://arxiv.org/abs/2512.00883 · HTML: https://mlsanity.com/paper/2512.00883/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in Video-generation world models and simulators, one of 11 directions in World models.
- Builds on 12 of its 50 references that are in the map.
- First posted on arXiv 30 Nov 2025.

## Placed in

- World models / [Video-generation world models and simulators](https://mlsanity.com/wm/video-generation-world-models-and-simulators/)

## Builds on (most cited first, 12 of 12)

- [Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets](https://mlsanity.com/paper/2311.15127/) (2023)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [Cosmos World Foundation Model Platform for Physical AI](https://mlsanity.com/paper/2501.03575/) (2025)
- [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://mlsanity.com/paper/2301.12503/) (2023)
- [DreamSim: Learning New Dimensions of Human Visual Similarity using Synthetic Data](https://mlsanity.com/paper/2306.09344/) (2023)
- [RoboNet: Large-Scale Multi-Robot Learning](https://mlsanity.com/paper/1910.11215/) (2019)
- [MineRL: A Large-Scale Dataset of Minecraft Demonstrations](https://mlsanity.com/paper/1907.13440/) (2019)
- [MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft](https://mlsanity.com/paper/2504.08388/) (2025)
- [RLVR-World: Training World Models with Reinforcement Learning](https://mlsanity.com/paper/2505.13934/) (2025)
- [Planning with Reasoning using Vision Language World Model](https://mlsanity.com/paper/2509.02722/) (2025)
- [PLAICraft: Large-Scale Time-Aligned Vision-Speech-Action Dataset for Embodied AI](https://mlsanity.com/paper/2505.12707/) (2025)
- [Seeing Speech and Sound: Distinguishing and Locating Audios in Visual Scenes](https://mlsanity.com/paper/2503.18880/) (2025)

## Built on by (most cited first, 1 of 1)

- [BinauralVAE: Spatial Audio Reconstruction For World Models](https://mlsanity.com/paper/2609.06837/) (2026)

## Abstract (arXiv)

World models simulate environmental dynamics to enable embodied agents to plan and reason about future states. While real-world perception is inherently multimodal, existing approaches focus primarily on visual observations, leaving crucial spatial and temporal acoustic cues underexplored. In this work, we present a unified formulation of Audio-Visual World Models (AVWM), casting multimodal environment simulation under action control as a partially observable Markov decision process with synchronized audio-visual observations. As a foundational benchmark, we construct AVW-4k, comprising 30 hours of action-annotated binaural audio-visual trajectories across 76 indoor environments. To capture these physically grounded multisensory dynamics, we propose AV-CDiT (Audio-Visual Conditional Diffusion Transformer), featuring a novel modality expert architecture that balances visual and auditory learning, optimized via a three-stage training strategy. Extensive experiments demonstrate that AV-CDiT achieves high-fidelity prediction across both visual and auditory modalities. Furthermore, we validate its practical utility in embodied navigation, showing that AVWM significantly enhances a pretrained agent in continuous audio-visual navigation tasks.
