# UAVLight: A Benchmark for Illumination-Robust 3D Reconstruction in Unmanned Aerial Vehicle (UAV) Scenes

arXiv: https://arxiv.org/abs/2511.21565 · HTML: https://mlsanity.com/paper/2511.21565/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 22 of its 40 references that are in the map.
- First posted on arXiv 26 Nov 2025.

## Builds on (most cited first, 22 of 22)

- [The Unreasonable Effectiveness of Deep Features as a Perceptual Metric](https://mlsanity.com/paper/1801.03924/) (2018)
- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields](https://mlsanity.com/paper/2111.12077/) (2021)
- [NeRF in the Wild: Neural Radiance Fields for Unconstrained Photo Collections](https://mlsanity.com/paper/2008.02268/) (2020)
- [BlendedMVS: A Large-scale Dataset for Generalized Multi-view Stereo Networks](https://mlsanity.com/paper/1911.10127/) (2019)
- [TensoIR: Tensorial Inverse Rendering](https://mlsanity.com/paper/2304.12461/) (2023)
- [WildGaussians: 3D Gaussian Splatting in the Wild](https://mlsanity.com/paper/2407.08447/) (2024)
- [Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections](https://mlsanity.com/paper/2403.15704/) (2024)
- [NeRF for Outdoor Scene Relighting](https://mlsanity.com/paper/2112.05140/) (2021)
- [NeILF: Neural Incident Light Field for Physically-based Material Estimation](https://mlsanity.com/paper/2203.07182/) (2022)
- [Deep Outdoor Illumination Estimation](https://mlsanity.com/paper/1611.06403/) (2016)
- [A Dataset of Multi-Illumination Images in the Wild](https://mlsanity.com/paper/1910.08131/) (2019)
- [GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering](https://mlsanity.com/paper/2410.02619/) (2024)
- [OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects](https://mlsanity.com/paper/2309.07921/) (2023)
- [LumiGauss: Relightable Gaussian Splatting in the Wild](https://mlsanity.com/paper/2408.04474/) (2024)
- [Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting](https://mlsanity.com/paper/2401.09126/) (2024)
- [A Review on Viewpoints and Path-planning for UAV-based 3D Reconstruction](https://mlsanity.com/paper/2205.03716/) (2022)
- [Benchmarking Neural Radiance Fields for Autonomous Robots: An Overview](https://mlsanity.com/paper/2405.05526/) (2024)
- [GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors](https://mlsanity.com/paper/2408.08524/) (2024)
- [ReCap: Better Gaussian Relighting with Cross-Environment Captures](https://mlsanity.com/paper/2412.07534/) (2024)
- [GaSLight: Gaussian Splats for Spatially-Varying Lighting in HDR](https://mlsanity.com/paper/2504.10809/) (2025)
- [The Sky's the Limit: Re-lightable Outdoor Scenes via a Sky-pixel Constrained Illumination Prior and Outside-In Visibility](https://mlsanity.com/paper/2311.16937/) (2023)

## Built on by (most cited first, 1 of 1)

- [AerialMetric: Benchmarking and Adapting UAV Monocular Metric Depth Estimation in the Real World](https://mlsanity.com/paper/2606.29716/) (2026)

## Abstract (arXiv)

Illumination inconsistency is a fundamental challenge in multi-view 3D reconstruction. Variations in sunlight direction, cloud cover, and shadows break the constant-lighting assumption underlying both classical multi-view stereo (MVS) and structure from motion (SfM) pipelines and recent neural rendering methods, leading to geometry drift, color inconsistency, and shadow imprinting. This issue is especially critical in UAV-based reconstruction, where long flight durations and outdoor environments make lighting changes unavoidable. However, existing datasets either restrict capture to short time windows, thus lacking meaningful illumination diversity, or span months and seasons, where geometric and semantic changes confound the isolated study of lighting robustness. We introduce UAVLight, a controlled-yet-real benchmark for illumination-robust 3D reconstruction. Each scene is captured along repeatable, geo-referenced flight paths at multiple fixed times of day, producing natural lighting variation under consistent geometry, calibration, and viewpoints. With standardized evaluation protocols across lighting conditions, UAVLight provides a reliable foundation for developing and benchmarking reconstruction methods that are consistent, faithful, and relightable in real outdoor environments.
