# MrGS: Multi-modal Radiance Fields with 3D Gaussian Splatting for RGB-Thermal Novel View Synthesis

arXiv: https://arxiv.org/abs/2511.22997 · HTML: https://mlsanity.com/paper/2511.22997/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 38 of its 56 references that are in the map.
- First posted on arXiv 28 Nov 2025.

## Builds on (most cited first, 30 of 38)

- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation](https://mlsanity.com/paper/2309.16653/) (2023)
- [LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation](https://mlsanity.com/paper/2402.05054/) (2024)
- [SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering](https://mlsanity.com/paper/2311.12775/) (2023)
- [Gaussian Grouping: Segment and Edit Anything in 3D Scenes](https://mlsanity.com/paper/2312.00732/) (2023)
- [Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature Fields](https://mlsanity.com/paper/2312.03203/) (2023)
- [Splatter Image: Ultra-Fast Single-View 3D Reconstruction](https://mlsanity.com/paper/2312.13150/) (2023)
- [LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching](https://mlsanity.com/paper/2311.11284/) (2023)
- [A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets](https://mlsanity.com/paper/2406.12080/) (2024)
- [Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images](https://mlsanity.com/paper/2311.13398/) (2023)
- [Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting](https://mlsanity.com/paper/2312.10070/) (2023)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing](https://mlsanity.com/paper/2403.17822/) (2024)
- [SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM](https://mlsanity.com/paper/2402.03246/) (2024)
- [DOLG: Single-Stage Image Retrieval with Deep Orthogonal Fusion of Local and Global Features](https://mlsanity.com/paper/2108.02927/) (2021)
- [SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM](https://mlsanity.com/paper/2403.07494/) (2024)
- [Cross-Spectral Neural Radiance Fields](https://mlsanity.com/paper/2209.00648/) (2022)
- [Sparse Depth Enhanced Direct Thermal-infrared SLAM Beyond the Visible Spectrum](https://mlsanity.com/paper/1902.10892/) (2019)
- [MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements](https://mlsanity.com/paper/2404.00923/) (2024)
- [MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality Rendering](https://mlsanity.com/paper/2410.08941/) (2024)
- [Self-Supervised Depth and Ego-Motion Estimation for Monocular Thermal Video Using Multi-Spectral Consistency Loss](https://mlsanity.com/paper/2103.00760/) (2021)
- [Thermal3D-GS: Physics-induced 3D Gaussians for Thermal Infrared Novel-view Synthesis](https://mlsanity.com/paper/2409.08042/) (2024)
- [LiV-GS: LiDAR-Vision Integration for 3D Gaussian Splatting SLAM in Outdoor Environments](https://mlsanity.com/paper/2411.12185/) (2024)
- [ThermalNeRF: Thermal Radiance Fields](https://mlsanity.com/paper/2407.15337/) (2024)
- [Graph-based Thermal-Inertial SLAM with Probabilistic Neural Networks](https://mlsanity.com/paper/2104.07196/) (2021)
- [3DGS-Calib: 3D Gaussian Splatting for Multimodal SpatioTemporal Calibration](https://mlsanity.com/paper/2403.11577/) (2024)
- [Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions](https://mlsanity.com/paper/2403.14053/) (2024)
- [TCLC-GS: Tightly Coupled LiDAR-Camera Gaussian Splatting for Autonomous Driving](https://mlsanity.com/paper/2404.02410/) (2024)

## Built on by (most cited first, 1 of 1)

- [DarkVGGT: Seeing Through Darkness Using Thermal Geometry](https://mlsanity.com/paper/2606.11326/) (2026)

## Abstract (arXiv)

Recent advances in Neural Radiance Fields (NeRFs) and 3D Gaussian Splatting (3DGS) have achieved considerable performance in RGB scene reconstruction. However, multi-modal rendering that incorporates thermal infrared imagery remains largely underexplored. Existing approaches tend to neglect distinctive thermal characteristics, such as heat conduction and the Lambertian property. In this study, we introduce MrGS, a multi-modal radiance field based on 3DGS that simultaneously reconstructs both RGB and thermal 3D scenes. Specifically, MrGS derives RGB- and thermal-related information from a single appearance feature through orthogonal feature extraction and employs view-dependent or view-independent embedding strategies depending on the degree of Lambertian reflectance exhibited by each modality. Furthermore, we leverage two physics-based principles to effectively model thermal-domain phenomena. First, we integrate Fourier's law of heat conduction prior to alpha blending to model intensity interpolation caused by thermal conduction between neighboring Gaussians. Second, we apply the Stefan-Boltzmann law and the inverse-square law to formulate a depth-aware thermal radiation map that imposes additional geometric constraints on thermal rendering. Experimental results demonstrate that the proposed MrGS achieves high-fidelity RGB-T scene reconstruction while reducing the number of Gaussians.
