# Action Without Interaction: Probing the Physical Foundations of Video LMMs via Contact-Release Detection

arXiv: https://arxiv.org/abs/2511.20162 · HTML: https://mlsanity.com/paper/2511.20162/

## Key facts

- No citing papers in the map yet (data through 14 Oct 2026).
- Placed in Video understanding with MLLMs, one of 16 directions in Multimodal LLMs / vision-language models.
- Builds on 22 of its 58 references that are in the map.
- First posted on arXiv 25 Nov 2025.

## Placed in

- Multimodal LLMs / vision-language models / [Video understanding with MLLMs](https://mlsanity.com/mllm/video-understanding-with-mllms/)

## Builds on (most cited first, 22 of 22)

- [Chain-of-Thought Prompting Elicits Reasoning in Large Language Models](https://mlsanity.com/paper/2201.11903/) (2022)
- [Qwen2.5-VL Technical Report](https://mlsanity.com/paper/2502.13923/) (2025)
- [GPT-4o System Card](https://mlsanity.com/paper/2410.21276/) (2024)
- [Tree of Thoughts: Deliberate Problem Solving with Large Language Models](https://mlsanity.com/paper/2305.10601/) (2023)
- [VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training](https://mlsanity.com/paper/2203.12602/) (2022)
- [The "something something" video database for learning and evaluating visual common sense](https://mlsanity.com/paper/1706.04261/) (2017)
- [Video-ChatGPT: Towards Detailed Video Understanding via Large Vision and Language Models](https://mlsanity.com/paper/2306.05424/) (2023)
- [Visual CoT: Advancing Multi-Modal Language Models with a Comprehensive Dataset and Benchmark for Chain-of-Thought Reasoning](https://mlsanity.com/paper/2403.16999/) (2024)
- [Video Understanding with Large Language Models: A Survey](https://mlsanity.com/paper/2312.17432/) (2023)
- [VideoPrism: A Foundational Visual Encoder for Video Understanding](https://mlsanity.com/paper/2402.13217/) (2024)
- [Look for the Change: Learning Object States and State-Modifying Actions from Untrimmed Web Videos](https://mlsanity.com/paper/2203.11637/) (2022)
- [VisRL: Intention-Driven Visual Perception via Reinforced Reasoning](https://mlsanity.com/paper/2503.07523/) (2025)
- [Visual cognition in multimodal large language models](https://mlsanity.com/paper/2311.16093/) (2023)
- [Learning Object State Changes in Videos: An Open-World Perspective](https://mlsanity.com/paper/2312.11782/) (2023)
- [F-LMM: Grounding Frozen Large Multimodal Models](https://mlsanity.com/paper/2406.05821/) (2024)
- [Do Vision-Language Models Really Understand Visual Language?](https://mlsanity.com/paper/2410.00193/) (2024)
- [Are Deep Neural Networks SMARTer than Second Graders?](https://mlsanity.com/paper/2212.09993/) (2022)
- [Can Multimodal Large Language Models Understand Spatial Relations?](https://mlsanity.com/paper/2505.19015/) (2025)
- [Visual Question Decomposition on Multimodal Large Language Models](https://mlsanity.com/paper/2409.19339/) (2024)
- [STATUS Bench: A Rigorous Benchmark for Evaluating Object State Understanding in Vision-Language Models](https://mlsanity.com/paper/2510.22571/) (2025)
- [How Effective are Self-Supervised Models for Contact Identification in Videos](https://mlsanity.com/paper/2408.00498/) (2024)
- [LLM-enhanced Action-aware Multi-modal Prompt Tuning for Image-Text Matching](https://mlsanity.com/paper/2506.23502/) (2025)

## Abstract (arXiv)

Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and dynamic actions. In this study, we explored the extent to which these models ground their semantic understanding in the actual visual input. Specifically, given sequences of hands interacting with objects, we asked models when and where the interaction begins or ends. For this purpose, we introduce a first of its kind, large-scale dataset with more than 20K annotated interactions on videos from the Something-Something-V2 dataset. 250 AMTurk human annotators labeled core interaction events, particularly when and where objects and agents become attached (`contact') or detached (`release'). We asked SoTA LMMs, including GPT, Gemini and Qwen to locate these events in short videos, each with a single event. The results show that while models reliably name target objects and identify actions, they exhibit a form of `shortcut learning' where semantic success masks a failure in physical grounding. Specifically, they consistently fail to identify the frame where the interaction begins or ends and poorly localize the physical event within the scene. This disconnect suggests that while LMMs excel at System 1 intuitive pattern recognition (naming the action and objects), they lack the System 2 cognitive foundations required to reason about physical primitives like `contact' and `release', hence truly ground dynamic scenes in physical reality.
