# VibraVerse: A Large-Scale Geometry-Acoustics Alignment Dataset for Physically-Consistent Multimodal Learning

arXiv: https://arxiv.org/abs/2511.20422 · HTML: https://mlsanity.com/paper/2511.20422/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Builds on 31 of its 44 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Builds on (most cited first, 30 of 31)

- [Learning Transferable Visual Models From Natural Language Supervision](https://mlsanity.com/paper/2103.00020/) (2021)
- [Very Deep Convolutional Networks for Large-Scale Image Recognition](https://mlsanity.com/paper/1409.1556/) (2014)
- [A Simple Framework for Contrastive Learning of Visual Representations](https://mlsanity.com/paper/2002.05709/) (2020)
- [Gemini 1.5: Unlocking multimodal understanding across millions of tokens of context](https://mlsanity.com/paper/2403.05530/) (2024)
- [ShapeNet: An Information-Rich 3D Model Repository](https://mlsanity.com/paper/1512.03012/) (2015)
- [Implicit Neural Representations with Periodic Activation Functions](https://mlsanity.com/paper/2006.09661/) (2020)
- [Objaverse: A Universe of Annotated 3D Objects](https://mlsanity.com/paper/2212.08051/) (2022)
- [Big Self-Supervised Models are Strong Semi-Supervised Learners](https://mlsanity.com/paper/2006.10029/) (2020)
- [Learning to Simulate Complex Physics with Graph Networks](https://mlsanity.com/paper/2002.09405/) (2020)
- [Objaverse-XL: A Universe of 10M+ 3D Objects](https://mlsanity.com/paper/2307.05663/) (2023)
- [VGGSound: A Large-scale Audio-Visual Dataset](https://mlsanity.com/paper/2004.14368/) (2020)
- [Hunyuan3D 2.0: Scaling Diffusion Models for High Resolution Textured 3D Assets Generation](https://mlsanity.com/paper/2501.12202/) (2025)
- [ABC: A Big CAD Model Dataset For Geometric Deep Learning](https://mlsanity.com/paper/1812.06216/) (2018)
- [OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation](https://mlsanity.com/paper/2301.07525/) (2023)
- [Thingi10K: A Dataset of 10,000 3D-Printing Models](https://mlsanity.com/paper/1605.04797/) (2016)
- [Learning to Separate Object Sounds by Watching Unlabeled Video](https://mlsanity.com/paper/1804.01665/) (2018)
- [SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning](https://mlsanity.com/paper/2206.08312/) (2022)
- [Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets](https://mlsanity.com/paper/2505.07747/) (2025)
- [ObjectFolder 2.0: A Multisensory Object Dataset for Sim2Real Transfer](https://mlsanity.com/paper/2204.02389/) (2022)
- [ObjectFolder: A Dataset of Objects with Implicit Visual, Auditory, and Tactile Representations](https://mlsanity.com/paper/2109.07991/) (2021)
- [Learning Neural Acoustic Fields](https://mlsanity.com/paper/2204.00628/) (2022)
- [AV-NeRF: Learning Neural Fields for Real-World Audio-Visual Scene Synthesis](https://mlsanity.com/paper/2302.02088/) (2023)
- [Video-Guided Foley Sound Generation with Multimodal Controls](https://mlsanity.com/paper/2411.17698/) (2024)
- [Animal3D: A Comprehensive Dataset of 3D Animal Pose and Shape](https://mlsanity.com/paper/2308.11737/) (2023)
- [The ObjectFolder Benchmark: Multisensory Learning with Neural and Real Objects](https://mlsanity.com/paper/2306.00956/) (2023)
- [Fast Tetrahedral Meshing in the Wild](https://mlsanity.com/paper/1908.03581/) (2019)
- [Real Acoustic Fields: An Audio-Visual Room Acoustics Dataset and Benchmark](https://mlsanity.com/paper/2403.18821/) (2024)
- [Objaverse++: Curated 3D Object Dataset with Quality Annotations](https://mlsanity.com/paper/2504.07334/) (2025)
- [RealImpact: A Dataset of Impact Sound Fields for Real Objects](https://mlsanity.com/paper/2306.09944/) (2023)
- [Learning the Geodesic Embedding with Graph Neural Networks](https://mlsanity.com/paper/2309.05613/) (2023)

## Built on by (most cited first, 1 of 1)

- [Objects as Audio-Visual Modal Sound Fields](https://mlsanity.com/paper/2608.05145/) (2026)

## Abstract (arXiv)

Understanding the physical world requires perceptual models grounded in physical laws rather than mere statistical correlations. However, existing multimodal learning frameworks, focused on vision and language, lack physical consistency and overlook the intrinsic causal relationships among an object's geometry, material, vibration modes, and the sounds it produces. We introduce VibraVerse, a large-scale geometry-acoustics alignment dataset that explicitly bridges the causal chain from 3D geometry -> physical attributes -> modal parameters -> acoustic signals. Each 3D model has explicit physical properties (density, Young's modulus, Poisson's ratio) and volumetric geometry, from which modal eigenfrequencies and eigenvectors are computed for impact sound synthesis under controlled excitations. To establish this coherence, we introduce CLASP, a contrastive learning framework for cross-modal alignment that preserves the causal correspondence between an object's physical structure and its acoustic response. This framework enforces physically consistent alignment across modalities, ensuring that every sample is coherent, traceable to the governing equations, and embedded within a unified representation space spanning shape, image, and sound. Built upon VibraVerse, we define a suite of benchmark tasks for geometry-to-sound prediction, sound-guided shape reconstruction, and cross-modal representation learning. Extensive validations on these tasks demonstrate that models trained on VibraVerse exhibit superior accuracy, interpretability, and generalization across modalities. These results establish VibraVerse as a benchmark for physically consistent and causally interpretable multimodal learning, providing a foundation for sound-guided embodied perception and a deeper understanding of the physical world. The dataset will be open-sourced.
