# DIPOLE: Fusing Vision and Geometry for Robust Visuomotor Generalization

arXiv: https://arxiv.org/abs/2511.22445 · HTML: https://mlsanity.com/paper/2511.22445/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- Placed in Robot manipulation imitation learning, one of 13 directions in Offline RL and imitation learning from data.
- First posted on arXiv 27 Nov 2025.

## Placed in

- Offline RL and imitation learning from data / [Robot manipulation imitation learning](https://mlsanity.com/offlinerl/robot-manipulation-imitation-learning/)

## Built on by (most cited first, 2 of 2)

- [RAPID: Reconfigurable, Adaptive Platform for Iterative Design](https://mlsanity.com/paper/2602.06653/) (2026)
- [Scalable Dexterous Robot Learning with AR-based Remote Human-Robot Interactions](https://mlsanity.com/paper/2602.07341/) (2026)

## Abstract (arXiv)

Imitation learning has emerged as a crucial approach for acquiring visuomotor skills from demonstrations, where designing effective observation encoders is essential for policy generalization. However, existing methods tend to struggle once test-time conditions differ from the demonstrations, such as changes in lighting, texture, viewpoint, object placement, or object identity. To address this challenge, we propose DIffusion POlicy with compLementarity Encoders (DIPOLE), a visuomotor policy that learns to fuse complementary modalities through a training-time mechanism rather than a specialized fusion architecture. A modality-wise dropout masks one branch at each training step, encouraging each modality to remain individually informative. A lightweight cross-attention layer then exchanges complementary cues between the two. This design endows DIPOLE with five core strengths: stable high performance across diverse tasks, robustness to visual changes, spatial generalization at sub-centimeter precision, emergent capability beyond either modality, and zero-shot transfer to unseen objects. Across 18 simulated and 4 real-world tasks, DIPOLE outperforms six baselines by 39.1% on average, with gains of 41.5% under unseen visual distractors and 15.2% under randomized object placement.
