# Hybrid-AIRL: Enhancing Inverse Reinforcement Learning with Supervised Expert Guidance

arXiv: https://arxiv.org/abs/2511.21356 · HTML: https://mlsanity.com/paper/2511.21356/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Inverse reinforcement learning, one of 13 directions in Offline RL and imitation learning from data.
- Builds on 15 of its 35 references that are in the map.
- First posted on arXiv 26 Nov 2025.

## Placed in

- Offline RL and imitation learning from data / [Inverse reinforcement learning](https://mlsanity.com/offlinerl/inverse-reinforcement-learning/)

## Builds on (most cited first, 15 of 15)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [Trust Region Policy Optimization](https://mlsanity.com/paper/1502.05477/) (2015)
- [Generative Adversarial Imitation Learning](https://mlsanity.com/paper/1606.03476/) (2016)
- [Deep Reinforcement Learning at the Edge of the Statistical Precipice](https://mlsanity.com/paper/2108.13264/) (2021)
- [Conditional Image Synthesis With Auxiliary Classifier GANs](https://mlsanity.com/paper/1610.09585/) (2016)
- [Learning Robust Rewards with Adversarial Inverse Reinforcement Learning](https://mlsanity.com/paper/1710.11248/) (2017)
- [Guided Cost Learning: Deep Inverse Optimal Control via Policy Optimization](https://mlsanity.com/paper/1603.00448/) (2016)
- [A Survey of Inverse Reinforcement Learning: Challenges, Methods and Progress](https://mlsanity.com/paper/1806.06877/) (2018)
- [DeepStack: Expert-Level Artificial Intelligence in No-Limit Poker](https://mlsanity.com/paper/1701.01724/) (2017)
- [Control of Memory, Active Perception, and Action in Minecraft](https://mlsanity.com/paper/1605.09128/) (2016)
- [Intrinsic Reward Driven Imitation Learning via Generative Model](https://mlsanity.com/paper/2006.15061/) (2020)
- [Learning Belief Representations for Imitation Learning in POMDPs](https://mlsanity.com/paper/1906.09510/) (2019)
- [Deep reinforcement learning for large-scale epidemic control](https://mlsanity.com/paper/2003.13676/) (2020)
- [Maximum Entropy Inverse Reinforcement Learning of Diffusion Models with Energy-Based Models](https://mlsanity.com/paper/2407.00626/) (2024)
- [Rethinking Inverse Reinforcement Learning: from Data Alignment to Task Alignment](https://mlsanity.com/paper/2410.23680/) (2024)

## Abstract (arXiv)

Adversarial Inverse Reinforcement Learning (AIRL) has shown promise in addressing the sparse reward problem in reinforcement learning (RL) by inferring dense reward functions from expert demonstrations. However, its performance in highly complex, imperfect-information settings remains largely unexplored. To explore this gap, we evaluate AIRL in the context of Heads-Up Limit Hold'em (HULHE) poker, a domain characterized by sparse, delayed rewards and significant uncertainty. In this setting, we find that AIRL struggles to infer a sufficiently informative reward function. To overcome this limitation, we contribute Hybrid-AIRL (H-AIRL), an extension that enhances reward inference and policy learning by incorporating a supervised loss derived from expert data and a stochastic regularization mechanism. We evaluate H-AIRL on a carefully selected set of Gymnasium benchmarks and the HULHE poker setting. Additionally, we analyze the learned reward function through visualization to gain deeper insights into the learning process. Our experimental results show that H-AIRL achieves higher sample efficiency and more stable learning compared to AIRL. This highlights the benefits of incorporating supervised signals into inverse RL and establishes H-AIRL as a promising framework for tackling challenging, real-world settings.
