# Massively Parallel Imitation Learning of Mouse Forelimb Musculoskeletal Reaching Dynamics

arXiv: https://arxiv.org/abs/2511.21848 · HTML: https://mlsanity.com/paper/2511.21848/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Real-world robot offline RL, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 1 of its 2 references that are in the map.
- First posted on arXiv 26 Nov 2025.

## Placed in

- Offline RL and imitation learning from data / [Real-world robot offline RL](https://mlsanity.com/offlinerl/real-world-robot-offline-rl/)

## Builds on (most cited first, 1 of 1)

- [MIMIC-MJX: Neuromechanical Emulation of Animal Behavior](https://mlsanity.com/paper/2511.20532/) (2025)

## Abstract (arXiv)

The brain has evolved to effectively control the body, and in order to understand the relationship we need to model the sensorimotor transformations underlying embodied control. As part of a coordinated effort, we are developing a general-purpose platform for behavior-driven simulation modeling high fidelity behavioral dynamics, biomechanics, and neural circuit architectures underlying embodied control. We present a pipeline for taking kinematics data from the neuroscience lab and creating a pipeline for recapitulating those natural movements in a biomechanical model. We implement a imitation learning framework to perform a dexterous forelimb reaching task with a musculoskeletal model in a simulated physics environment. The mouse arm model is currently training at faster than 1 million training steps per second due to GPU acceleration with JAX and Mujoco-MJX. We present results that indicate that adding naturalistic constraints on energy and velocity lead to simulated musculoskeletal activity that better predict real EMG signals. This work provides evidence to suggest that energy and control constraints are critical to modeling musculoskeletal motor control.
