# Active3D: Active High-Fidelity 3D Reconstruction via Hierarchical Uncertainty Quantification

arXiv: https://arxiv.org/abs/2511.20050 · HTML: https://mlsanity.com/paper/2511.20050/

## Key facts

- Cited by 2 papers in the map (data through 14 Oct 2026).
- First posted on arXiv 25 Nov 2025.

## Built on by (most cited first, 2 of 2)

- [DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles](https://mlsanity.com/paper/2602.15355/) (2026)
- [DynActiveGS: Active Gaussian Splatting for Dynamic Scene Reconstruction](https://mlsanity.com/paper/2608.01178/) (2026)

## Abstract (arXiv)

In this paper, we present an active exploration framework for high-fidelity 3D reconstruction that incrementally builds a multi-level uncertainty space and selects next-best-views through an uncertainty-driven motion planner. We introduce a hybrid implicit-explicit representation that fuses neural fields with Gaussian primitives to jointly capture global structural priors and locally observed details. Based on this hybrid state, we derive a hierarchical uncertainty volume that quantifies both implicit global structure quality and explicit local surface confidence. To focus optimization on the most informative regions, we propose an uncertainty-driven keyframe selection strategy that anchors high-entropy viewpoints as sparse attention nodes, coupled with a viewpoint-space sliding window for uncertainty-aware local refinement. The planning module formulates next-best-view selection as an Expected Hybrid Information Gain problem and incorporates a risk-sensitive path planner to ensure efficient and safe exploration. Extensive experiments on challenging benchmarks demonstrate that our approach consistently achieves state-of-the-art accuracy, completeness, and rendering quality, highlighting its effectiveness for real-world active reconstruction and robotic perception tasks.
