# RemedyGS: Defend 3D Gaussian Splatting against Computation Cost Attacks

arXiv: https://arxiv.org/abs/2511.22147 · HTML: https://mlsanity.com/paper/2511.22147/

## Key facts

- Cited by 7 papers in the map (data through 14 Oct 2026).
- Builds on 29 of its 49 references that are in the map.
- First posted on arXiv 27 Nov 2025.

## Builds on (most cited first, 29 of 29)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Instant Neural Graphics Primitives with a Multiresolution Hash Encoding](https://mlsanity.com/paper/2201.05989/) (2022)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [Plenoxels: Radiance Fields without Neural Networks](https://mlsanity.com/paper/2112.05131/) (2021)
- [4D Gaussian Splatting for Real-Time Dynamic Scene Rendering](https://mlsanity.com/paper/2310.08528/) (2023)
- [K-Planes: Explicit Radiance Fields in Space, Time, and Appearance](https://mlsanity.com/paper/2301.10241/) (2023)
- [Scaffold-GS: Structured 3D Gaussians for View-Adaptive Rendering](https://mlsanity.com/paper/2312.00109/) (2023)
- [On Adaptive Attacks to Adversarial Example Defenses](https://mlsanity.com/paper/2002.08347/) (2020)
- [DL3DV-10K: A Large-Scale Scene Dataset for Deep Learning-based 3D Vision](https://mlsanity.com/paper/2312.16256/) (2023)
- [CAT3D: Create Anything in 3D with Multi-View Diffusion Models](https://mlsanity.com/paper/2405.10314/) (2024)
- [Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis](https://mlsanity.com/paper/2312.16812/) (2023)
- [GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting](https://mlsanity.com/paper/2311.14521/) (2023)
- [Minimally distorted Adversarial Examples with a Fast Adaptive Boundary Attack](https://mlsanity.com/paper/1907.02044/) (2019)
- [CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models](https://mlsanity.com/paper/2411.18613/) (2024)
- [3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos](https://mlsanity.com/paper/2403.01444/) (2024)
- [Recent Advances in 3D Gaussian Splatting](https://mlsanity.com/paper/2403.11134/) (2024)
- [3D Gaussian as a New Era: A Survey](https://mlsanity.com/paper/2402.07181/) (2024)
- [OverThink: Slowdown Attacks on Reasoning LLMs](https://mlsanity.com/paper/2502.02542/) (2025)
- [A Panda? No, It's a Sloth: Slowdown Attacks on Adaptive Multi-Exit Neural Network Inference](https://mlsanity.com/paper/2010.02432/) (2020)
- [NICGSlowDown: Evaluating the Efficiency Robustness of Neural Image Caption Generation Models](https://mlsanity.com/paper/2203.15859/) (2022)
- [MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes](https://mlsanity.com/paper/2410.13613/) (2024)
- [Practical Evaluation of Adversarial Robustness via Adaptive Auto Attack](https://mlsanity.com/paper/2203.05154/) (2022)
- [Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review](https://mlsanity.com/paper/2405.03417/) (2024)
- [Poison-splat: Computation Cost Attack on 3D Gaussian Splatting](https://mlsanity.com/paper/2410.08190/) (2024)
- [Energy-Latency Manipulation of Multi-modal Large Language Models via Verbose Samples](https://mlsanity.com/paper/2404.16557/) (2024)
- [Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction](https://mlsanity.com/paper/2411.14847/) (2024)
- [TTSlow: Slow Down Text-to-Speech with Efficiency Robustness Evaluations](https://mlsanity.com/paper/2407.01927/) (2024)
- [Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras](https://mlsanity.com/paper/2405.14866/) (2024)
- [Can't Slow me Down: Learning Robust and Hardware-Adaptive Object Detectors against Latency Attacks for Edge Devices](https://mlsanity.com/paper/2412.02171/) (2024)

## Built on by (most cited first, 7 of 7)

- [Flash-VAED: Plug-and-Play VAE Decoders for Efficient Video Generation](https://mlsanity.com/paper/2602.19161/) (2026)
- [Token-level Data Selection for Safe LLM Fine-tuning](https://mlsanity.com/paper/2603.01185/) (2026)
- [Omni-LiveAvatar: Minute-Level Real-Time Streaming Joint Audio-Video Avatar Generation](https://mlsanity.com/paper/2608.13602/) (2026)
- [DefenseSplat: Enhancing the Robustness of 3D Gaussian Splatting via Frequency-Aware Filtering](https://mlsanity.com/paper/2602.19323/) (2026)
- [Beyond Geometry: Artistic Disparity Synthesis for Immersive 2D-to-3D](https://mlsanity.com/paper/2603.05906/) (2026)
- [Characterizing Detectability in 3DGS Poisoning: A Stage-wise Benchmark](https://mlsanity.com/paper/2606.03499/) (2026)
- [A Survey on Adversarial Attacks and Defenses for Diffusion Models Across Multiple Modalities](https://mlsanity.com/paper/2609.05503/) (2026)

## Abstract (arXiv)

As a mainstream technique for 3D reconstruction, 3D Gaussian splatting (3DGS) has been applied in a wide range of applications and services. Recent studies have revealed critical vulnerabilities in this pipeline and introduced computation cost attacks that lead to malicious resource occupancies and even denial-of-service (DoS) conditions, thereby hindering the reliable deployment of 3DGS. In this paper, we propose the first effective and comprehensive black-box defense framework, named RemedyGS, against such computation cost attacks, safeguarding 3DGS reconstruction systems and services. Our pipeline comprises two key components: a detector to identify the attacked input images with poisoned textures and a purifier to recover the benign images from their attacked counterparts, mitigating the adverse effects of these attacks. Moreover, we incorporate adversarial training into the purifier to enforce distributional alignment between the recovered and original natural images, thereby enhancing the defense efficacy. Experimental results demonstrate that our framework effectively defends against white-box, black-box, and adaptive attacks in 3DGS systems, achieving state-of-the-art performance in both safety and utility.
