# Seeing the Wind from a Falling Leaf

arXiv: https://arxiv.org/abs/2512.00762 · HTML: https://mlsanity.com/paper/2512.00762/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 45 of its 64 references that are in the map.
- First posted on arXiv 30 Nov 2025.

## Builds on (most cited first, 30 of 45)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Efficient Geometry-aware 3D Generative Adversarial Networks](https://mlsanity.com/paper/2112.07945/) (2021)
- [Grounded SAM: Assembling Open-World Models for Diverse Visual Tasks](https://mlsanity.com/paper/2401.14159/) (2024)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [HexPlane: A Fast Representation for Dynamic Scenes](https://mlsanity.com/paper/2301.09632/) (2023)
- [CoTracker: It is Better to Track Together](https://mlsanity.com/paper/2307.07635/) (2023)
- [UniDepth: Universal Monocular Metric Depth Estimation](https://mlsanity.com/paper/2403.18913/) (2024)
- [PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics](https://mlsanity.com/paper/2311.12198/) (2023)
- [DiffTaichi: Differentiable Programming for Physical Simulation](https://mlsanity.com/paper/1910.00935/) (2019)
- [Shape of Motion: 4D Reconstruction from a Single Video](https://mlsanity.com/paper/2407.13764/) (2024)
- [MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos](https://mlsanity.com/paper/2412.04463/) (2024)
- [Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold](https://mlsanity.com/paper/2305.10973/) (2023)
- [PhysDreamer: Physics-Based Interaction with 3D Objects via Video Generation](https://mlsanity.com/paper/2404.13026/) (2024)
- [Motion Prompting: Controlling Video Generation with Motion Trajectories](https://mlsanity.com/paper/2412.02700/) (2024)
- [PhysGen: Rigid-Body Physics-Grounded Image-to-Video Generation](https://mlsanity.com/paper/2409.18964/) (2024)
- [PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding](https://mlsanity.com/paper/2501.16411/) (2025)
- [PAC-NeRF: Physics Augmented Continuum Neural Radiance Fields for Geometry-Agnostic System Identification](https://mlsanity.com/paper/2303.05512/) (2023)
- [PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI](https://mlsanity.com/paper/2404.09465/) (2024)
- [gradSim: Differentiable simulation for system identification and visuomotor control](https://mlsanity.com/paper/2104.02646/) (2021)
- [Reconstruction and Simulation of Elastic Objects with Spring-Mass 3D Gaussians](https://mlsanity.com/paper/2403.09434/) (2024)
- [Contact and Human Dynamics from Monocular Video](https://mlsanity.com/paper/2007.11678/) (2020)
- [NeuralSim: Augmenting Differentiable Simulators with Neural Networks](https://mlsanity.com/paper/2011.04217/) (2020)
- [Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion](https://mlsanity.com/paper/2406.04338/) (2024)
- [Intuitive physics understanding emerges from self-supervised pretraining on natural videos](https://mlsanity.com/paper/2502.11831/) (2025)
- [DiSECt: A Differentiable Simulation Engine for Autonomous Robotic Cutting](https://mlsanity.com/paper/2105.12244/) (2021)
- [DiffPD: Differentiable Projective Dynamics](https://mlsanity.com/paper/2101.05917/) (2021)
- [Learning Visual Predictive Models of Physics for Playing Billiards](https://mlsanity.com/paper/1511.07404/) (2015)
- [Dynamic Visual Reasoning by Learning Differentiable Physics Models from Video and Language](https://mlsanity.com/paper/2110.15358/) (2021)

## Built on by (most cited first, 7 of 7)

- [Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models](https://mlsanity.com/paper/2603.16065/) (2026)
- [The Pulse of Motion: Measuring Physical Frame Rate from Visual Dynamics](https://mlsanity.com/paper/2603.14375/) (2026)
- [MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos](https://mlsanity.com/paper/2605.30320/) (2026)
- [NEXUS: Neural Energy Fields for Physically Consistent Contact-Rich 3D Object Dynamics](https://mlsanity.com/paper/2606.15015/) (2026)
- [PhysCoRe: Physics-Corrected Residual World Models for Material-Aware Deformable Dynamics](https://mlsanity.com/paper/2607.20653/) (2026)
- [BendTwin: Robust Dense-to-Sparse Physical Reconstruction with Bending-Aware Differentiable Spring-Mass Models](https://mlsanity.com/paper/2608.06164/) (2026)
- [Wind on Trees: Testing Physical Grounding in Dynamic 4D Gaussian Splatting](https://mlsanity.com/paper/2609.17810/) (2026)

## Abstract (arXiv)

A longstanding goal in computer vision is to model motions from videos, while the representations behind motions, i.e. the invisible physical interactions that cause objects to deform and move, remain largely unexplored. In this paper, we study how to recover the invisible forces from visual observations, e.g., estimating the wind field by observing a leaf falling to the ground. Our key innovation is an end-to-end differentiable inverse graphics framework, which jointly models object geometry, physical properties, and interactions directly from videos. Through backpropagation, our approach enables the recovery of force representations from object motions. We validate our method on both synthetic and real-world scenarios, and the results demonstrate its ability to infer plausible force fields from videos. Furthermore, we show the potential applications of our approach, including physics-based video generation and editing. We hope our approach sheds light on understanding and modeling the physical process behind pixels, bridging the gap between vision and physics. Please check more video results in our hrefhttps://chaoren2357.github.io/seeingthewind/project page.
