# HAFO: A Force-Adaptive Control Framework for Humanoid Robots in Intense Interaction Environments

arXiv: https://arxiv.org/abs/2511.20275 · HTML: https://mlsanity.com/paper/2511.20275/

## Key facts

- Cited by 1 papers in the map (data through 14 Oct 2026).
- Placed in RL for robot locomotion and manipulation, one of 15 directions in Deep reinforcement learning methods.
- Builds on 34 of its 59 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Placed in

- Deep reinforcement learning methods / [RL for robot locomotion and manipulation](https://mlsanity.com/deeprl/rl-for-robot-locomotion-and-manipulation/)

## Builds on (most cited first, 30 of 34)

- [Proximal Policy Optimization Algorithms](https://mlsanity.com/paper/1707.06347/) (2017)
- [AMASS: Archive of Motion Capture as Surface Shapes](https://mlsanity.com/paper/1904.03278/) (2019)
- [Isaac Gym: High Performance GPU-Based Physics Simulation For Robot Learning](https://mlsanity.com/paper/2108.10470/) (2021)
- [Perpetual Humanoid Control for Real-time Simulated Avatars](https://mlsanity.com/paper/2305.06456/) (2023)
- [OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning](https://mlsanity.com/paper/2406.08858/) (2024)
- [Real-World Humanoid Locomotion with Reinforcement Learning](https://mlsanity.com/paper/2303.03381/) (2023)
- [HumanPlus: Humanoid Shadowing and Imitation from Humans](https://mlsanity.com/paper/2406.10454/) (2024)
- [BeyondMimic: From Motion Tracking to Versatile Humanoid Control via Guided Diffusion](https://mlsanity.com/paper/2508.08241/) (2025)
- [Expressive Whole-Body Control for Humanoid Robots](https://mlsanity.com/paper/2402.16796/) (2024)
- [ASAP: Aligning Simulation and Real-World Physics for Learning Agile Humanoid Whole-Body Skills](https://mlsanity.com/paper/2502.01143/) (2025)
- [MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting](https://mlsanity.com/paper/2409.14393/) (2024)
- [TWIST: Teleoperated Whole-Body Imitation System](https://mlsanity.com/paper/2505.02833/) (2025)
- [HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit](https://mlsanity.com/paper/2502.13013/) (2025)
- [OmniRetarget: Interaction-Preserving Data Generation for Humanoid Whole-Body Loco-Manipulation and Scene Interaction](https://mlsanity.com/paper/2509.26633/) (2025)
- [Variable Impedance Control in End-Effector Space: An Action Space for Reinforcement Learning in Contact-Rich Tasks](https://mlsanity.com/paper/1906.08880/) (2019)
- [KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic Skills](https://mlsanity.com/paper/2506.12851/) (2025)
- [Mobile-TeleVision: Predictive Motion Priors for Humanoid Whole-Body Control](https://mlsanity.com/paper/2412.07773/) (2024)
- [Adaptive Compliance Policy: Learning Approximate Compliance for Diffusion Guided Control](https://mlsanity.com/paper/2410.09309/) (2024)
- [FALCON: Learning Force-Adaptive Humanoid Loco-Manipulation](https://mlsanity.com/paper/2505.06776/) (2025)
- [Attention-Based Map Encoding for Learning Generalized Legged Locomotion](https://mlsanity.com/paper/2506.09588/) (2025)
- [CLONE: Closed-Loop Whole-Body Humanoid Teleoperation for Long-Horizon Tasks](https://mlsanity.com/paper/2506.08931/) (2025)
- [Sim-to-Real Learning for Humanoid Box Loco-Manipulation](https://mlsanity.com/paper/2310.03191/) (2023)
- [HuB: Learning Extreme Humanoid Balance](https://mlsanity.com/paper/2505.07294/) (2025)
- [DexForce: Extracting Force-informed Actions from Kinesthetic Demonstrations for Dexterous Manipulation](https://mlsanity.com/paper/2501.10356/) (2025)
- [Learning Force Control for Legged Manipulation](https://mlsanity.com/paper/2405.01402/) (2024)
- [Robust Quadrupedal Locomotion via Risk-Averse Policy Learning](https://mlsanity.com/paper/2308.09405/) (2023)
- [Catch It! Learning to Catch in Flight with Mobile Dexterous Hands](https://mlsanity.com/paper/2409.10319/) (2024)
- [Unleashing Humanoid Reaching Potential via Real-world-Ready Skill Space](https://mlsanity.com/paper/2505.10918/) (2025)
- [Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning](https://mlsanity.com/paper/2504.14305/) (2025)
- [FACET: Force-Adaptive Control via Impedance Reference Tracking for Legged Robots](https://mlsanity.com/paper/2505.06883/) (2025)

## Built on by (most cited first, 1 of 1)

- [HULK: Learning Whole-Body Forceful Loco-Manipulation for Humanoids](https://mlsanity.com/paper/2610.08970/) (2026)

## Abstract (arXiv)

Reinforcement learning (RL) controllers have made impressive progress in humanoid locomotion and light-weight object manipulation. However, achieving robust and precise motion control with intense force interaction remains a significant challenge. To address these limitations, this paper proposes HAFO, a dual-agent reinforcement learning framework that concurrently optimizes both a robust locomotion strategy and a precise upper-body manipulation strategy via coupled training. We employ a constrained residual action space to improve dual-agent training stability and sample efficiency. The external tension disturbances are explicitly modeled using a spring-damper system, allowing for fine-grained force control through manipulation of the virtual spring. In this process, the reinforcement learning policy autonomously generates a disturbance-rejection response by utilizing environmental feedback. The experimental results demonstrate that HAFO achieves whole-body control for humanoid robots across diverse force-interaction environments using a single dual-agent policy, delivering outstanding performance under load-bearing and thrust-disturbance conditions, while maintaining stable operation even under rope suspension state.
