# SplatFont3D: Structure-Aware Text-to-3D Artistic Font Generation with Part-Level Style Control

arXiv: https://arxiv.org/abs/2512.00413 · HTML: https://mlsanity.com/paper/2512.00413/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 39 of its 48 references that are in the map.
- First posted on arXiv 29 Nov 2025.

## Builds on (most cited first, 30 of 39)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Denoising Diffusion Probabilistic Models](https://mlsanity.com/paper/2006.11239/) (2020)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [Score-Based Generative Modeling through Stochastic Differential Equations](https://mlsanity.com/paper/2011.13456/) (2020)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [BLIP-2: Bootstrapping Language-Image Pre-training with Frozen Image Encoders and Large Language Models](https://mlsanity.com/paper/2301.12597/) (2023)
- [Generative Adversarial Networks](https://mlsanity.com/paper/2203.00667/) (2022)
- [GLIDE: Towards Photorealistic Image Generation and Editing with Text-Guided Diffusion Models](https://mlsanity.com/paper/2112.10741/) (2021)
- [DreamFusion: Text-to-3D using 2D Diffusion](https://mlsanity.com/paper/2209.14988/) (2022)
- [CLIPScore: A Reference-free Evaluation Metric for Image Captioning](https://mlsanity.com/paper/2104.08718/) (2021)
- [Magic3D: High-Resolution Text-to-3D Content Creation](https://mlsanity.com/paper/2211.10440/) (2022)
- [ProlificDreamer: High-Fidelity and Diverse Text-to-3D Generation with Variational Score Distillation](https://mlsanity.com/paper/2305.16213/) (2023)
- [ImageReward: Learning and Evaluating Human Preferences for Text-to-Image Generation](https://mlsanity.com/paper/2304.05977/) (2023)
- [MVDream: Multi-view Diffusion for 3D Generation](https://mlsanity.com/paper/2308.16512/) (2023)
- [Structured 3D Latents for Scalable and Versatile 3D Generation](https://mlsanity.com/paper/2412.01506/) (2024)
- [Wonder3D: Single Image to 3D using Cross-Domain Diffusion](https://mlsanity.com/paper/2310.15008/) (2023)
- [Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation](https://mlsanity.com/paper/2303.13873/) (2023)
- [Image Segmentation Using Text and Image Prompts](https://mlsanity.com/paper/2112.10003/) (2021)
- [Latent-NeRF for Shape-Guided Generation of 3D Shapes and Textures](https://mlsanity.com/paper/2211.07600/) (2022)
- [Text-to-3D using Gaussian Splatting](https://mlsanity.com/paper/2309.16585/) (2023)
- [GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models](https://mlsanity.com/paper/2310.08529/) (2023)
- [MeshDiffusion: Score-based Generative 3D Mesh Modeling](https://mlsanity.com/paper/2303.08133/) (2023)
- [Text2Shape: Generating Shapes from Natural Language by Learning Joint Embeddings](https://mlsanity.com/paper/1803.08495/) (2018)
- [GaussianEditor: Editing 3D Gaussians Delicately with Text Instructions](https://mlsanity.com/paper/2311.16037/) (2023)
- [GlyphControl: Glyph Conditional Control for Visual Text Generation](https://mlsanity.com/paper/2305.18259/) (2023)
- [TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts](https://mlsanity.com/paper/2401.14828/) (2024)
- [T3Bench: Benchmarking Current Progress in Text-to-3D Generation](https://mlsanity.com/paper/2310.02977/) (2023)
- [Artistic Glyph Image Synthesis via One-Stage Few-Shot Learning](https://mlsanity.com/paper/1910.04987/) (2019)
- [Few-shot Font Generation with Localized Style Representations and Factorization](https://mlsanity.com/paper/2009.11042/) (2020)

## Abstract (arXiv)

Artistic font generation (AFG) can assist human designers in creating innovative artistic fonts. However, most previous studies primarily focus on 2D artistic fonts in flat design, leaving personalized 3D-AFG largely underexplored. 3D-AFG not only enables applications in immersive 3D environments such as video games and animations, but also may enhance 2D-AFG by rendering 2D fonts of novel views. Moreover, unlike general 3D objects, 3D fonts exhibit precise semantics with strong structural constraints and also demand fine-grained part-level style control. To address these challenges, we propose SplatFont3D, a novel structure-aware text-to-3D AFG framework with 3D Gaussian splatting, which enables the creation of 3D artistic fonts from diverse style text prompts with precise part-level style control. Specifically, we first introduce a Glyph2Cloud module, which progressively enhances both the shapes and styles of 2D glyphs (or components) and produces their corresponding 3D point clouds for Gaussian initialization. The initialized 3D Gaussians are further optimized through interaction with a pretrained 2D diffusion model using score distillation sampling. To enable part-level control, we present a dynamic component assignment strategy that exploits the geometric priors of 3D Gaussians to partition components, while alleviating drift-induced entanglement during 3D Gaussian optimization. Our SplatFont3D provides more explicit and effective part-level style control than NeRF, attaining faster rendering efficiency. Experiments show that our SplatFont3D outperforms existing 3D models for 3D-AFG in style-text consistency, visual quality, and rendering efficiency.
