# MODEST: Multi-Optics Depth-of-Field Stereo Dataset

arXiv: https://arxiv.org/abs/2511.20853 · HTML: https://mlsanity.com/paper/2511.20853/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 25 of its 43 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Builds on (most cited first, 25 of 25)

- [3D Gaussian Splatting for Real-Time Radiance Field Rendering](https://mlsanity.com/paper/2308.04079/) (2023)
- [ScanNet: Richly-annotated 3D Reconstructions of Indoor Scenes](https://mlsanity.com/paper/1702.04405/) (2017)
- [Restormer: Efficient Transformer for High-Resolution Image Restoration](https://mlsanity.com/paper/2111.09881/) (2021)
- [Matterport3D: Learning from RGB-D Data in Indoor Environments](https://mlsanity.com/paper/1709.06158/) (2017)
- [The Replica Dataset: A Digital Replica of Indoor Spaces](https://mlsanity.com/paper/1906.05797/) (2019)
- [ScanNet++: A High-Fidelity Dataset of 3D Indoor Scenes](https://mlsanity.com/paper/2308.11417/) (2023)
- [Deep Multi-scale Convolutional Neural Network for Dynamic Scene Deblurring](https://mlsanity.com/paper/1612.02177/) (2016)
- [Metric3Dv2: A Versatile Monocular Geometric Foundation Model for Zero-shot Metric Depth and Surface Normal Estimation](https://mlsanity.com/paper/2404.15506/) (2024)
- [MapAnything: Universal Feed-Forward Metric 3D Reconstruction](https://mlsanity.com/paper/2509.13414/) (2025)
- [DIODE: A Dense Indoor and Outdoor DEpth Dataset](https://mlsanity.com/paper/1908.00463/) (2019)
- [Splatt3R: Zero-shot Gaussian Splatting from Uncalibrated Image Pairs](https://mlsanity.com/paper/2408.13912/) (2024)
- [FoundationStereo: Zero-Shot Stereo Matching](https://mlsanity.com/paper/2501.09898/) (2025)
- [Efficient Frequency Domain-based Transformers for High-Quality Image Deblurring](https://mlsanity.com/paper/2211.12250/) (2022)
- [Evaluation of CNN-based Single-Image Depth Estimation Methods](https://mlsanity.com/paper/1805.01328/) (2018)
- [Selective-Stereo: Adaptive Frequency Information Selection for Stereo Matching](https://mlsanity.com/paper/2403.00486/) (2024)
- [Unsupervised Monocular Depth Learning in Dynamic Scenes](https://mlsanity.com/paper/2010.16404/) (2020)
- [Rendering Natural Camera Bokeh Effect with Deep Learning](https://mlsanity.com/paper/2006.05698/) (2020)
- [DEFOM-Stereo: Depth Foundation Model Based Stereo Matching](https://mlsanity.com/paper/2501.09466/) (2025)
- [BokehMe: When Neural Rendering Meets Classical Rendering](https://mlsanity.com/paper/2206.12614/) (2022)
- [Efficient Visual State Space Model for Image Deblurring](https://mlsanity.com/paper/2405.14343/) (2024)
- [AIM 2020 Challenge on Rendering Realistic Bokeh](https://mlsanity.com/paper/2011.04988/) (2020)
- [Dr.Bokeh: DiffeRentiable Occlusion-aware Bokeh Rendering](https://mlsanity.com/paper/2308.08843/) (2023)
- [nLMVS-Net: Deep Non-Lambertian Multi-View Stereo](https://mlsanity.com/paper/2207.11876/) (2022)
- [BokehDiff: Neural Lens Blur with One-Step Diffusion](https://mlsanity.com/paper/2507.18060/) (2025)
- [3D Visual Illusion Depth Estimation](https://mlsanity.com/paper/2505.13061/) (2025)

## Abstract (arXiv)

Training and evaluation of state-of-the-art computer vision algorithms for reliable shallow depth of field (DoF) rendering and defocus deblurring remain constrained by a persistent lack of large-scale, full-frame, high fidelity, real-image datasets. Optical effects of shallow DoF and defocus blur depend intimately on camera optical configuration set with focal length and aperture; requiring rigorous evaluation of the models when these parameters systematically change. Further, modern applications such as AR, VR, smartphones, industrial robots, etc. deploy stereo or multi-camera systems. We present MODEST - the first ultra-high-resolution(5472x3648px, 20MP), multi-optics depth of field stereo DSLR dataset that methodically varies focal length and aperture for a series of complex, real-world scenes, capturing the optical realism and complexity of professional camera systems. With 20,000 images across 50 distinct optical configurations, focal length in 28-70mm, aperture in f/22-f/2.8 for multiple stereo viewpoints for 10 scenes; this ultra-high-resolution, full-range optics coverage enables controlled analysis of geometric and optical effects for shallow DoF rendering and defocus deblurring. Each scene is curated to have challenging visual elements: reflective surfaces, transparent glass walls, fine-grained details, point lights, and multi-scale depth illusions. In addition, we provide intrinsics and extrinsics calibration images to support ever-evolving calibration methods. We evaluate several SOTA DoF and defocus deblurring methods and demonstrate failure cases and limitations. Our comprehensive tuning analysis demonstrates how MODEST evaluates sensitivity of the SOTA DoF models for the actual focal configuration of input images. This work attempts to bridge the realism gap between synthetic, low-resolution training data and inference generalization on high-resolution real-camera optics.
