# Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling

arXiv: https://arxiv.org/abs/2512.00877 · HTML: https://mlsanity.com/paper/2512.00877/

## Key facts

- Cited by 6 papers in the map (data through 14 Oct 2026).
- Builds on 56 of its 69 references that are in the map.
- First posted on arXiv 30 Nov 2025.

## Builds on (most cited first, 30 of 56)

- [Attention Is All You Need](https://mlsanity.com/paper/1706.03762/) (2017)
- [PyTorch: An Imperative Style, High-Performance Deep Learning Library](https://mlsanity.com/paper/1912.01703/) (2019)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [FlashAttention: Fast and Memory-Efficient Exact Attention with IO-Awareness](https://mlsanity.com/paper/2205.14135/) (2022)
- [Dynamic Graph CNN for Learning on Point Clouds](https://mlsanity.com/paper/1801.07829/) (2018)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [SmoothQuant: Accurate and Efficient Post-Training Quantization for Large Language Models](https://mlsanity.com/paper/2211.10438/) (2022)
- [AWQ: Activation-aware Weight Quantization for LLM Compression and Acceleration](https://mlsanity.com/paper/2306.00978/) (2023)
- [Variational image compression with a scale hyperprior](https://mlsanity.com/paper/1802.01436/) (2018)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [Joint Autoregressive and Hierarchical Priors for Learned Image Compression](https://mlsanity.com/paper/1809.02736/) (2018)
- [Point Transformer V3: Simpler, Faster, Stronger](https://mlsanity.com/paper/2312.10035/) (2023)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPS](https://mlsanity.com/paper/2311.17245/) (2023)
- [PixelCNN++: Improving the PixelCNN with Discretized Logistic Mixture Likelihood and Other Modifications](https://mlsanity.com/paper/1701.05517/) (2017)
- [Gaussian Splatting SLAM](https://mlsanity.com/paper/2312.06741/) (2023)
- [Compact 3D Gaussian Representation for Radiance Field](https://mlsanity.com/paper/2311.13681/) (2023)
- [DVC: An End-to-end Deep Video Compression Framework](https://mlsanity.com/paper/1812.00101/) (2018)
- [ELIC: Efficient Learned Image Compression with Unevenly Grouped Space-Channel Contextual Adaptive Coding](https://mlsanity.com/paper/2203.10886/) (2022)
- [CompressAI: a PyTorch library and evaluation platform for end-to-end compression research](https://mlsanity.com/paper/2011.03029/) (2020)
- [Channel-wise Autoregressive Entropy Models for Learned Image Compression](https://mlsanity.com/paper/2007.08739/) (2020)
- [Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis](https://mlsanity.com/paper/2401.02436/) (2023)
- [Deep Contextual Video Compression](https://mlsanity.com/paper/2109.15047/) (2021)
- [HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression](https://mlsanity.com/paper/2403.14530/) (2024)
- [EAGLES: Efficient Accelerated 3D Gaussians with Lightweight EncodingS](https://mlsanity.com/paper/2312.04564/) (2023)
- [GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis](https://mlsanity.com/paper/2312.02155/) (2023)
- [RAIN: Your Language Models Can Align Themselves without Finetuning](https://mlsanity.com/paper/2309.07124/) (2023)
- [Compact 3D Scene Representation via Self-Organizing Gaussian Grids](https://mlsanity.com/paper/2312.13299/) (2023)
- [CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization](https://mlsanity.com/paper/2311.18159/) (2023)
- [ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model](https://mlsanity.com/paper/2405.20721/) (2024)

## Built on by (most cited first, 6 of 6)

- [Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation](https://mlsanity.com/paper/2602.19161/) (2026)
- [Real-Time Human Frontal View Synthesis from a Single Image](https://mlsanity.com/paper/2603.15433/) (2026)
- [Mon3tr: Monocular 3D Telepresence with Pre-built Gaussian Avatars as Amortization](https://mlsanity.com/paper/2601.07518/) (2026)
- [Difix3D-W: Distractor-Free Few-Shot 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2604.27422/) (2026)
- [Gaussian Splatting-based Volumetric Video Compression with Sparse 4D Anchors](https://mlsanity.com/paper/2609.33969/) (2026)
- [SCION: Scene Composition with Instanced Neural Primitives](https://mlsanity.com/paper/2610.02322/) (2026)

## Abstract (arXiv)

3D Gaussian Splatting (3DGS) has emerged as a revolutionary 3D representation. However, its substantial data size poses a major barrier to widespread adoption. While feed-forward 3DGS compression offers a practical alternative to costly per-scene per-train compressors, existing methods struggle to model long-range spatial dependencies, due to the limited receptive field of transform coding networks and the inadequate context capacity in entropy models. In this work, we propose a novel feed-forward 3DGS compression framework that effectively models long-range correlations to enable highly compact and generalizable 3D representations. Central to our approach is a large-scale context structure that comprises thousands of Gaussians based on Morton serialization. We then design a fine-grained space-channel auto-regressive entropy model to fully leverage this expansive context. Furthermore, we develop an attention-based transform coding model to extract informative latent priors by aggregating features from a wide range of neighboring Gaussians. Our method yields a 20× compression ratio for 3DGS in a feed-forward inference and achieves state-of-the-art performance among generalizable codecs.
