# HTTM: Head-wise Temporal Token Merging for Faster VGGT

arXiv: https://arxiv.org/abs/2511.21317 · HTML: https://mlsanity.com/paper/2511.21317/

## Key facts

- Cited by 9 papers in the map (data through 14 Oct 2026).
- Builds on 28 of its 35 references that are in the map.
- First posted on arXiv 26 Nov 2025.

## Builds on (most cited first, 28 of 28)

- [BERT: Pre-training of Deep Bidirectional Transformers for Language Understanding](https://mlsanity.com/paper/1810.04805/) (2018)
- [High-Resolution Image Synthesis with Latent Diffusion Models](https://mlsanity.com/paper/2112.10752/) (2021)
- [RoFormer: Enhanced Transformer with Rotary Position Embedding](https://mlsanity.com/paper/2104.09864/) (2021)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [FlashAttention-2: Faster Attention with Better Parallelism and Work Partitioning](https://mlsanity.com/paper/2307.08691/) (2023)
- [Efficient Streaming Language Models with Attention Sinks](https://mlsanity.com/paper/2309.17453/) (2023)
- [Big Bird: Transformers for Longer Sequences](https://mlsanity.com/paper/2007.14062/) (2020)
- [DUSt3R: Geometric 3D Vision Made Easy](https://mlsanity.com/paper/2312.14132/) (2023)
- [Generating Long Sequences with Sparse Transformers](https://mlsanity.com/paper/1904.10509/) (2019)
- [VGGT: Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2503.11651/) (2025)
- [Token Merging: Your ViT But Faster](https://mlsanity.com/paper/2210.09461/) (2022)
- [Grounding Image Matching in 3D with MASt3R](https://mlsanity.com/paper/2406.09756/) (2024)
- [Continuous 3D Perception Model with Persistent State](https://mlsanity.com/paper/2501.12387/) (2025)
- [Ring Attention with Blockwise Transformers for Near-Infinite Context](https://mlsanity.com/paper/2310.01889/) (2023)
- [SparseVLM: Visual Token Sparsification for Efficient Vision-Language Model Inference](https://mlsanity.com/paper/2410.04417/) (2024)
- [Neural RGB-D Surface Reconstruction](https://mlsanity.com/paper/2104.04532/) (2021)
- [Token Merging for Fast Stable Diffusion](https://mlsanity.com/paper/2303.17604/) (2023)
- [TTT3R: 3D Reconstruction as Test-Time Training](https://mlsanity.com/paper/2509.26645/) (2025)
- [Token Fusion: Bridging the Gap between Token Pruning and Token Merging](https://mlsanity.com/paper/2312.01026/) (2023)
- [Fast Transformers with Clustered Attention](https://mlsanity.com/paper/2007.04825/) (2020)
- [FastVGGT: Training-Free Acceleration of Visual Geometry Transformer](https://mlsanity.com/paper/2509.02560/) (2025)
- [DiffRate : Differentiable Compression Rate for Efficient Vision Transformers](https://mlsanity.com/paper/2305.17997/) (2023)
- [SparseViT: Revisiting Activation Sparsity for Efficient High-Resolution Vision Transformer](https://mlsanity.com/paper/2303.17605/) (2023)
- [Multi-Granular Spatio-Temporal Token Merging for Training-Free Acceleration of Video LLMs](https://mlsanity.com/paper/2507.07990/) (2025)
- [Video Token Merging for Long-form Video Understanding](https://mlsanity.com/paper/2410.23782/) (2024)
- [Block-Sparse Global Attention for Efficient Multi-View Geometry Transformers](https://mlsanity.com/paper/2509.07120/) (2025)
- [DyMU: Dynamic Merging and Virtual Unmerging for Efficient VLMs](https://mlsanity.com/paper/2504.17040/) (2025)
- [MixA-Q: Revisiting Activation Sparsity for Vision Transformers from a Mixed-Precision Quantization Perspective](https://mlsanity.com/paper/2507.19131/) (2025)

## Built on by (most cited first, 9 of 9)

- [Feed-Forward 3D Scene Modeling: A Problem-Driven Perspective](https://mlsanity.com/paper/2604.14025/) (2026)
- [RegimeVGGT: Layer-Wise Spatially Preserving Redundancy Removal for Visual Geometry Grounded Transformer](https://mlsanity.com/paper/2606.18439/) (2026)
- [Diversity-aware View Partitioning for Scalable VGGT](https://mlsanity.com/paper/2607.01885/) (2026)
- [SAF3R: Dynamic Sparse Attention for Feed-Forward 3D Reconstruction Transformers](https://mlsanity.com/paper/2607.03612/) (2026)
- [PrePARE: Pre-AA Token Pruning for Frozen Multi-View Geometry Transformers](https://mlsanity.com/paper/2605.08371/) (2026)
- [Good Token Hunting: A Hitchhiker's Guide to Token Selection for Visual Geometry Transformers](https://mlsanity.com/paper/2605.23892/) (2026)
- [VGGT-Prime: Compute-Adaptive Mixture-of-Heads for Efficient Visual Geometry Transformers](https://mlsanity.com/paper/2609.23733/) (2026)
- [Does the VGGT Family Need All Its Layers?](https://mlsanity.com/paper/2609.36842/) (2026)
- [Zebra3D: Efficient Hybrid Foundation Models For Scalable 3D Reconstruction](https://mlsanity.com/paper/2610.12727/) (2026)

## Abstract (arXiv)

The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass. However, this joint inference mechanism requires global attention layers that perform all-to-all attention computation on tokens from all views. For reconstruction of large scenes with long-sequence inputs, this causes a significant latency bottleneck. In this paper, we propose head-wise temporal merging (HTTM), a training-free 3D token merging method for accelerating VGGT. Existing merging techniques merge tokens uniformly across different attention heads, resulting in identical tokens in the layers' output, which hinders the model's representational ability. HTTM tackles this problem by merging tokens in multi-head granularity, which preserves the uniqueness of feature tokens after head concatenation. Additionally, this enables HTTM to leverage the spatial locality and temporal correspondence observed at the head level to achieve higher merging ratios with lower merging costs compared to existing methods. Thus, HTTM achieves up to 7× acceleration over the original VGGT with negligible performance drops in a GPU-based inference.
