# Video Object Recognition in Mobile Edge Networks: Local Tracking or Edge Detection?

arXiv: https://arxiv.org/abs/2511.20716 · HTML: https://mlsanity.com/paper/2511.20716/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Builds on 7 of its 35 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Builds on (most cited first, 7 of 7)

- [Faster R-CNN: Towards Real-Time Object Detection with Region Proposal Networks](https://mlsanity.com/paper/1506.01497/) (2015)
- [You Only Look Once: Unified, Real-Time Object Detection](https://mlsanity.com/paper/1506.02640/) (2015)
- [Playing Atari with Deep Reinforcement Learning](https://mlsanity.com/paper/1312.5602/) (2013)
- [Deep Learning in Video Multi-Object Tracking: A Survey](https://mlsanity.com/paper/1907.12740/) (2019)
- [Task-Oriented Communication for Edge Video Analytics](https://mlsanity.com/paper/2211.14049/) (2022)
- [Edge Video Analytics: A Survey on Applications, Systems and Enabling Techniques](https://mlsanity.com/paper/2211.15751/) (2022)
- [A Scalable Platform for Distributed Object Tracking across a Many-camera Network](https://mlsanity.com/paper/1902.05577/) (2019)

## Abstract (arXiv)

Fast and accurate video object recognition, which relies on frame-by-frame video analytics, remains a challenge for resource-constrained devices such as traffic cameras. Recent advances in mobile edge computing have made it possible to offload computation-intensive object detection to edge servers equipped with high-accuracy neural networks, while lightweight and fast object tracking algorithms run locally on devices. This hybrid approach offers a promising solution but introduces a new challenge: deciding when to perform edge detection versus local tracking. To address this, we formulate two long-term optimization problems for both single-device and multi-device scenarios, taking into account the temporal correlation of consecutive frames and the dynamic conditions of mobile edge networks. Based on the formulation, we propose the LTED-Ada in single-device setting, a deep reinforcement learning-based algorithm that adaptively selects between local tracking and edge detection, according to the frame rate as well as recognition accuracy and delay requirement. In multi-device setting, we further enhance LTED-Ada using federated learning to enable collaborative policy training across devices, thereby improving its generalization to unseen frame rates and performance requirements. Finally, we conduct extensive hardware-in-the-loop experiments using multiple Raspberry Pi 4B devices and a personal computer as the edge server, demonstrating the superiority of LTED-Ada.
